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 Post subject: Re: The Golgari Swarm
PostPosted: Wed Aug 28, 2019 12:06 pm 
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Infest Nation
Sorcery
Create 1/1 black Insect creature tokens with haste until you control twice as many creatures as target opponent. Sacrifice those tokens at the end of turn.
Creatures you control gain trample until end of turn.

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Last edited by YingLung on Wed Aug 28, 2019 8:26 pm, edited 1 time in total.

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 Post subject: Re: The Golgari Swarm
PostPosted: Wed Aug 28, 2019 7:35 pm 
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Initiation of the Bloom -
Enchantment | R
At the beginning of your end step, create a 2/2 black and green Plant Zombie creature token with ": Add or ." You lose 1 life for each untapped creature you control.


Last edited by BelangiaJo on Thu Aug 29, 2019 4:27 pm, edited 1 time in total.

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 Post subject: Re: The Golgari Swarm
PostPosted: Thu Aug 29, 2019 1:54 am 
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Swarm Clouds -
Instant
Delve
Create a 1/1 black green Insect creature token with flying. Then, repeat this process for each creature that died this turn.
Exile ~ if it was casted from a graveyard.
If seven or more creatures died this turn, you may cast ~ from your graveyard.
As quickly as how the men died, came the graveflies to finish up what was left of them.


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 Post subject: Re: The Golgari Swarm
PostPosted: Thu Aug 29, 2019 4:01 pm 
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Creeping Hysteria
Sorcery (R)
Target player reveals their hand and discards all nonland cards from it with converted mana cost X or less. For each card discarded this way, create a 1/1 black and green Insect creature token.
As maggots began crawling out of the pores on his scalp, Grahkim knew he wasn't losing his mind — it was already lost.

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Last edited by Q is 564453 on Thu Aug 29, 2019 4:52 pm, edited 1 time in total.

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 Post subject: Re: The Golgari Swarm
PostPosted: Thu Aug 29, 2019 4:11 pm 
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Arisen Behemoth
Creature - Zombie Beast
Trample
When enters the battlefield, if you cast it, return all creature cards from all graveyards to the battlefield under your control. Those creatures gain haste until end of turn.
Constructed from the best parts of the massive corpses that fall into the underbelly. The behemoth brims with so much necromantic energy that it chain resurrects all other detritus around it.
7/7

One more than Rise of the Dark Realms for a 7/7 body (mediocre at 10 mana but still a beater) and giving it all haste. Basically a 10-drop “Win the game as long as the graves were set up well.” Flip flopping between sacking everything at end of turn, exiling it, or going “Screw it, it’s a ten drop and if they stopped you from winning that turn then you need the army still.” So lets see what it ends as when the round closes.


Last edited by CuriousHeartless on Fri Aug 30, 2019 8:22 am, edited 1 time in total.

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 Post subject: Re: The Golgari Swarm
PostPosted: Thu Aug 29, 2019 4:32 pm 
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Fill the Husk
Sorcery
Return target creature card from your graveyard to the battlefield. It's an Insect Zombie in addition to its other creature types. It gains "When this creature dies, create X 1/1 black and green Insect creature tokens, where X is this creature's power."
"I have always found the little swarms to be harder workers and more loyal than any of the Golgari." — Jarad

The art would make more clear that Jarad is filling a corpse with insects to animate it rather than actually bringing it back to life.


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 Post subject: Re: The Golgari Swarm
PostPosted: Fri Aug 30, 2019 5:55 am 
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Wave of Decay :1::b::b::g::g:
Sorcery
Creatures your opponents control get -2/-2 until end of turn.
Creatures you control get +2/+2 and gain trample until end of turn.
"What doesn't kill me makes me stronger, and what kills me does too."
-Jarad, Golgari lich-lord

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 Post subject: Re: The Golgari Swarm
PostPosted: Fri Aug 30, 2019 8:38 am 
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AzureShade

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 Post subject: Re: The Golgari Swarm
PostPosted: Fri Aug 30, 2019 8:45 am 
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ROUND EIGHT: You send your Kraul out to attack your pursuers and try to buy some time for your fellow members of the Swarm to escape to the relative safety of Korozda. Clicky stays with you and you start a slow, offensive retreat, bringing up the rear guard and protecting as many stragglers as you can. That's when you hear the grinding of the massive gears that control the entrance to the maze. Glancing over your shoulder, you see guildmages swarming over the huge structure of the Gate, the massive stone doors starting to close, hoping to cut the maze off from its invaders, but also cutting off any possible survival for you, and any others of the defending guilds. The remaining lawmages simply disappear in flashes of light, teleporting to apparent safety. A large collection of Boros, zombies, fungus plants, grave-trolls and Kraul have rallied around you. You have managed to slow the onslaught of the Gruul, but the inevitable is slowly overwhelming you.

You are not sure how long you fight. There are always new allies and enemies around you as the old ones are cut down. You are sure you're injured, but you're not sure how badly. The faces of the howling Gruuls keep changing. You're having a hard time keeping your feet under you. You realize they have managed to surround you and many are rushing past to assault the gate. The rest of them are squeezing closer. An ogre pushes forward, raises his bloody club and brings it down with murderous intent. You close your eyes, satisfied you've done everything you can. You hear the crunch of bone. Something splashes across your face. But you feel no pain. Opening your eyes, you see Clicky hulking over you. The club of the ogre has almost split him in two. He clicks softly, then slumps on top of you, knocking you to the ground. The rest of your troupe is overrun. You can hear them dying, see the rush of legs move past you. Something lurches in your belly again. The Gruul aren't this organized. Something set them off. They are the weapon, aimed at the Golgari. You feel anger consuming fill you. Someone else is behind this. Clicky is dead. You watched so many others die, but it was Clicky's that stole your calculation and filled it with rage. You feel something inside you die, and something else blooms in its place. Pushing at Clickys slippery shell, you crawl out from under his protective embrace. You stand, surrounded by Gruul rushing for the Gate. You smile to yourself. That something inside you, that thing that Snagglerot noticed, that something that Ademsu wanted, flares and you forget who you are.

Reaching to the ground, you sense the death around you. You can feel them all. Dead, but not gone. Not yet. Not ever. Dark power flows from your center, down your arms, and out through the battlefield, clawing its way towards any corpse it can find, then clawing its way in. The Gruul streaming past start to slow as they start to understand. And the slain start to rise. Gruul, Golgari, Boros, Azorius. Undeath does not discriminate. The battlefield stands up, rippling to unlife outwards from you. They know only one thing. Slay anything that isn't already dead.

CRITERIA: Create a card that brings mass\many\all creatures back from the graveyard.

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 Post subject: Re: The Golgari Swarm
PostPosted: Fri Aug 30, 2019 9:33 am 
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Spoiler

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 Post subject: Re: The Golgari Swarm
PostPosted: Fri Aug 30, 2019 12:08 pm 
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Feast of Flesh :2::b::b::g::g:
Sorcery
As an additional cost to cast ~, sacrifice a creature.
Return up to X other target creature cards from your graveyard to the battlefield, where X is the sacrificed creature's power. Exile ~.
"To bring back the dead, all that is required is fresh life."
-Snagglerot, Rot Farm Overseer

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 Post subject: Re: The Golgari Swarm
PostPosted: Fri Aug 30, 2019 12:10 pm 
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Remobilize
Sorcery
Return target creature in a graveyard to the battlefield under your control.
Gravestorm
A soul at rest remains at rest unless acted upon by an outside necromancer.

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List of Chopped Champions

Previous seasons of Chopped:


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 Post subject: Re: The Golgari Swarm
PostPosted: Sat Aug 31, 2019 12:43 am 
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Raise the Ranks -
Sorcery
Choose a number. Then, return all creature cards with power equal to the chosen number from your graveyard to the battlefield tapped. You lose life equal to the chosen number.
Their titles bind them together with the thread of duty, in life and even unto death.


Last edited by Confused on Sun Sep 01, 2019 7:27 am, edited 1 time in total.

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 Post subject: Re: The Golgari Swarm
PostPosted: Sat Aug 31, 2019 6:58 am 
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Oh damn uh...

Arisen Behemoth
Creature - Zombie Beast
Trample
When enters the battlefield, if you cast it, return all creature cards from all graveyards to the battlefield under your control. Those creatures gain haste until end of turn.
Constructed from the best parts of the massive corpses that fall into the underbelly. The behemoth brims with so much necromantic energy that it chain resurrects all other detritus around it.
7/7

Okay but seriously uh...

Workspace for real entry


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 Post subject: Re: The Golgari Swarm
PostPosted: Sat Aug 31, 2019 9:41 am 
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I'd also like to point out the a card that's costed 1CCDD is expected to be stronger than a card costed 2CCC, especially if its advantage is in doing 2 different things, so sometimes only one will be relevant (if only you have creatures, or only they have creatures). Elesh Norn gives this effect permanently for 7 mana in 1 color, whereas this is 2 mana cheaper, but isn't permanent, doesn't have a 5/7 body, and has an awkward enough mana cost that it effectively increases the cmc by 1.

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 Post subject: Re: The Golgari Swarm
PostPosted: Sat Aug 31, 2019 10:40 am 
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March of the Rotworn
Enchantment (R)
When March of the Rotworn enters the battlefield, return all creature cards from your graveyard to the battlefield with two additional -1/-1 counters on them.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control.
They shambled forth, reeking of death and decay, vigor weaving into their corpses with each quavering step.

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 Post subject: Re: The Golgari Swarm
PostPosted: Sat Aug 31, 2019 3:22 pm 
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Selective Necromancy -
Sorcery | R
Starting with you, each player chooses a creature type then puts all creature cards of the chosen type from all graveyards onto the battlefield under their control. Repeat this process until there are no creature cards among all graveyards.


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 Post subject: Re: The Golgari Swarm
PostPosted: Sun Sep 01, 2019 1:06 pm 
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Living Compost
Sorcery
For each land you control, you may exile a creature card from your graveyard. That land becomes a copy of that creature until end of turn, except it's still a land and it has haste. Whenever that creature deals combat damage to an opponent this turn, put the exiled creature card in your hand.


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 Post subject: Re: The Golgari Swarm
PostPosted: Sun Sep 01, 2019 2:04 pm 
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Bonds of Blood
Sorcery (R)
Return target creature from a graveyard to the battlefield tapped under your control. You may repeat this process for each creature in a graveyard that shares a type with it. Lose 2 life for each creature returned to the battlefield this way.
"I always wanted to raise a family." - Kvothe, Necromantic Neonate

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 Post subject: Re: The Golgari Swarm
PostPosted: Tue Sep 03, 2019 7:58 am 
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Now that the long weekend is over, I will start grading and get the next round up. Should be this afternoon.

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