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PostPosted: Fri Sep 28, 2018 9:15 pm 
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Welcome to the fifth season of Pro Tour: You Make the Card! This is your annual opportunity to put your fantasy fantasy card design skills to the test for a chance at internet immortality. Over the next several months, this competition will push you to be the best designer you can be to see which of you can join the ranks of YMTC legends.

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Current Standings


Round 7

It can be difficult to pack every element a set needs into the limited number of cards available to it. To get around this obstacle, sometimes cards are designed to fulfill multiple roles. This round will focus on two of methods of capturing multiple roles within a single card.

The first option is a modal card. Charms and Commands are the most well-known modal spell types, but Magic R&D keeps finding new ways to design modal spells. Shards of Alara introduced Branching Bolt and Soul Manipulation, which allow you to choose one or both modes. Commander 2015 introduced the Confluence cycle, which allows you to choose any three modes, and choose the same mode more than once. And in Eldritch Moon, we got the Escalate ability, which allows you to choose additional modes if you pay the escalate cost. Modes have also been exhibited on permanents in cards like Ojutai Exemplars and Demonic Pact.

The second option is a card that can literally be more than one card. This can be a split card like Fire // Ice or Never // Return, or a transforming card like Search for Azcanta (or a flip card, but those are basically the same thing).

Design a modal card, a split card, or a transforming card.

You have until 5 October 2018 at 21:00 CT to post your submissions. Best of luck to you!

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Compete for glory in the fifth Pro Tour: You Make the Card!
The semifinals are now underway!

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PostPosted: Fri Sep 28, 2018 9:41 pm 
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Disciplined Strength -
Instant | R
Target creature you control gets +2/+2 until end of turn and can't be blocked by more than one creature this turn.
-------SPLIT-------
Miraculous Strength -
Instant | R
You may only cast this half when you draw it and if it's the first card you drew this turn.
Target creature you control gets +7/+7 and gains trample until end of turn. All creatures able to block it this turn do so.


WIP.


Last edited by BelangiaJo on Sat Sep 29, 2018 12:50 am, edited 1 time in total.

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PostPosted: Fri Sep 28, 2018 10:25 pm 
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Llanowar Revival
Instant
Escalate
Choose one or more. You may choose the same mode more than once -
  • Create two 1/1 green Elf Warrior creature tokens.
  • Destroy target artifact or enchantment.
  • Return target permanent card from your graveyard to your hand.

Blockers, Attackers, Utility Removal, Recursion

I believe the interaction between the confluence wording and the escalate wording prevent this from going infinite as choosing the same mode twice is choosing another mode after the first.


Last edited by EpicLevelCommoner on Sat Sep 29, 2018 12:45 pm, edited 1 time in total.

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PostPosted: Fri Sep 28, 2018 10:41 pm 
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Alright, time to crack double-faced instants/sorceries

Shining Shield of Hope
:w:
Instant
Target creature gains indestructible until end of turn. Exile Shining Shield of Hope transformed.
"Belief in a better tomorrow can be stronger than steel." - Gerda, Kjeldoran Acolyte
//
Black Blade of Despair
:3::b:
Sorcery
Inverse (You may cast this card from exile, but not from anywhere else. If it leaves exile without being cast or when it leaves the stack, transform it.)
Target creature's controller sacrifices it. You lose life equal to that creature's converted mana cost.
"All your wishes and prayers are nothing more than words. Death is the true power in this world." - Kay, Stromgald Loyalist

Important Differences between Inverse and Aftermath cards
1) Inverse does not have to use that horrible Aftermath frame, instead it's a non-headache-inducing and flavor-text-friendly DFC. Inverse instants/sorceries can be wordier in general
2) Inverse isn't vulnerable to GY disruption (but rather to the much rarer exile manipulation)
3) The front side of Inverse MUST be cast, you can't just bin it off whatever and use the back side later.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


Last edited by Tevish Szat on Fri Oct 05, 2018 1:40 am, edited 5 times in total.

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PostPosted: Fri Sep 28, 2018 11:05 pm 
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Heartwood Supplicant :g:
Creature - Elf Druid [R]
:t:: Add :g:
You may pay rather than pay Heartwood Supplicant's mana cost. If you do, Heartwood Supplicant enters the battlefield transformed.
0/1
/////////////////////
Heartwood Song
Enchantment
If mana would be added to your mana pool, add double that amount of :g: instead.
The song of life is sung by everything that came before, to everything that comes after.

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Current Season of Chopped
List of Chopped Champions


Last edited by YingLung on Sat Sep 29, 2018 2:22 pm, edited 1 time in total.

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PostPosted: Fri Sep 28, 2018 11:06 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Barren Graveyard
Land
: Add .
: Transform Barren Graveyard.
On Ravnica, not even death is certain.
–~–
Haunted Church
Land
: Add or .
The Orzhov, however, make sure that taxes always are.

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One eye open to see the truth of the world.




One eye closed to gaze at the goddess within.


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PostPosted: Sat Sep 29, 2018 2:27 am 
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Strange Book - :4:
Artifact
As ~ enters the battlefield, choose Mirrans or Phyrexians.
- Mirrans - :3:, :t:: Draw a card.
- Phyrexians - :2:, :t:: Proliferate.


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PostPosted: Sat Sep 29, 2018 3:20 am 
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Gate of Elysium (M)

Legendary Land - Gate

Gate of Elysium comes into play tapped.
: Add
: Add Use this mana only to cast angel creature spells.

If you control 3 or more angel creatures, transform Gate of Elysium.

"This is truly the Gate to Heaven."

–~–

Elysium

Legendary Land

: Add

, : Create a 4/4 angel creature token with vigilance.

"Aurelia is on the frontline, calling us for war!"


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PostPosted: Sat Sep 29, 2018 7:35 am 
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Fate manipulation :b:
Instant
Buyback: exile ten cards from your graveyard.
Choose one or both:
Put the top 5 cards of your library into your graveyard.
Return target creature card from your graveyard to the top of your library.


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PostPosted: Sat Sep 29, 2018 10:45 am 
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Sword -
Sorcery (U)
Create a colorless artifact equipment token with "Equipped creature gets +2/+2." and "Equip "
///-Split-///
Pen -
Sorcery (U)
Create a colorless artifact equipment token with "Equipped creature has ,: Draw a card." and "Equip "


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PostPosted: Sat Sep 29, 2018 4:45 pm 
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Evolving Ooze
Creature – Ooze Shapeshifter (R)
You may have Evolving Ooze enter the battlefield as a copy of any creature on the battlefield, except it has “As this creature enters the battlefield, choose one –
• This creature enters the battlefield with two additional +1/+1 counters on it.
• If this creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• When this creature enters the battlefield, draw a card.”
0/0

The art from Miming Slime was actually my inspiration for making an Ooze Shapeshifter.


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PostPosted: Sun Sep 30, 2018 3:36 am 
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Orzhov Battleplan
Sorcery (R)
Choose one from the top menu and one from the bottom -
* Target creature gains indestructible until end of turn.
* If a creature would die this turn, instead exile it, and you gain 1 life.
-----
* Destroy all creatures.
* Creatures you control get +1/+1 and gain lifelink and menace until end of turn.

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Sun Sep 30, 2018 5:31 am 
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This round is gonna have a fair amount of CotW fodder if we remember to come back to it after judging


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PostPosted: Sun Sep 30, 2018 9:03 am 
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Schara's Hideout
Legendary Land
Schara's Hideout enters the battlefield tapped with two loyalty counters on it.
: Add .
, : Untap Schara's Hideout, then transform it. Activate this ability only anytime you could cast a sorcery.
--
Schara, Planar Thief
Legendary Planeswalker - Schara
At the beginning of your upkeep, transform Schara, Planar Thief.
: Draw a card. Schara deals 2 damage to you.
: Draw four cards. For each card drawn this way, Schara deals 2 damage to each opponent and you gain 2 life.

Walkerlands. Land mode represents the planeswalker's base, transforming means the walker goes out to do their thing.


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PostPosted: Sun Sep 30, 2018 9:48 am 
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So if you couldn't block a creature because you controlled one of these lands, would that creature have Planeswalk? :V

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List of Chopped Champions


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PostPosted: Sun Sep 30, 2018 5:10 pm 
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Here
Sorcery (R)
Exile all creature cards from all graveyards
====To===
Eternity
Sorcery (R)
Aftermath
Create a Lhurgoyf creature token with "This creature's power and toughness are each equal to the number of creature cards in exile and in all graveyards"

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Mon Oct 01, 2018 8:11 pm 
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I don't know if this works rules-wise, but screw it.

Inspired Artisan
Creature - Human Wizard
Flying, Haste
Whenever you cast an instant or sorcery spell, target creature you control gets +1/+1 and gains flying and haste until end of turn.
"The true goal of an artist is to leave a work that will inspire a new generation of artists."
2/2
------
Inspirational Showing
Instant
Aftermath
Draw two cards. Then discard two cards unless you discard an instant, sorcery, or Wizard card.
"His works echo for a hundred generations, filling the mind and canvas of all who follow him."


Last edited by CuriousHeartless on Fri Oct 05, 2018 10:11 am, edited 3 times in total.

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PostPosted: Mon Oct 01, 2018 8:36 pm 
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Trust

Enchantment -- Aura (U)
Enchant creature
Enchanted creature can't attack you or a planeswalker you control.
==/==
Verify

Instant (U)
Counter target spell unless its controller pays and reveals his or her hand.


The idea of "Split cards, but with permanents" has been tossed around more than a few times. The big problem has always been memory issues. But what if only one half of a split card was a permanent? That way, remembering which half you cast would be simple: if it's on the battlefield, it's the permanent half. Duh.

I went with a "[WORD] but [WORD]" naming scheme for these. This one is "Trust but Verify".

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PostPosted: Mon Oct 01, 2018 8:42 pm 
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Ugin's Gaze
Instant
( color indicator)
Scry X, where X is the amount of spent to cast ~.
~ deals 1 damage to any target for each spent to cast ~.
Create a 1/1 white Soldier token for each spent to cast ~.
A dragon's eyes can see beyond the real and into the could-have-been.

I'm hoping that you can't actually hit 3 targets with this. The pure red mode should be strictly worse than Flame Javelin.
I imagine this as part of a cycle for return to Tarkir. Colorless like Ugin, tricolor like the khanates, dragony like, uh Tarkir, and a dragon's eye is the symbol of the Jeskai.
Also not sure if this is "modal". It has modes, but no "choose one or more of the following from this list" equivalent in the text box. I got the ok.
Also, also, if I can't make it into the quarterfinals, I'm not sure if I'm supposed to enter this. I assume that ok extends to this.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Last edited by TPmanW on Thu Oct 04, 2018 12:32 am, edited 2 times in total.

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PostPosted: Tue Oct 02, 2018 5:16 pm 
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Eastwood Flint
Artifact
Whenever Eastwood Flint would be put into your graveyard from anywhere, return it to the battlefield transformed.
:pr:: Sacrifice Eastwood Flint.
"Curious even, is a rock without a purpose."
// //

Temptuous Bonfire {R}
Enchantment
Whenever you sacrifice a permanent, you may pay :pr:. If you do, Temptuous Bonfire deals 3 damage to target player or planeswalker. Otherwise, it deals 1 damage instead to target player or planeswalker instead.
"For no object under the Great Pyre is truly without a spark."
- Maltheus, Sol'quthar Bishop


Last edited by Malikot on Thu Oct 04, 2018 3:22 pm, edited 1 time in total.

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