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 Post subject: Re: Shaz's Command
PostPosted: Tue Sep 18, 2018 9:32 am 
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what's the deadline?

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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 Post subject: Re: Shaz's Command
PostPosted: Tue Sep 18, 2018 10:26 am 
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Saturday morning at 9 AM Pacific.


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 Post subject: Re: Shaz's Command
PostPosted: Tue Sep 18, 2018 1:24 pm 
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wip
.

Additional optional cost and X.

Echoes of Rage -
Sorcery
Escalate - Discard a card.
Choose one or more:
- Until end of turn, whenever a source you control would deal damage, it deals X damage instead.
- ~ deals 2 damage to up to any X targets. Creatures dealt damage this way can't block this turn.
- Create X 1/1 red Elemental creature tokens with haste.
The lone shaman roared his anguish into the mountains and the mountains roared with him.


Last edited by Confused on Fri Sep 21, 2018 11:09 am, edited 1 time in total.

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 Post subject: Re: Shaz's Command
PostPosted: Fri Sep 21, 2018 10:33 am 
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Joined: Jun 04, 2014
Posts: 12862
Location: Freedom
Preferred Pronoun Set: they
Awaken The Shambling Mass-
Sorcery
As an additional cost to cast Awaken The Shambling Mass, sacrifice a 1/1 creature, a 2/2 creature, and a 3/3 creature.
Awaken The Shambling Mass can't be countered.
Create a 10/10 black and green Plant Zombie creature token with trample and hexproof.
"All life rots."~Creed of the Sel'Vak Hive

it's designed to look wildly overpowered, but compare it to, say, demon of death's gate. it still costs mana, and has more restrictions on the sacrifice. in effect, you're only "gaining" a 4/4, you're just concentrating all that power and toughness into one body. plus it's really hard to meet the requirements on turn 3. I don't love hexproof in black but I think it needed a way to make sure you don't get 4-for-1'd immediately, and the only other option was to give it Indestructible which seemed like too much. black gets it occasionally (Xathrid Slyblade, for instance) and I think on hybrid it's ok.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 22, 2018 12:53 pm 
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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 22, 2018 1:24 pm 
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Participants


Your command for the fourth round is as follows:

Make two cards, and choose two —
• Your cards should represent opposing groups or ideas.
• Your cards must both showcase a new keyword, ability word, etc.
• Your cards must have 40 or fewer words of rules text between them.
• One or both of your cards should mention the other by name.

I'm going to close this round next Sunday morning to give a bit more time. Please let me know which criteria you use this round. :)


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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 22, 2018 3:18 pm 
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YMtC Champ '14
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Joined: Jun 04, 2014
Posts: 12862
Location: Freedom
Preferred Pronoun Set: they
reading the criteria is for chumps

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 22, 2018 9:55 pm 
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Test User (1)
working space


Shaz, does card name counts as 1 word or however many word the of the card name's length?


Last edited by theatog on Sat Sep 22, 2018 11:11 pm, edited 2 times in total.

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 Post subject: Re: Shaz's Command
PostPosted: Sat Sep 22, 2018 10:02 pm 
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It counts as the number of words in the card's name.


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 Post subject: Re: Shaz's Command
PostPosted: Tue Sep 25, 2018 12:23 am 
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Scrapped

Criteria chosen:

  • Your cards should represent opposing groups or ideas. (Justice vs. Mercy)
  • One or both of your cards should mention the other by name.

Gadrus, Sword of Justice
Legendary Creature — Angel (R)
3/2
Flying, haste
, : Gadrus, Sword of Justice deals X damage to target creature.
Whenever Gadrus deals damage to a creature, discard up to two cards, then draw that many cards.
Partner with Gladia, Shield of Mercy
"Some say that justice and mercy are opposing forces."

Gladia, Shield of Mercy
Legendary Creature — Angel (R)
1/4
Flying, vigilance
, : Prevent the next X damage that would be dealt to target creature this turn.
Whenever damage that would be dealt to a creature is prevented by Gladia, Shield of Mercy, you may return a creature card with power 2 or less from your graveyard to the battlefield.
Partner with Gadrus, Sword of Justice
"In reality, justice and mercy go hand in hand."

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Last edited by Q is 564453 on Sat Sep 29, 2018 9:36 pm, edited 3 times in total.

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 Post subject: Re: Shaz's Command
PostPosted: Tue Sep 25, 2018 12:52 am 
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Opposing concepts: Expansion vs. Conservation
Keyword ability: Conquest - <ability> if you control fewer lands than an opponent.

Expand the City -
Enchantment - Aura | U
Conquest - Cast this spell only if you control fewer lands than an opponent.
Enchant land
You control enchanted land.

Defend the Wilds -
Sorcery | R
Create a 1/1 white Bird creature token with flying, 2/2 black Orc creature token with menace, 3/3 green Beast creature token with vigilance, and 4/4 red Giant creature token with trample.
Conquest - If you control fewer lands than an opponent, untap all lands you control.


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 Post subject: Re: Shaz's Command
PostPosted: Wed Sep 26, 2018 6:44 pm 
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Preferred Pronoun Set: T3KK-TP
  • Your cards should represent opposing groups or ideas.
  • One or both of your cards should mention the other by name.

Civil Discourse | :1::u::u:
Enchantment

When ~ enters the battlefield, you may shuffle any number of cards named Extremist's Outcry from your graveyard into your library.
At the beginning of each player's upkeep, that player draws a card.

Free speech paves they way for constructive dialogues.



Extremist's Outcry | :2::r:
Instant

When you draw ~, if you control a permanent named Civil Discourse, you may cast it without paying its mana cost.
~ deals 3 damage to any target.

Free speech paves the way for dangerous conclusions.

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 Post subject: Re: Shaz's Command
PostPosted: Wed Sep 26, 2018 7:51 pm 
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Identity: Unqualified
• Your cards should represent opposing groups or ideas.
• Your cards must both showcase a new keyword, ability word, etc.

Glory Hound
Creature - Hound Soldier
Battle worn - At the beginning of your end step, if ~ attacked this turn, put a proficiency counter on it. ~ has +1/+0 and first strike as long as it has a proficiency counter on it.
"After my first taste of battle, how could I not go back for more?"
2/2


Slithering Recruit
Creature - Snake Rogue
Battle worn - At the beginning of your end step, if ~ attacked this turn, put a proficiency counter on it. ~ can't be blocked as long as it has a proficiency counter on it.
"I fought on the front lines once. Wasn't my thing."
2/1


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 Post subject: Re: Shaz's Command
PostPosted: Sun Sep 30, 2018 12:09 pm 
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This weekend ended up being pretty busy so I'm going to delay closing this a bit. I'll start grading tomorrow night.


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 Post subject: Re: Shaz's Command
PostPosted: Mon Oct 01, 2018 9:54 pm 
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 Post subject: Re: Shaz's Command
PostPosted: Mon Oct 01, 2018 10:15 pm 
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Posts: 227
Location: Seattle
Participants


Your command for the fifth and final round is as follows:

Choose two —
• Your card must be able to exile one or more cards.
• Your card must be able to add mana.
• Your card must be able to deal 4 or more damage at once.
• Your card must have the number seven in its text box. (, "7," and so on count.)

I'm doing GP Montreal so I won't close this until next Thursday.


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 Post subject: Re: Shaz's Command
PostPosted: Tue Oct 02, 2018 2:28 pm 
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Identity: Unqualified
aw shucks.

good luck Jo and Q! thanks for hosting Shaz


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 Post subject: Re: Shaz's Command
PostPosted: Sun Oct 07, 2018 3:43 pm 
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Astral Obsession
Sorcery (R)
Exile the top seven cards of your library face down. For as long as any of them remain exiled, you may look at them, you may play them, and you can't play other cards.
His eye glued to his telescope, Artur frantically charted star after star, determined never to stop until the heavens were mapped in their totality.

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 Post subject: Re: Shaz's Command
PostPosted: Mon Oct 08, 2018 2:46 pm 
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Avalanche of Thoughts -
Enchantment | R
Whenever you cast an instant or sorcery spell, exile the top card of your library. You may play that card this turn.
At the beginning of each end step, if seven or more cards are exiled with Avalanche of Thoughts, discard your hand and put those cards into your hand.
Ideas are like snowflakes. Enough of them can be catastrophic.


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 Post subject: Re: Shaz's Command
PostPosted: Fri Oct 12, 2018 12:53 pm 
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Bump!

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