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 Post subject: Re: gd1's card thread
PostPosted: Fri Feb 08, 2019 7:07 pm 
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Faceless Savant
Creature - Shapeshifter Wizard
: You may have this creature become a copy of another creature except it gains this ability. Untap this creature.
5/5

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 Post subject: Re: gd1's card thread
PostPosted: Sat Feb 09, 2019 10:38 pm 
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<Cardname>
Land
~ enters the battlefield tapped.
: Add or
, Discard a white or black card: Target creature gains lifelink until end of turn.

<Cardname>
Land
~ enters the battlefield tapped.
: Add or
, Discard a white or red card: Target creature gains first strike until end of turn.

<Cardname>
Land
~ enters the battlefield tapped.
: Add or
, Discard a blue or red card: Target creature gains flying until end of turn.

<Cardname>
Land
~ enters the battlefield tapped.
: Add or
, , Discard a blue or green card: Target creature gains hexproof until end of turn.

<Cardname>
Land
~ enters the battlefield tapped.
: Add or
, Discard a black or green card: Target creature gains deathtouch until end of turn.

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 Post subject: Re: gd1's card thread
PostPosted: Sun Feb 10, 2019 5:30 pm 
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<Cardname>
Land
: Add .
, Discard a card: Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."

<Cardname>
Creature - Zombie Wizard
Whenever a nontoken creature an opponent controls dies, you may put it onto the battlefield tapped under your control. If you do, sacrifice it.
2/4

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 Post subject: Re: gd1's card thread
PostPosted: Mon Feb 11, 2019 6:54 pm 
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Bonecaller
Creature - Skeleton Horror
: Regenerate Bonecaller.
Sacrifice a nontoken or non-Skeleton creature: Create a token that's a copy of Bonecaller.
1/1

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 Post subject: Re: gd1's card thread
PostPosted: Thu Feb 14, 2019 3:41 am 
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Fiery Sword
Artifact - Equipment
Fiery Sword is red.
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage, Fiery Sword deals 1 damage to the last target dealt combat damage by equipped creature.
Equip

Any target language should make this possible?

I know Evermind doesn't use color specifying terms in the rules text anymore, but just for clarity.

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 Post subject: Re: gd1's card thread
PostPosted: Sat Feb 16, 2019 1:25 am 
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Posts: 849
Darksteel Shield
Artifact - Equipment
Indestructible
Equipped creature gets +0/+2 and has ": This creature gains indestructible until end of turn."
Equip

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 Post subject: Re: gd1's card thread
PostPosted: Sat Feb 16, 2019 6:07 am 
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Posts: 849
Aurorum Spirit
Creature - Spirit
Flying, lifelink, vigilance
While Aurorum Spirit is blocking or blocked, it has protection from creatures.
3/3

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Last edited by gd1w on Tue Feb 26, 2019 7:15 pm, edited 1 time in total.

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 Post subject: Re: gd1's card thread
PostPosted: Sun Feb 17, 2019 12:26 am 
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Posts: 849
<Cardname>
Artifact
: Put a +1/+1 counter on target creature.

<Cardname>
Artifact
: Target creature gets +1/+1 until end of turn.

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 Post subject: Re: gd1's card thread
PostPosted: Sun Feb 17, 2019 10:12 pm 
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Monster of Fear and Madness
Creature - Beast Horror
Creatures you control have Fear. (This creature can't be blocked except by artifact creatures and/or black creatures.)
This card and cards in your hand have Madness , where X is the greater of zero or their converted mana cost minus two. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
7/5

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 Post subject: Re: gd1's card thread
PostPosted: Tue Feb 19, 2019 7:17 am 
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Shadow Engine
Creature - Shade Construct
Flying, trample, vigilance, lifelink, hexproof, first strike
: Shadow Engine gets +1/+1 until end of turn.
3/3

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 Post subject: Re: gd1's card thread
PostPosted: Thu Feb 21, 2019 7:11 pm 
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Posts: 849
Ritual of Transference
Enchantment - Ritual
Enchant two target creatures (When any of the targets become invalid, sacrifice this permanent.)
At the beginning of each end step, put a -1/-1 counter on one of the enchanted creatures and a +1/+1 counter on the other.

Ritual of Severance
Enchantment - Ritual
Enchant target player and target creature (When any of the targets become invalid, sacrifice this permanent.)
Enchanted player cannot cast cards with the same name as enchanted creature.
Creatures with the same name as enchanted creature controlled by enchanted player can't attack or block.

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 Post subject: Re: gd1's card thread
PostPosted: Sun Feb 24, 2019 5:31 am 
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Scepter of Grandeur
Artifact
Permanents you control have "Grandeur - Discard another card with the same name as this permanent: Scry 1".

Cards:
Korlash, Heir to Blackblade

Shifting Prism
Artifact
Haste, Vigilance
Shifting Prism is a 2/2 colorless Shapeshifter Construct creature as long as it is untapped.
: Add one mana of any color.

Necessary Tossing of the Citizenry
Instant
You may tap an untapped white or blue creature you control with power 4 or greater rather than pay this spell's mana cost.
Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Cards:
Giant Growth (Battlebond version flavor text/"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants.")

Supersize
Instant
Target creature gets +4/+4 until end of turn.
///
///
Supper Size
Instant
Until end of turn, target creature's base power and toughness become 1.

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 Post subject: Re: gd1's card thread
PostPosted: Mon Feb 25, 2019 8:26 pm 
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Elder Eldrazi Elf
Creature - Elder Eldrazi Elf
: Add for each exiled card.
: Exile the top card of target player's library.
7/7

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 Post subject: Re: gd1's card thread
PostPosted: Tue Feb 26, 2019 3:41 am 
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Refraction Mantle
Artifact - Equipment
, : Create a 0/1 blue Reflection creature token with the abilities of equipped creature and "When Refraction Mantle is no longer attached to a creature or becomes attached to another creature, exile this permanent."
Equip

Refraction Scepter
Artifact - Equipment
Equipped creature is a Reflection in addition to its other types.
Equipped creature has ": Create X 0/1 blue Reflection creature tokens, where X is the number of Reflections you control."
Equip

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 Post subject: Re: gd1's card thread
PostPosted: Tue Feb 26, 2019 8:31 pm 
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Posts: 849
Uplifting Spirit
Creature - Spirit
Flying
, : Put a +1/+1 counter on target attacking creature you control. It gains flying until end of turn.
1/1

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 Post subject: Re: gd1's card thread
PostPosted: Tue Feb 26, 2019 9:57 pm 
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Posts: 849
Ironwrought Recruiter
Artifact Creature - Construct Soldier
: Create a 1/1 colorless Construct Soldier artifact creature token.
2/2

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 Post subject: Re: gd1's card thread
PostPosted: Wed Feb 27, 2019 5:43 am 
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Electromagnetic Mace
Artifact - Equipment
Whenever this card enters the battlefield or equipped creature attacks, put a charge counter on target artifact.
Equipped creature gets +X/+X, where X is the number of charge counters on permanents you control.
Equip

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 Post subject: Re: gd1's card thread
PostPosted: Wed Feb 27, 2019 7:53 pm 
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Day of Wreckening
Enchantment
Day of Wreckening enters the battlefield with four wrecking counters on it.
At the beginning of each upkeep and end step, remove a wrecking counter from Day of Wreckening.
Whenever a wrecking counter is removed from Day of Wreckening, each player sacrifices a nonland permanent.
Get rekt son.

Inspiration:
I've got a midterm in 6 minutes.

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 Post subject: Re: gd1's card thread
PostPosted: Wed Feb 27, 2019 9:12 pm 
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<Cardname>
Enchantment
Whenever a non-Zombie creature dies, create a 2/2 black Zombie creature token.

Cards:
Victim of Night (non-Zombie)
Sun Titan (Two ability triggers)

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 Post subject: Re: gd1's card thread
PostPosted: Fri Mar 01, 2019 12:28 am 
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Posts: 849
Warding Sphere
Enchantment - Aura
Enchant creature
When this card enters the battlefield, choose a converted mana cost.
Enchanted creature gains defender and protection from the chosen converted mana cost. This effect doesn't remove this card.

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