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 Post subject: Re: Uncharted Realms
PostPosted: Wed May 16, 2018 8:43 pm 
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Its before they gets jaded from their child-like innocence.

EDIT: Yes, I changed the pronouns. "It" is henceforth reserved for Ashiok (who defines itself as an inhuman horror) and to characters I don't like (i.e. Nissa).


I dunno, in general, I'd rather be called an "it" than a "they," and I don't want to be classified with Nissa.

----------
Overall, I feel like this chapter is addressing my biggest concerns with the story. I wish it could've had its parts closer to the events, but the only way I could see that is as a prologue or epilogue blurb on each of the other stories, and I'm not sure that'd work. Pretty much the only person it'd help is Liliana, since she's the one with the most separate character moments in the chapter. I'd also like the Raff/Shanna discussion firmly at the end of their intro chapter, because I'd like to imagine Jhoira as the only person Shanna could divert Raff to if she were ever annoyed (Though she isn't really annoyed in the scene).

Also, I'm now imagining the reason why Thallids never really got creature classes on the cards is because they weren't able to communicate through speech/telepathy to other creatures. Then I go to the whole Sarpadia incident and picturing them as fully capable of intelligence as a human, but stuck until the rebellion because they were never designed to have mouths.


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 Post subject: Re: Uncharted Realms
PostPosted: Sat May 19, 2018 10:06 am 
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astarael7 wrote:
It didn't come up because they hadn't thought of it yet.
And now it's too late by about ten years. If they arbitrarily change the rules now just because they feel like it, this reflects poorly on the quality of the storyline and on their ability to maintain continuity.

astarael7 wrote:
Now they have, its a good solution to the problem of unacquainted planeswalkers finding each other other than by accident and coincidence, and it ties in very neatly with how Project Lightning Bug might work, so I'm glad they've introduced it.
The tie-in with Project Lightning Bug is almost certainly intentional, but it actually proves my point, because this is NOT how Project Lightning Bug used to work originally either. It was fine when it was just used to detect planeswalkers entering and leaving Ravnica, but it derailed pretty badly the moment they turned it into a planeswalker tracking device.

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 Post subject: Re: Uncharted Realms
PostPosted: Tue May 22, 2018 7:48 am 
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So, Slimefoot, huh. I don't know, it's cute and all, but as Azure said, it doesn't match what we were told about the character. What's worse, I think this story was a waste of space, considering we have only two more left and previous episodes didn't take the time to show or explain more important things. The Slimefoot part could have been chopped into paragraphs and dealt with in the other Weatherlight stories bit by bit to save space. Introducing it earlier would also have allowed for it to be present when Jace arrives as it originally was at the end of RIX.

Also, I really, really don't understand why we can't have Squee back instead. If you're going out of your way to create a new Weatherlight crew that feels like a carbon copy of the original one, with Jhoira recruiting Raff and Shanna solely based on who their ancestors were, why not include the one surviving member of the old crew???* I think Squee would have given Martha a lot to work with, he has very distinc speech patterns and character traits that would have been easy to capture. Besides, it's not like having a crewmember who can't die would be completely useless. Granted, it could still happen the next time we see Dominaria, but are they really going to include two comic relief characters (assuming Slimefoot isn't going to die in the boss fight)?


*Not counting Karn, who is a 'walker and not going to stick around, and Jhoira herself, who only was captain for a short time and had nothing to do with the classic crew.

Edit: And why does the Weatherlight not react to Karn's presence at all if it's still partly sentient? Like, Jhoira is its favourite but the golem who was literally a part of the ship once and fused with the Legacy Weapon is basically ignored?

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 Post subject: Re: Uncharted Realms
PostPosted: Tue May 22, 2018 9:50 am 
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Mechanically, they made 10 uncommon legendaries for the draft archetypes. They probably tried to put as many of those onto the crew as possible, which meant replacing Squee.


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 Post subject: Re: Uncharted Realms
PostPosted: Tue May 22, 2018 1:26 pm 
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Mechanically, they made 10 uncommon legendaries for the draft archetypes. They probably tried to put as many of those onto the crew as possible, which meant replacing Squee.
Looks like that's what happened, but it's a method I don't agree with. If you're finally going back to Dominaria after 11 years, decide to bring back the Weatherlight with a new crew and want Vorthoses old and new to like them, maybe you shouldn't just be like "Well, it's a draft archetype, so I guess that fungus dude is in". If you don't approach the new Weatherlight with serious storytelling concerns in mind, then why bother? Besides, including another old character that many people already know would have somewhat made up for the short time we have to get to know the crew in the story.

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 Post subject: Re: Uncharted Realms
PostPosted: Wed May 23, 2018 10:31 am 
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today's UR (Magic Story): RETURN TO DOMINARIA: EPISODE 11 (The obligatory Yargle episode.)

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 Post subject: Re: Uncharted Realms
PostPosted: Wed May 23, 2018 10:49 am 
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And here I was hoping the plot was going to be "Tetsuko has stolen the Blackblade before the Gatewatch could get to it." Using Teferi to bypass the security was a nice way to cut off a lot space that would need to be addressed. A decent amount of plot is set up, making up for last week: Setting up Slimefoot for the Deus ex Machina; both large scale and small scale battles; even general resource placement for Liliana. The plan is a bit simplistic, but makes sense.


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 Post subject: Re: Uncharted Realms
PostPosted: Wed May 23, 2018 11:43 am 
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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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 Post subject: Re: Uncharted Realms
PostPosted: Wed May 23, 2018 12:28 pm 
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Well, good to see the story at least reach another high point before the showdown. Overall, I enjoyed it quite a bit, and the descriptions and atmosphere were excellent. This sure felt exactly like Urborg should. It's just a bit disappointing that we didn't see any of the death traps in action and the gatewatchers just walked through them. More space would have worked wonders here.

Some other points:
Spoiler


Edit: Whoever makes those comics is insanely quick.

Edit edit: I'm not exactly a fan of those goofy Urborg spirits, but can you imagine if they'd asked DiTerlizzi to illustrate them? That would have been awesome.

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 Post subject: Re: Uncharted Realms
PostPosted: Wed May 23, 2018 12:50 pm 
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Edit: Whoever makes those comics is insanely quick.
she is working with Wizards on these. She got the stories in advance and got the lead-time needed to make these. She's allowed to post the new comic every day the corresponding story drops.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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 Post subject: Re: Uncharted Realms
PostPosted: Wed May 23, 2018 7:16 pm 
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Shame the panther warriors are almost gone.

So the Urborg spirits really are just the victims of past conflicts, instead of the Shinto-esque entities alluded in the preview videos.

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 Post subject: Re: Uncharted Realms
PostPosted: Thu May 24, 2018 7:14 am 
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- Mah babee Gideon, ARMORLESS and in slashed up clothing (I cannot GAF about the dirt..)... oh, my~ My drawing juices have been filled~

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- The Cabal Stronghold scenes gave me the creeps... reminds me when I get super weird nightmares. :sick:


And here I was hoping the plot was going to be "Tetsuko has stolen the Blackblade before the Gatewatch could get to it." Using Teferi to bypass the security was a nice way to cut off a lot space that would need to be addressed. A decent amount of plot is set up, making up for last week: Setting up Slimefoot for the Deus ex Machina; both large scale and small scale battles; even general resource placement for Liliana. The plan is a bit simplistic, but makes sense.

Neowalkers being usurped of main roles? Are you out of your mind? :V

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 Post subject: Re: Uncharted Realms
PostPosted: Thu May 24, 2018 9:28 am 
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To be fair a lot of the Dominaria story thus far has not been focused on neowalkers, so it would be a reasonable assumption to make.

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 Post subject: Re: Uncharted Realms
PostPosted: Fri May 25, 2018 12:15 pm 
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astarael7 wrote:
It didn't come up because they hadn't thought of it yet.
And now it's too late by about ten years. If they arbitrarily change the rules now just because they feel like it, this reflects poorly on the quality of the storyline and on their ability to maintain continuity.
"We can't do this because we didn't think of it ten years ago."

Really?

Really?

I... I just...



So Slimefoot is great, Tiana and Arved are great, Liliana "how can I cheat my way to being a better person?" Vess is really great, Raff is the best and I definitely will miss them all until the next time we come back. Teferi is also great, but I'm presuming I will kept to keep seeing him after next week so I will not miss him quite so much. This has overall been a very good series of stories. Down somewhat from the highs of Ixalan (though given how draining that was on the talent end, I don't think I actually want that back), but solid B/B+. Its unfortunate that we can clearly see the seams where they had to stitch over the middle chunk they lost when the small set was changed over and as per usual things changed behind the scenes, and we got a lot of hiccups. I really hope Wizards HR department gets its act together one of these decades.

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 Post subject: Re: Uncharted Realms
PostPosted: Fri May 25, 2018 1:42 pm 
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astarael7 wrote:
astarael7 wrote:
It didn't come up because they hadn't thought of it yet.
And now it's too late by about ten years. If they arbitrarily change the rules now just because they feel like it, this reflects poorly on the quality of the storyline and on their ability to maintain continuity.
"We can't do this because we didn't think of it ten years ago."

Really?

Really?

I... I just...
Yes, really. The rules of how neowalkers work were laid down when they first appeared in novels and webcomics after the Mending as well as in articles and statements by the creative team concerning the in-universe changes that came with the Mending. If introducing a new idea would be inconsistent with that and retroactively create plot holes (which is the case here), they can't introduce that idea, no matter if it's two, five or ten years later. I don't get what's so outlandish about that.

The Mending was implemented poorly enough as it was back then, we don't need them to fumble it even more. But that's what they do by muddling up how aether trails work and introducing this planeswalker tracking nonsense as well as by ignoring the rapid aging that used to hit 'walkers after the Mending.

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