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PostPosted: Mon Apr 02, 2018 2:06 pm 
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Preferred Pronoun Set: he/they
Crowfeather Coat
Artifact — Equipment
Equipped creature gets +0/+1 and has hexproof from creatures.
: Equipped creature loses all types and abilities and becomes a 1/1 black Bird creature with flying until end of turn.
Equip

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PostPosted: Mon Apr 02, 2018 8:22 pm 
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Sash and Waistcoat
Legendary Creature — Illusion
If another legendary creature you control would become the target of a spell or ability, you may have that spell or ability target Sash and Waistcoat instead.
0/4


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PostPosted: Mon Apr 02, 2018 8:32 pm 
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Coat of Shadows
Enchantment ─ Aura (U)
Enchant creature
Enchanted creature gains "Whenever this creature attacks it deals X damage to the defending player and you gain X life, where X is the number of swamps you control."

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PostPosted: Mon Apr 02, 2018 9:08 pm 
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Preferred Pronoun Set: T3KK-TP
Coat with Grease | :1::r:
Enchantment - Aura

Enchant creature you control
Enchanted creature must be blocked each combat if able.
Whenever enchanted creature becomes blocked, remove it from combat.

"You need the royal guards out of the way? Give me a tub of lard and five minutes."
-Irk, Goblin Saboteur

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Yugioh: Legacy of the Duelist Treason!
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Last edited by Tekkahedron on Tue Apr 03, 2018 7:51 pm, edited 1 time in total.

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PostPosted: Tue Apr 03, 2018 4:25 am 
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Posts: 1546
Location: noe valley
Preferred Pronoun Set: he/they
Age of Grease and Iron
Enchantment ─ Saga
I, II: Age of Grease and Iron deals 2 damage to each creature and 2 damage to you.
III: You may put an equipment or legendary artifact card from your hand onto the battlefield.

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PostPosted: Tue Apr 03, 2018 10:21 am 
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Cold Iron Revolver
Artifact - Equipment (R)
Cold Iron Revolver enters the battlefield with 6 slug counters.
Equipped creature gains ", remove a slug counter from Cold Iron Revolver: Cold Iron Revolver deals 2 damage to target creature or player."
Tap equipped creature: Put 6 slug counters on Cold Iron Revolver. Skip your next turn. Activate this ability only if there are no slug counter on this.
Equip
Guns don't kill people. I do.

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PostPosted: Wed Apr 04, 2018 2:07 am 
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Location: noe valley
Preferred Pronoun Set: he/they
Arne, Wild Revolutionary
Legendary Creature — Human Warrior
Creatures with power equal to their toughness are Imperialists in addition to their other types.
: Arne, Wild Revolutionary fights target Imperialist.
5/2

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PostPosted: Wed Apr 04, 2018 6:52 pm 
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Joined: Sep 23, 2013
Posts: 901
Wild Determination
Sorcery
Put a +1/+1 counter on target creature you control. Then it fights target creature you don't control.
Flashback
This forest is not a place for leisure.


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PostPosted: Wed Apr 04, 2018 11:15 pm 
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Posts: 10973
Break Determination

Instant
Remove target attacking creature from combat. If it was untapped, tap it. Otherwise, draw a card.
"I don't need your body to fail, only your resolve." - Witch of the Bitter Tide

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my first book, The Accursed, on Amazon as an ebook or a paperback!


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PostPosted: Thu Apr 05, 2018 3:48 am 
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Location: noe valley
Preferred Pronoun Set: he/they
Determined Cultist
Creature — Human Cleric
: This deals 1 damage to itself. Then, if it has dealt 3 damage to itself this turn, sacrifice it. If you do, create a 6/6 black Demon creature token.
2/2

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PostPosted: Thu Apr 05, 2018 1:56 pm 
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Joined: Oct 13, 2015
Posts: 3763
Cult Leader
Creature — Human Cleric
:t:, Exile another creature you control: Create a 1/1 white and black Minion creature token.
:t:, Tap five untapped Minions you control: Exile target creature you don't control. Create a 1/1 white and black Minion creature token.
:t:, Sacrifice Cult Leader and at least five Minions: You win the game if there are no creatures on the battlefield.
0/5


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PostPosted: Sat Apr 07, 2018 5:07 am 
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Posts: 3922
Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Cult Master
Creature — Zombie Warrior Cleric (R)
Whenever another creature you control dies, draw a card.
"I give my life for Belzenlok! But yours will do just as nicely."
4/2

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PostPosted: Sat Apr 07, 2018 6:15 am 
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Joined: Dec 24, 2013
Posts: 1262
Cult Initiate

Creature -- Human Cleric
2/2
: Sacrifice Cult Initiate.
"My soul I willingly forsake to that which lies beyond so that its greatness my engulf all that is me."


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PostPosted: Sat Apr 07, 2018 7:02 am 
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Joined: Sep 22, 2013
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Location: somewhere btwn Achilles and the tortoise
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Initiate of the Waves
Creature — Merfolk Shaman (U)
Vigilance
: Untap target land.
"The Roil gives me strength. Kiora gives me wisdom. By their powers combined, I shall not be defeated."
2/2

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PostPosted: Sat Apr 07, 2018 9:36 am 
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Joined: Sep 23, 2013
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Royal Wave
Instant (U)
You may cast Royal Wave without paying its mana cost if you control a creature with Renown.
Creatures you control get +1/+1 until end of turn.

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PostPosted: Sat Apr 07, 2018 2:25 pm 
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Posts: 2155
Identity: Female
Royal Procession |
Enchantment (R)
Kicker (You may pay an additional as you cast this spell.)
Legendary spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary spell pays for or one mana of that creature's color.)
When ~ enters the battlefield, if it was kicked, create four 1/1 white and black Cleric creature tokens.


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PostPosted: Sat Apr 07, 2018 4:39 pm 
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Central Processing
Enchantment
Tap an untapped Adviser you control: Look at the top card on your library. Activate this ability only whenever you could cast a sorcery.
Tap two untapped Advisers you control: Name a card and reveal the top card on your library. If it's the named card, exile it. Activate this ability only whenever you could cast a sorcery.
Tap X untapped Advisers you control: You may cast a nonland card exiled by Central Processing without paying its mana cost if its converted mana cost is X or less.


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PostPosted: Mon Apr 09, 2018 11:32 am 
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Central to the Story -
Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent has hexproof as long as you control a saga.
Sacrifice enchanted permanent: Add or remove a lore counter from target saga.

"This is my tale to tell."


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PostPosted: Mon Apr 09, 2018 1:49 pm 
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Storytelling
Sorcery
Put an enchantment card in your hand or graveyard onto the battlefield.
"Your silly songs / made me laugh, and in the evening, you'd enchant me with your stories, / lying on your back beside me. Even then my heart was yours." — "The Love Song of Day and Night"


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PostPosted: Tue Apr 10, 2018 10:43 am 
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Venerated Storyteller
Legendary Creature - Human Bard (M)
Prowess
Whenever you cast a spell, create a token copy of target creature card in your graveyard. Sacrifice it at end of turn.
2/2
In ages past, the dies were cast, and heroes deeds were unsurpassed;
One broken heart rose from the dark, standing tall he disembarked;
From reason's hold, he cleft the land with violence by his dark command.
Armies rose and heroes fell, for nothing could his evil quell.
But one small day a boy appeared and whispered something in his ear.
To this day, we do not know, the simple words that slayed the Foe.

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