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PostPosted: Fri Nov 08, 2019 4:24 am 
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Just fudge the maths. Nobody will know. <_<

Also mod confirmed pregame, Sky gets to stab KoD again. >_>

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PostPosted: Fri Nov 08, 2019 8:21 am 
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JayDreven wrote:
Just fudge the maths. Nobody will know. <_<

:bored: too late :sweat:

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PostPosted: Fri Nov 08, 2019 9:51 am 
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Zinger2099 wrote:
It is at this point in time I realized that giving people some iota of control over what alignment they randomly receive is making me do way more math than I expected I would have to do.

Also, I now know more than I ever thought I would need to about picking probability, exchangeable random variables, and the i.i.d. statistical model. Sheeeeesh.

I also now know everyone's alignments. Fun times.

You just announced that all the alignmens roles got picked here.

Also when I did let players decide their alignments I just virtually exctracted tickets to find out who was mafia and let players determine how many of their tickets were in the pool, way easier to track.


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PostPosted: Fri Nov 08, 2019 1:39 pm 
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Well I mean even if they were last in the pack each time they'd all get drafted inevitably.

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PostPosted: Fri Nov 08, 2019 2:11 pm 
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Yeah, but knowing that you definitely won't get one in your last pick might change how you prioritize the picks before that.

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PostPosted: Fri Nov 08, 2019 3:24 pm 
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You're right I did. I also don't care. :teach:

I can't wait for this game to be over so I can show you all my crazy math formulas.

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PostPosted: Fri Nov 08, 2019 4:36 pm 
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Here's a sample:

Dusky: (town 5%)/(mafs -2.5%)x(self2.5%)=town1.67% modifier
KoD: (town-76%)/(mafs76%)x(self0%)=mafs25% modifier
JD: =cult

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PostPosted: Fri Nov 08, 2019 5:26 pm 
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I love maths.

:V


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PostPosted: Fri Nov 08, 2019 6:53 pm 
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Ah yes, an exciting game of Mathia.

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PostPosted: Sat Nov 09, 2019 10:17 am 
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JayDreven wrote:
Here's a sample:

Dusky: (town 5%)/(mafs -2.5%)x(self2.5%)=town1.67% modifier
KoD: (town-76%)/(mafs76%)x(self0%)=mafs25% modifier
JD: =cult

You're on the right track.

Now multiply this by a factor of...900.

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PostPosted: Sat Nov 09, 2019 11:52 am 
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You heard the man. JD = 900% cult.

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PostPosted: Sat Nov 09, 2019 11:57 am 
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JayDreven wrote:
You heard the man. JD = 900% cult.

That would require 360 Alignment Control picks... And it would also require that voting Cult was a valid option when picking them. :V

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PostPosted: Sat Nov 09, 2019 11:57 am 
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All as it should be.


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PostPosted: Sat Nov 09, 2019 12:00 pm 
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The odds of there being a Cult in the game are pretty low, given what is required for there to be added any, but IF there is a Cult, the people who have the best chances of getting that alignment are actually those who didn't pick any alignment control options at all, technically.

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PostPosted: Sat Nov 09, 2019 12:03 pm 
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As a designer who just absolutely LOVES Cult, I try to include a version of Cult in all of my games. That said, because I never make it the primary threat (always a tertiary threat), I inevitably nerf it severely somehow, usually by putting a cap on the number of players they can drag into their Cult. You know, cuz un-nerfed Cults can get out of control.

The "nerf" in this game is that the odds of a Cult alignment being introduced is low. But if it does happen, if there IS a Cult, they will have no such limitations on how many people they can absorb. Fair warning.

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PostPosted: Sat Nov 09, 2019 12:34 pm 
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@Dusky:

https://discord.gg/7qQDTr

Join Px2. And hey, maybe drag Sky with you. Lots of ppl to stab, in there, for great justice.


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PostPosted: Sat Nov 09, 2019 1:28 pm 
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Thanks! Sounds charming. I don't think Sky uses Discord, but I could be wrong. I'll ask him.


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PostPosted: Tue Jun 16, 2020 12:31 pm 
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Just a heads up:

There are plans to run this game on another site as a crossover game between mafia communities (after which they will run a crossover game on our forum). This game is next on their queue and I'm sure we'll bump this thread again when the time comes to remind people to sign up for it. This should make it possible to play the full design as Zinger originally intended it.

To make things as smooth as possible, I should inform people that they should ideally try to make 5 posts in sections that count towards post counts before signing up for the game, otherwise posts might get caught in their spam filters. You'll know you're good if your post count shows as 5 or greater.

Here is the URL for anyone interested in setting up their account ahead of time: https://zeldadungeon.net/forum/


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PostPosted: Tue Jun 16, 2020 4:10 pm 
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Huzzah! Looking forward to this.

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PostPosted: Thu Jun 25, 2020 8:44 am 
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https://zeldadungeon.net/forum/threads/ ... st-1232353

Here's the link to the sign up page.

Please make sure you make 5 posts on parts of the site that count towards your post count or else your posts will eventually start getting flagged by the spam system and require mod approval.


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