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Which general should I build next?
The Syndicalist 0%  0%  [ 0 ]
The Wanderer 57%  57%  [ 4 ]
The Historian 29%  29%  [ 2 ]
The Broodmother 14%  14%  [ 1 ]
Total votes : 7
Total voters : 7
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PostPosted: Sun Feb 11, 2018 9:17 pm 
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So the other day, I made a rather neat legendary, and started wondering what it would be like to build an EDH deck around it. So I did! I used some old magic cards, and some new ones that I designed myself. I'd like to build 5 two-color custom commander decks, and I'm going to let you vote on which one I do next. I'm also open to input on existing decks, although the input should be about custom card designs or general deck composition, not existing magic cards that could make the deck stronger. The goal of these decks is not to be as strong as possible.

The Librarian :u::b:
Legendary Creature - Human Advisor
Whenever ~ deals combat damage to a player, you may reveal a card from your hand. If you do, search your library for a card that shares a converted mana cost as that card, reveal it, then shuffle your library and put that card on top of it.
2/2
A place for everything, and everything in its place.
deck:


So, for the other commander decks, I'm going to use the following generals:

The Syndicalist :2::r::w:
Legendary Creature - Human Soldier Advisor
Whenever one or more creatures you control attack or block, creatures you control get +1/+1 until end of turn for each other attacking or blocking creature you control.
3/3
deck


People may be weak, but the people are strong.

The Wanderer :3::u::w:
Legendary Creature - Human Nomad
Whenever ~ or another creature you control blocks or becomes blocked, you may exile it, then return it to the battlefield under your control.
2/5
The only way to know for certain where you're going is to get there and find out for yourself.
deck


The Historian :4::b::g:
Legendary Creature - Human Shaman
Whenever another nontoken creature you control dies, create a */* Green and Black Spirit creature token with "this creature's power and toughness are equal to the number of creature cards in your graveyard".
4/4
Everyone dies, best to leave an heir.

deck


The Mother :4::r::g:
Legendary Creature - Beast
Trample
Whenever another creature with power 5 or greater enters the battlefield under your control, you get an experience counter. Then, put a +1/+1 counter on ~ and that creature for each experience counter you have.
5/5
Share your love, and share your wisdom.

Let's start with The Mother

Deck

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Last edited by Cato on Fri Feb 16, 2018 5:28 pm, edited 34 times in total.

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PostPosted: Sun Feb 11, 2018 11:03 pm 
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Preferred Pronoun Set: he
The wanderer is pretty wander-ful.


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PostPosted: Sun Feb 11, 2018 11:12 pm 
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I'm annoyed at the 2-enemy, 3-ally split here


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PostPosted: Sun Feb 11, 2018 11:18 pm 
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RTR did it, I figure I can too.

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PostPosted: Sun Feb 11, 2018 11:23 pm 
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Fair enough, especially since it still looks like you balanced each colors appearance rate


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PostPosted: Mon Feb 12, 2018 1:42 am 
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Ok I think it's clear that people want the wanderer, so I'll do that one next.

Travel Security Agent :1::w:
Creature - Human Nomad Soldier
Flash
When ~ enters the battlefield, target creature gains protection from the color of your choice until end of turn.
1/1

Wander Off :w::w::u:
Instant
Exile target creature, then you may return it to the battlefield. If you do, draw a card.

Misplacer :3::w:
Creature - Human Nomad
When ~ enters the battlefield, you may exile target artifact or enchantment
2/2

Drakehatcher :2::u::u:
Creature - Human Scout
When ~ enters the battlefield, create a 2/2 blue drake creature token.
2/2

Peacemaker :3::w::w:
Creature - Human Nomad Soldier
Flash
When ~ enters the battlefield, destroy target attacking or blocking creature.
2/2

Traveling Preacher :5::w::w:
Creature - Human Nomad Cleric
When ~ enters the battlefield, return target creature card from your graveyard to the battlefield.
4/4

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Last edited by Cato on Tue Feb 13, 2018 6:55 pm, edited 2 times in total.

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PostPosted: Mon Feb 12, 2018 10:59 am 
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Spoiler

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PostPosted: Tue Feb 13, 2018 9:29 pm 
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Alright, so I finished the wanderer and I'm at 2/5, meaning that I have 3 to go. The second place finishers were the the broodmother and the historian, so I'm going to choose one of those to do next.

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PostPosted: Wed Feb 14, 2018 12:20 am 
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Let's start with The Mother

Deck:

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PostPosted: Wed Feb 14, 2018 7:08 pm 
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Next up, we have The Syndicalist:

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Last edited by Cato on Thu Feb 15, 2018 7:19 pm, edited 9 times in total.

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PostPosted: Wed Feb 14, 2018 10:27 pm 
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I'm also going to work on The Historian in tandem

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Last edited by Cato on Thu Feb 15, 2018 2:13 pm, edited 4 times in total.

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PostPosted: Thu Feb 15, 2018 1:26 am 
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You have 2 different cards called Pigeon Carrier. THey're identical except for color. Changing the blue one to be white would allow it to fit in either of the decks they're currently in.
Armageddon and Ravages Of War are both liable to get glares from across the table. With both of them in the deck a shin-kick is likely.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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PostPosted: Thu Feb 15, 2018 7:24 pm 
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And we're done, boys and girls! Final feedback and comments appreciated.

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PostPosted: Fri Feb 16, 2018 3:31 pm 
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Set is polished up, compiled in MSE, and sent off to CKY for addition to NGAC.

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PostPosted: Fri Feb 16, 2018 3:55 pm 
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ngac isn't a thing any more

the collective body of every commander player would like to complain about boros getting yet another aggro general

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PostPosted: Sat Feb 17, 2018 12:46 pm 
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Mown wrote:
ngac isn't a thing any more

guess what

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PostPosted: Sat Feb 17, 2018 12:58 pm 
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:clap: :clap: :clap:

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