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PostPosted: Thu Mar 14, 2019 7:38 pm 
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Pining for the Fjords
:3::b::b:
Enchantment - Aura
Enchant creature card in a graveyard
Treat enchanted creature card as though it was a creature on the battlefield.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


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PostPosted: Fri Mar 15, 2019 1:26 pm 
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Fjordvolk Capsizer
Creature - Merfolk Pirate
When Fjordvolk Capsizer enters the battlefield, return target creature to its owner's hand. If that creature is a Vehicle, return each creature that crewed it this turn to its owner's hand.
"The raiders prey on the coastal farmers and we prey on the raiders. We do not speak of what preys on us."
3/1


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PostPosted: Fri Mar 15, 2019 1:38 pm 
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Dunce Cap |
Artifact | {C}
Equip
Equipped creature has defender (It can't be declared as an attacker.).
Spells targeting equipped creature cost less to cast.

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"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums


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PostPosted: Fri Mar 15, 2019 1:54 pm 
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Arcane Dunce
:1::u::b:
Creature - Human Wizard
When Arcane Dunce enters the battlefield, target player gains control of it
If you would draw a card and Arcane dunce has no training counters on it, put a training counter on Arcane Dunce instead. Otherwise remove a training counter from it. (Removing a counter does not replace drawing a card.)
1/4

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


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PostPosted: Fri Mar 15, 2019 2:34 pm 
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Arcane Philosophy
Enchantment (R)
Exile an instant or sorcery you control: Create an X/X blue and red weird creature token where X is the converted mana cost of the exiled spell.

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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PostPosted: Fri Mar 15, 2019 4:08 pm 
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Philosopher of the Empty
Creature - Zombie Adviser
When Philosopher of the Empty enters the battlefield, all creatures and non-Aura enchantments lose all abilities until your next turn. All creatures have base power and toughness 0/1 until your next turn.
"The preconceptions of life blinded me to the truth."
2/2


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PostPosted: Fri Mar 15, 2019 5:26 pm 
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We Do Not Bow to Empty Threats
Scheme
When you set this scheme in motion, for each opponent, that player taps a creature with the highest power among creatures they control.
Creatures you control gain vigilance until end of turn.

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Fri Mar 15, 2019 8:17 pm 
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Threat Detection

Enchantment (U)
Whenever a creature enters the battlefield under an opponent's control, you may sacrifice Threat Detection. If you do, exile that creature.

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| Hoard of Notions |


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PostPosted: Sat Mar 16, 2019 8:07 pm 
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Detective Pikachu
Legendary Creature — Rat
Haste, prowess
Whenever you cast a noncreature spell, investigate.
1/1


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PostPosted: Sun Mar 17, 2019 7:39 pm 
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Detect Secrets

Enchantment (U)
When Detect Secrets enters the battlefield, look at target opponent's hand, then secretly choose a card name.
Sacrifice Detect Secrets: Reveal the chosen card name. Counter target spell if it has the chosen name.

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PostPosted: Mon Mar 18, 2019 12:36 pm 
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Secrets of the Deep
Enchantment
Whenever you investigate, scry, or surveil, put a quest counter on Secrets of the Deep.
:u:, Remove a quest counter from Secrets of the Deep: Target creature gains hexproof until end of turn.
, Remove eight quest counters from Secrets of the Deep: Transform Secrets of the Deep.

Aruma, the Awakening Mother
:u: Creature - Leviathan
Hexproof
At the beginning of your upkeep, choose one:
  • Aruma loses hexproof until your next turn. Create a 4/4 blue Octopus creature token.
  • Aruma loses hexproof until your next turn. Return target permanent to its owner's hand.
  • Tap Aruma. Scry 2, then draw a card.
8/8


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PostPosted: Mon Mar 18, 2019 7:44 pm 
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Deepmirror Kelpie

Creature -- Shapeshifter (R)
You may have Deepmirror Kelpie enter the battlefield as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, return target creature with the same name to its owner's hand."
Kithkin superstition teaches that one should always break the surface of a pond before looking into it.
0/0

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PostPosted: Tue Mar 19, 2019 1:03 pm 
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Moon-Browed Kelpie
Creature - Horse Shapeshifter
Trample
When Moon-Browed Kelpie enters the battlefield, it gets +X/-X until end of turn. Target opponent reveals their hand, puts a creature card from their hand onto the battlefield, and Moon-Browed Kelpie fights that creature.
: Moon-Browed Kelpie gets +X/-X until end of turn.
0/6


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PostPosted: Wed Mar 20, 2019 8:13 am 
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Moonweave Artisan
Creature - Human Werespider Artist (U)
When Moonweave Artisan enters the battlefield, create a colorless Equipment artifact token with "Equipped creature gets +0/+3 and has reach" and "Equip " named Moonweave Cloak.
At the beginning of each end step, if Moonweave Artisan is equipped, transform it.
2/1

// DFC //

Weaver of Moonlight
Creature - Werespider
Reach
When this creature transforms into Weaver of Moonlight, unattach all Equipment from it. Weaver of Moonlight deals 1 damage to each creature with flying for each Equipment unattached this way.
At the beginning of each end step, if there is no creature with flying on the battlefield, transform Weaver of Moonlight.
2/5

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Wed Mar 20, 2019 12:11 pm 
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Artisan of Destinies
Creature - Human Shaman
When Artisan of Destinies enters the battlefield, look at the top five cards on target player's library, exile a card from among those cards face-down, then that player puts the rest of the cards on top in any order.
When Artisan of Destinies dies, put the exiled card on top of its owner's library.
1/5


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PostPosted: Fri Mar 22, 2019 9:55 am 
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Defy Destiny
Instant
If you would lose the game this turn, your life total becomes 1 instead. Defy Destiny deals 5 damage to each creature and each planeswalker. Exile all the cards in your hand, draw that many cards, and you may cast instant and sorcery cards from your hand without paying their mana costs this turn. At the beginning of the next end step, you lose the game.


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PostPosted: Fri Mar 22, 2019 3:00 pm 
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Defy Density :g::u:
Sorcery
Choose one -
- Target creature gains flying until end of turn. Draw a card.
- Exile target creature with flying.
Many an amateur wizard has vanished without trace when their ill-conceived levitation spell rendered them lighter than air.


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PostPosted: Fri Mar 22, 2019 3:15 pm 
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Leaden Density
:1::u::u:
Enchantment - Aura
Enchant Permanent
Enchanted permanent doesn't untap during its controller's untap step.
:2:: Untap enchanted permanent. Only enchanted permanent's controller may activate this ability.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


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PostPosted: Fri Mar 22, 2019 3:24 pm 
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Leaden Promises |
Enchantment | {R}
Token permanents are Artifacts with no abilities.

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"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums


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PostPosted: Fri Mar 22, 2019 10:41 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Promise
Instant
You gain life equal to target creature's toughness.
~~~
Prosper
Instant
Creatures you control get +1/+4 until end of turn.

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The stars are about to align...
Actually next Friday, I promise.


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