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PostPosted: Sun Sep 16, 2018 9:46 am 
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PostPosted: Sun Sep 16, 2018 5:07 pm 
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I am loving this card. Art's a little weird, but the card might just have aggro and combo applications! Can't wait to start tinkering with this guy.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sun Sep 16, 2018 5:29 pm 
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I'm really wondering if I wanna run this guy in my deck. I run Flames of Keld so it's very possible to cast three spells a few turns in a row. I can definitely tell I won't like this as much as Earthshaker Khenra but it may still fill the spot of a 2-drop. Especially since I can turn two this and turn 3 for either a one drop and another two drop to have this be a 3/3 turn three or even Chainwhirler because even at just 2/2 that's something and gets it building for turn 4.


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PostPosted: Sun Sep 16, 2018 6:23 pm 
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Trying to decide if this is good to combo with Grinning Ignus in Animar, But it's late and my brain is half asleep. I think it works as another way to make infinite colourless mana and infinite counters on Animar, right?


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PostPosted: Sun Sep 16, 2018 6:28 pm 
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Runaway + Ignus + RR = infinite storm, though not infinite colorless mana. I think.


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PostPosted: Sun Sep 16, 2018 7:56 pm 
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Hawk wrote:
Trying to decide if this is good to combo with Grinning Ignus in Animar, But it's late and my brain is half asleep. I think it works as another way to make infinite colourless mana and infinite counters on Animar, right?

Steam-Kin + Ignus = infinite recasting of the Ignus for a net gain/loss of 0 mana. With Animar reducing the cost you get a net gain of mana. Also a very big Animar.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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