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PostPosted: Fri Apr 20, 2018 1:21 am 
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Loyal Champion -
Creature - Human Knight
Vigilance
: The next 2 damage that would be dealt to another legendary creature you control this turn is dealt to ~ instead.
When ~ dies, if you control another legendary creature, return ~ to the battlefield transformed.
2/4
/////
Loyal Automation
Artifact Creature - Human Knight
Vigilance
~ can't attack or block alone.
Sacrifice ~: Target legendary creature gains indestructible until end of turn.
4/4


Outskirt Slums
Land
: Add to your mana pool.
,, Sacrifice a creature: Create a 1/1 black Rogue creature token and create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Where the kingdom's unwanted often met their demise.


Belid, the Monster -
Legendary Creature - Human Artificer
, Sacrifice a non-artifact creature: Create a 4/2 colorless Horror artifact creature token.
: Exile target creature card from a graveyard: Put a +1/+1 counter on target artifact creature.
At age 6, he lost his sister.
At age 9, his parents.
At age 11, his "friends".
At age 12, his throne.
At age 12, his home.
At age 12, his friend.
At age 12, his sanity.

1/3


Last edited by Confused on Sat Apr 21, 2018 12:57 pm, edited 4 times in total.

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PostPosted: Fri Apr 20, 2018 11:05 am 
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Hey y'all! Gonna keep this open through the end of the day. Keep it up, these are tight

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PostPosted: Fri Apr 20, 2018 10:37 pm 
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OK so this doesn't fit the criteria really but screw the criteria:

Starstruck Lover
Legendary creature -- Human Rebel
As ~ enters the battlefield, choose a creature.
~ and the chosen creature can't attack or block as long as both creatures remain on the battlefield.
3/3
Some kinds of people are legends because they're unique. Other kinds are legends because they're ubiquitous.

Politicized Household
Legendary Land
: add
: Produce one mana of any colour that a land an opponent controls can't produce.
'We're different from them.'

I don't know what would happen if you had one and your opponent does, so I made it legendary. 'Mirror gallery blah blah blah', but I figured people who play mirror gallery nowadays probably would also enjoy looking up the oracle ruling.

Suicide Pact
Enchantment
When ~ enters the battlefield, choose two target creatures.
Whenever one of the chosen creatures leaves the battlefield, destroy the other.

... it's a saga in the non-technical sense?

'Bad Saga Version


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PostPosted: Sat Apr 21, 2018 9:26 am 
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Despondent Bishop
Creature — Human Cleric
Lifelink
Fateful Hour — Pay 1 life: Add . Spend this mana only to cast Demon spells. Activate this ability only if you have 5 or less life.
Faith is a source of great power, and in its absence exists an insatiable hunger.
2/1

Radiant Sanctuary
Land
: Add one mana of any color. If you life total is lower than your starting life total, add instead.
"Its eminence taught us the concepts of joy and tragedy alike."

Xatennus, Soul Herder
Legendary Creature — Demon
You can't draw cards.
As ~ enters the battlefield, exile your library.
You may play a card exiled by ~ each turn.
7/7

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PostPosted: Sat Apr 21, 2018 1:28 pm 
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Hey dudes I hope you don't mind I'm going to keep this open over the weekend. This is gonna close at Monday ~noon PST and grades will come by EOD Tuesday

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PostPosted: Sat Apr 21, 2018 2:33 pm 
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Entry: Displaced

Simple Bartender -
Creature - Human
At the beginning of each player's upkeep, he or she may choose to gain 3 life. If he or she does, spells he or she cast cost more to cast this turn.
0/3


The Waiting Bar
Land
As ~ enters the battlefield, name a non-land card.
: Add to your mana pool.
: Reveal the top card of your library. If it is the named card, put it into your hand. Otherwise, put it onto the bottom of your library.


Timeshift Constellation -
Enchantment - Saga
I: Exile another target permanent with four time counters. It gains suspend.
II-IV: Choose one that hasn't been chosen - Creature, Artifact or Land. Then, shuffle all permanents of the chosen type into their owner's library. For each card shuffled into his or her library this way, each player reveals the top card of his or her library until he or she reveals a card of the chosen type and puts it onto the battlefield. Then, each player shuffles his or her library.
V: If you control fifteen or more permanents with different names, you win the game.


Last edited by Confused on Sun Apr 22, 2018 11:47 am, edited 3 times in total.

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PostPosted: Sat Apr 21, 2018 6:46 pm 
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I know I said was done but in light of extension

Entry "Witch"

Kindhearted Witch
:g::w:
Creature - Human Shaman
Soulbond
As long as Kindhearted Witch is paired with a creature, that creature has indestructible.
"True magic is selfless."
1/3

Village Square
Land
:t:: add :c:
:t:, tap three untapped white creatures you control: Tap target creature. If it isn't white, exile it instead.
"We don't take kindly to your kind 'round these parts."

Witch Trial
:2::w::w:
Enchantment - Saga
I, II: Exile target creature if it isn't white or is a color other than white
III: If there are no creatures on the battlefield that aren't white and no creatures on the battlefield that are a color other than white, you win the game. Otherwise, remove all lore counters from Witch Trial
IV: Sacrifice Witch Trial

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


Last edited by Tevish Szat on Mon Apr 23, 2018 7:06 am, edited 2 times in total.

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PostPosted: Sat Apr 21, 2018 6:50 pm 
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Triumph

Astral Prophet
Creature — Human Wizard (U)
1/2
When Astral Prophet enters the battlefield, look at the top three cards of your library. You may reveal a creature card with flying from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"The ancient runes are clear. We must look to the skies above if we are to prevent the ruin of the upcoming calamity."

Grounds for War
Land (R)
Grounds for War enters the battlefield tapped.
: Add or .
, Discard Grounds for War: Creatures you control get +1/+0 until end of turn.

Astrella, the Stars Aligned
Legendary Creature — Bird (M)
2/4
Flying, vigilance, haste
Whenever Astrella, the Stars Aligned deals combat damage to a player, look at the top five cards of your library, put one of them on top of your library, then exile the rest.
At the beginning of your upkeep, name a card. Spells you cast with that name cost less to cast until your next turn.

I know this isn't a very strong entry, but Triumph was a theme I really wanted to do because my wife and I got an accepted offer on a house this weekend. :)

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Last edited by Q is 564453 on Sat Apr 21, 2018 6:59 pm, edited 1 time in total.

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PostPosted: Sat Apr 21, 2018 6:59 pm 
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Entry "Ghost"

Vengeful Remnant
:b::b::b:
Creature - Spirit
You may cast Vengeful Remnant from your graveyard.
When Vengeful Remnant enters the battlefield, if you cast it from your graveyard, destroy target creature.
3/3

Profaned Resting Place
Land
Profane Resting Place enters the battlefield tapped
:t:: add :c:
:t:, discard a creature card: For each colored mana symbol in he discarded card's mana cost, add one mana of that color.
The malice of the dead still seeps outward

Last Remains
:1:
Artifact
:t:: Exile Last Remains and target creature card from a graveyard. Draw a card.
Few truly rest in peace, but all can.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


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PostPosted: Sat Apr 21, 2018 7:13 pm 
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Entry "Pygmalion"

Peerless Clockmaker
:2::u:
Creature - Human Artificer
:t:: Add :c::c:. Spend this mana only to cast artifact spells or activate the abilities of artifacts.
"They call me asocial. I simply prefer the company of my work."
2/1

Artisan's Workshop
Land
Artisan's Workshop enters the battlefield tapped
:t:: Add :u:
:u:, :t:: Add two mana in any combination of colors. Spend this mana only to cast artifact spells or activate the abilities of artifacts.
Where dreams are made from gears and springs.

Clockwork Debutante
:4:
Artifact Creature - Human
Soulbond
When Clockwork Debutante becomes paired with a creature, choose First Strike, Vigilance, Flying, or Hexproof. As long as Clockwork Debutante is paired with that creature, both creatures have the chosen ability.
"Your sword, your shield, your wings... your friend. Simply tell me what you want me to be, master, and I will try my best to make your wish come true."
2/2

Spoiler

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


Last edited by Tevish Szat on Fri Apr 27, 2018 5:15 pm, edited 3 times in total.

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PostPosted: Sat Apr 21, 2018 7:34 pm 
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Exhaustion

Weary Traveler
Creature — Human Scout (C)
1/4
Weary Traveler doesn't untap during your untap step.
Landfall — Whenever a land enters the battlefield under your control, untap Weary Traveler.
"I've seen dangers in every land I've ventured. The only place my demons won't haunt me is somewhere I've never seen them."

Weathered Prairie
Land (U)
: Add .
, , Sacrifice Weathered Prairie: Search your library for a Plains card and put onto the battlefield. Then shuffle your library.
"These fields look nearly as worn down as I am."
—Rorim, weary traveler


Archway to the Fount
Artifact (R)
: You gain 1 life.
At the beginning of your end step, if you gained 10 or more life this turn, untap Archway to the Fount and transform it.
Rest only for the rested.

//

The Fountain of Youth
Legendary Land (R)
: Add or .
: You gain 5 life. Untap all creatures you control.

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PostPosted: Sat Apr 21, 2018 8:36 pm 
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Entry "Final"

Mocking Possessor
:1::u::b:
Creature - Licid
:u::b:, :t:: Mocking Possessor loses this ability and becomes an aura enchantment with Enchant Creature. Attach it to target creature. You may pay to end this effect
:u::b:, :t:: Destroy target creature enchanted creature's controller controls other than enchanted creature. Activate this ability only if Mocking Possessor is an enchantment..
3/1

Esoteric Realm
Land
Estoteric Realm enters the battlefield tapped.
:t:: Add one mana of any color. Spend this mana only to cast enchantment spells.
:2:, :t:, Return Esoteric Realm to its owner's hand: Attach each aura to anything it could legally enchant.
A never-ending world contained in a tiny shard of time and space.

Ultimate Goal
:3::u::b:
Legendary Sorcery
Restart the game, leaving Ultimate Goal and all exiled cards named Ultimate Goal in exile. Then search your library for a card, put it into your hand, and shuffle your library.
A single day, repeated for centuries, until only the echoes of its maker's laughter remained.

Spoiler

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


Last edited by Tevish Szat on Fri Apr 27, 2018 11:50 pm, edited 3 times in total.

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PostPosted: Sat Apr 21, 2018 10:50 pm 
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Street Gang Boss
Creature - Human Rogue (R)
Menace
Whenever a player discards a creature card, create a 1/1 black human rogue creature token.
3/3
He ruled the orphans with the promise of a warm meal, a safe bed, or a dagger in the back.

The Crib
Land (R)
: Add to your mana pool. If you control a creature token, add one mana of any color to your mana pool instead.
The orphanage was a place where children were not found, but forgotten.

Vile Ambitions
Legendary Sorcery (R)
Target player discards a card. Add X where X is the converted mana cost of the discarded card.
They unwittingly played into his hands.

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Sithas:Rising Storms
Ephemeron

YingLung

TPmanW


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PostPosted: Sun Apr 22, 2018 12:22 am 
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Harried Diplomat -
Creature - Human Advisor
Level up - Target opponent gains control of a permanent you own and control.
1/3
------------------------------------
[Level 3+]: Hexproof, Level up - Choose a permanent card type. Target opponent gains control of a permanent of the chosen card type you owns of his or her choice. Then, you gain control of target permanent of the chosen card type that he or she owns.
2/4
------------------------------------
[Level 6+]: Hexproof, : Gain control of target permanent.
2/5


Negotiating Room
Land
~ enters the battlefield tapped.
: Add one mana of any color that an opponent's land could produce to your mana pool.
, : Target opponent chooses one
- You and that opponent draws a card.
- You and that opponent discards a card.
- You and that opponent gains 5 life.
- ~ deals 3 damage to you and that opponent.


Gift of the Tongue -
Legendary Sorcery
Gain control of X target permanents unless its controller pays or discards a card.
It wasn't much of a stretch to say that he spoke his way to an empire.


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PostPosted: Sun Apr 22, 2018 1:39 pm 
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The Fool -
Creature - Goblin Warrior
: Put target mountain you control onto the top of your library.
, : Reveal the top card of your library. If it is a mountain card, put it into your graveyard and ~ deals 1 damage each creature and planeswalker and player. Repeat this process again until a non-mountain card is revealed.
3/1


Imminent Volcano
Land - Mountain
~ enters the battlefield tapped.
When ~ becomes the target of a spell or ability, sacrifice it and it ~ deals 3 damage to each player.


Worn Pickaxe -
Artifact - Equipment
Equipped creature gets +1/+0 and has ": Reveal the top card of your library. If it is a land card, put it into your hand."
Equip -


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PostPosted: Sun Apr 22, 2018 6:34 pm 
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Confused wrote:
The Fool -
Creature - Goblin Warrior
: Put target mountain you control onto the top of your library.
, : Reveal the top card of your library. If it is a mountain card, put it into your graveyard and ~ deals 1 damage each creature and planeswalker and player. Repeat this process again until a non-mountain card is revealed.
3/1


Imminent Volcano
Land - Mountain
~ enters the battlefield tapped.
When ~ becomes the target of a spell or ability, sacrifice it and it ~ deals 3 damage to each player.


Worn Pickaxe -
Artifact - Equipment
Equipped creature gets +1/+0 and has ": Reveal the top card of your library. If it is a land card, put it into your hand."
Equip -

Welcome to Boatmurdered.

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


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PostPosted: Sun Apr 22, 2018 9:23 pm 
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I do not envy Johnny having to judge this contest.

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Sithas:Rising Storms
Ephemeron

YingLung

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PostPosted: Mon Apr 23, 2018 7:00 am 
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I think jobnny did the bite off chewing thing


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PostPosted: Mon Apr 23, 2018 11:23 am 
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You all forget that I'm insanely powerful and talented
2.5hrs remain!

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PostPosted: Mon Apr 23, 2018 2:24 pm 
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Restless Adventurer
Creature — Human Scout
At the beginning of your end step, if you didn't play a land this turn, ~ explores.
Rising in the radiant horizon, it catches your breath
Setting in the murky gyre, it seals it away
—Wanderlust

2/2

Dusk Cave
Land
When ~ enters the battlefield, exile the top card of your library face down.
: Add .
, : Put the exiled card into your hand.
Reality is a concept only for those who have yet to explore it.

Eldrun, Edge of Destiny
Legendary Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and double strike.
As long as ~ is equipped to a creature, you can't lose the game.
Equip
Its agility betrays the weight of its burden.

my submission are named #1 and #2

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you're like the kind of person who would cast Necropotence irl


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