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PostPosted: Fri Feb 02, 2018 9:28 am 
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tmp_tmp wrote:


Given the frequency of the mirror, would River Sneak do better than Branchwalker?


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PostPosted: Fri Feb 02, 2018 10:41 am 
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Given the frequency of the mirror, would River Sneak do better than Branchwalker?

I prefer Brachwalker
Rivers Sneak bad topdeck when you already played you hand(you can say that about Elte too, but Elite more powerful card to start with)
22 land actually not that many, since you want 2-3 spell per turn for Kumena and lords(you want 5 merfolks for Kumena on turn 4). So Branchwalker scry\draw quite relevant.


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PostPosted: Fri Feb 02, 2018 1:16 pm 
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This Esper deck...is something.

I lost 3 in a row:

Game 1: 6 lands, all blue/black. 5 white cards in hand.
Game 2: 5 lands, one black. 4 double black cards in hand.
Game 3: **** of double color cards, couldn't get it going.

So I fixed the mana, and now this thing is humming. Just went 7-2 (1 loss due to mulligan, then 1 god draw for the opponent). Smoked both Dinos and Merfolk. One thing I've noticed about Merfolk decks, if you can get an Ixalan's off, they're in big trouble because they run so many copies of just a few creatures. And no enchant removal.

3 x Ravenous Chupacabra
2 x Hostage Taker
3 x Kitesail Freebooter
4 x Ixalan's Binding
3 x Lookout's Dispersal
2 x Cancel
1 x Spell Swindle
1 x Entrancing Melody
1 x Golden Demise
2 x Vraska's Contempt
2 x Settle the Wreckage
3 x Sanguine Sacrament
1 x Primal Amulet
1 x Nezahal, Primal Tide
1 x Tetzimoc, Primal Death
2 x Twilight Prophet
1 x Search for Azcanta
1 x Arguel's Blood Fast

6 x Swamp
4 x Plains
4 x Island
2 x Drowned Catacomb
2 x Glacial Fortress
3 x Evolving Wilds
1 x Field of Ruin
1 x Forsaken Sanctuary
3 x Submerged Boneyard


Will sub out the taplands for checklands as soon as I get them. Try it out!


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PostPosted: Fri Feb 02, 2018 8:28 pm 
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Happy birthday Devil!!

Thanks man!
I really never thought I would make it. I remember being a kid and thinking I would never make 32 and run for President. In my early thirties I had doubts if I'd make 50.
Well I'm here, don't feel one bit like it and plan to keep chugging along.
:evil:

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PostPosted: Fri Feb 02, 2018 8:45 pm 
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50 is pretty cool, especially 50 and being here. I know I’ll make 50 but 70 is going to be tough. No way 75.

Hope you go another 50, Devil. But only if you keep your mind

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PostPosted: Sun Feb 04, 2018 4:43 pm 
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Updated my Esper deck a few times. Running fewer creatures, in exchange for more counters + Moment of Craving.

Still some mana issues on occasion, but the taplands are helping as well as Thaumatic Compass. Win rate of about 65-70% so far over about 30 matches.

6 x Swamp
2 x Hostage Taker
3 x Island
4 x Ixalan's Binding
3 x Plains
3 x Lookout's Dispersal
4 x Cancel
1 x Spell Swindle
1 x Entrancing Melody
1 x Golden Demise
2 x Vraska's Contempt
2 x Settle the Wreckage
2 x Sanguine Sacrament
1 x Primal Amulet
2 x Drowned Catacomb
2 x Glacial Fortress
1 x Nezahal, Primal Tide
1 x Tetzimoc, Primal Death
2 x Twilight Prophet
1 x Search for Azcanta
1 x Arguel's Blood Fast
2 x Evolving Wilds
1 x Field of Ruin
3 x Submerged Boneyard
3 x Meandering River
2 x Thaumatic Compass
1 x Negate
3 x Moment of Craving


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PostPosted: Sun Feb 04, 2018 7:26 pm 
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And a little more fine tuning to my Jeskai Flyers.
If I could find an enchantment tutor It would be so happy.
Deck is legit anyway.

Aviary

2 x Kinjalli's Sunwing
7 x Plains
2 x Exultant Skymarcher
2 x Skyblade of the Legion
8 x Island
4 x Favorable Winds
2 x Siren Stormtamer
3 x Cancel
2 x Lookout's Dispersal
2 x Siren Lookout
2 x Imperial Aerosaur
2 x Settle the Wreckage
3 x Evolving Wilds
2 x Glacial Fortress
2 x Ixalan's Binding
2 x Siren Reaver
2 x Azor, the Lawbringer
3 x Curious Obsession
2 x Sky Terror
2 x Rekindling Phoenix
4 x Mountain

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PostPosted: Mon Feb 05, 2018 8:16 am 
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Here's a Boros build that has been doing pretty well, even though its missing a bunch of stuff (mainly the build around card which is path of mettle, which I don't have a single copy of yet... lol):

Creatures
3 Rigging Runner (Not too sure about the runner. Lack of other 1-drops makes it slightly worse, but the rest of the deck should make attacking constant enough to trigger the raid...)
4 Sky Terror (Probably the hardest creature to block in the game, excluding the obviously unblockable fish...)
4 Relentless Raptor (These guys are so much fun, they're a nightmare for fish decks - especially when you have combat tricks)
2 Dire Fleet Daredevil (These guys are so good in this deck. Let them use their removal or draw spells, then, use them against them...)
4 Adanto Vanguard (Probably too many of these, especially with the over-crowed 2-slot. Filler atm)
1 Tocatli Honor Guard (This gal just shuts down merfolks and explore decks. Gives some dinos less value and has gotten some rage-quits of her own. Only got 1, but I don't think I'd overdo it, maybe for a sideboard)
1 Kinjalli's Sunwing (Only have 1 atm, it's always a disruptive card and I could be persuaded to add another, although it won't help with the mettle)
3 Rekindling Phoenix (My red birdie is just awesome. Key moment was when I used lightning strike on my own pheonix to avoid vraska's contempt - and then proceded to beat opp, with the reborn pheonix)
2 Emissary of Sunrise (Filler... Hasn't been bad, but nothing to write home about)
2 Captain Lannery Storm (Ramp/fixing with a hasty body... What's not to like?)

Utility/Removal
2 Ixalan's Binding (Needs more, only got 2)
2 Settle the Wreckage (Could probably run another, it has been instrumental against dino players who get over confident when it seems like they have the game won. Actually exiled 2 carnage tyrrants at the same time 1 game and opp promptly rage quitted)
4 Lightning Strike

Mana-Sink/Ramp
1 Legion's Landing (Just because I'll flood every 3rd game or so...)

Combat trick
3 Moment of Triumph (Nothing fancy, but does get some blow-outs with the relentless raptors now and then. Doesn't seem to show up when I need it though...)

Land
4 Stone Quarry (Have to run the full set because of the :r::r: and :w::w:)
9 Plains
9 Mountain

The good part about being a rogue deck is opponents that are used to the meta will have a hard time figuring out what the hell your playing and this deck is quite anti-meta, although it won't stop merfolks or Dinos when they get those god-draws. Win rate has been very acceptable so far.

Any ideas?

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PostPosted: Mon Feb 05, 2018 9:31 am 
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Lol, I was messing with a very similar list, we’re on basically the same page (differences mostly attributable to missing cards).

Some cards to look at/test:

Fanatical Firebrand? - decent 1 drop, fits with missing enchant, good for turning on Rigging Runner.
Legion Conquistador? - decent value for a low power meta, almost a real card (e.g.: just shy of standard constructed playable - may even see some play in the right decks).


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PostPosted: Mon Feb 05, 2018 1:29 pm 
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Those Relentless Raptors want to See Red!

Also, I spent way too much time theorizing about Path of Mettle on the Arena deck forum, you should check that out. I'd love to build it but I don't want to spend the wildcards (fine, don't have the wildcards to spend) on it.

Also, everyone should check out the thread in General Strategy about the opening hand land algorithm.


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PostPosted: Mon Feb 05, 2018 2:32 pm 
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I know vamps aren't supposed to be good in the current *meta* but this is mine and it's working pretty well (DevilWuster's deck gave me the idea) . Suggestions welcome. Disclaimer: I am new to Magic!!

2 Duskborne Skymarcher (XLN) 9
8 Swamp (RIX) 194
10 Plains (RIX) 192
3 Vampire's Zeal (XLN) 43
3 Bishop's Soldier (XLN) 6
2 Legion Conquistador (XLN) 20
2 Legion Conquistador (RIX) 11
3 Inspiring Cleric (XLN) 16
2 Call to the Feast (XLN) 219
3 Duress (XLN) 105
1 Bloodcrazed Paladin (XLN) 93
3 Walk the Plank (XLN) 130
2 Skymarch Bloodletter (XLN) 124
4 Anointed Deacon (XLN) 89
1 Legion's Landing (XLN) 22
2 Adanto Vanguard (XLN) 1
4 Martyr of Dusk (RIX) 14
4 Forsaken Sanctuary (RIX) 187
1 Mavren Fein, Dusk Apostle (XLN) 24


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PostPosted: Mon Feb 05, 2018 3:49 pm 
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Wr8th173 wrote:
I know vamps aren't supposed to be good in the current *meta* but this is mine and it's working pretty well (DevilWuster's deck gave me the idea) . Suggestions welcome. Disclaimer: I am new to Magic!!

2 Duskborne Skymarcher (XLN) 9
8 Swamp (RIX) 194
10 Plains (RIX) 192
3 Vampire's Zeal (XLN) 43
3 Bishop's Soldier (XLN) 6
2 Legion Conquistador (XLN) 20
2 Legion Conquistador (RIX) 11
3 Inspiring Cleric (XLN) 16
2 Call to the Feast (XLN) 219
3 Duress (XLN) 105
1 Bloodcrazed Paladin (XLN) 93
3 Walk the Plank (XLN) 130
2 Skymarch Bloodletter (XLN) 124
4 Anointed Deacon (XLN) 89
1 Legion's Landing (XLN) 22
2 Adanto Vanguard (XLN) 1
4 Martyr of Dusk (RIX) 14
4 Forsaken Sanctuary (RIX) 187
1 Mavren Fein, Dusk Apostle (XLN) 24


In the future if you want to use it this forum supports autocarding.
For a single card use the c command in brackets like this but without spaces in it [c ]Name of the Card[/ c]. So, let's say Legion's Landing with the code (You can see the code in use if you quote this post) would be Legion's Landing. Mouse over and the card will pop up.
You can do full decks also by using the word "deck" in place of the letter c. Everything is the same. Unfortunately with the Arena export feature in order to autocard a full deck you have to remove the block and card number information for it to work right.
In the meantime Welcome. As you can see we've been around a while and don't plan on going anywhere.
This place will start really hopping when the NDA is removed and really, really hopping when the game comes out.
:evil:

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New Arena Content Now! Streaming coming soon!
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PostPosted: Mon Feb 05, 2018 7:40 pm 
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To complete the Gruul Quest I whipped this little thing together.
First game stomp. I kind of makes me feel dirty.

Gruueling

2 x Drover of the Mighty
10 x Forest
3 x Naturalize
2 x Merfolk Branchwalker
1 x Deathgorge Scavenger
3 x Ranging Raptors
3 x Savage Stomp
3 x Emergent Growth
2 x Ripjaw Raptor
1 x Carnage Tyrant
1 x Polyraptor
2 x Raging Swordtooth
8 x Mountain
1 x Regisaur Alpha
2 x Mutiny
3 x Lightning Strike
3 x Otepec Huntmaster
1 x Captain Lannery Storm
1 x Firecannon Blast
2 x Rekindling Phoenix
3 x Rootbound Crag
3 x Evolving Wilds


Again, it's all about what you have to work with. I used my solitary Mythic wildcard I had been seriously getting another Phoenix for my Jeskai with and got a Polyraptor instead for this deck. I wan't a full playset of them anyway so..... :evil:

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New Arena Content Now! Streaming coming soon!
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PostPosted: Sat Feb 10, 2018 10:32 pm 
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So I’ve cached 4 otherwise useless mythic wildcards on Vraskas. What do you guys think, golgari explore or golgari control? Or maybe even go Sultai control?

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PostPosted: Sun Feb 11, 2018 11:50 am 
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Sultai is sounding fun. I need me some more mythic wilds. I spent mine on making my Jeskai deck strong with Azor and Phoenixs' and then I got a Polyraptor.
I need moor.

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PostPosted: Sun Feb 11, 2018 4:06 pm 
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Hmm, Golgari explore got its ass kicked by both merfolk and dinos. It just can’t get the value train going in time. Usually, by turn 5 you have a few weenies and the opponent has something like a 4/4 unblockable and multiple 3-toughness merfolks, or a bunch of stomping dinos. Granted, I’m missing a lot of cards, but I don’t think that problem can be fixed in principle.

Golgari control, on the other hand, is doing fine. I’ve even found room in it for that weird 2/10 lolgalleon. I’ve pulled 4 of those things from rewards and packs, ugh!

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PostPosted: Sun Feb 11, 2018 6:25 pm 
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Not surprising really. The explore creatures are mostly bad. I mean, the best case scenario for Branchwalker is you show your opponent your top card to get a Terrain Elemental? And that's one of the best ones. The deck lives or dies by its wildgrowth walkers, and it has no way of protecting those. Maybe a Sultai version with Stormtamer/Dive Down?

Now Path of Discovery, that's an exciting explore card. That with Journey to Eternity should be awesome (and Tendershoot Dryad).


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PostPosted: Sun Feb 11, 2018 8:43 pm 
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How do you use Path of Discovery? As a 4 drop, it's usually late to the party. Unless you're Nighthawk233 :P, you want to do something with more immediate impact on your turn 4. Unless.... tokens? Oh boy, exploring vamps! PoD with Call to the Feast! The Johnny in me is stirring...

P.S. To Orzhov players: suppose you have an Ixalan Binding and a Vraska's contempt in hand, and Yondar across the table has a Vraska and a Tetzimoc on the battlefield. Do you bind Tetz and Contempt Vraska (tempting, right?) or vice versa? Answer:






bind Vraska, because Yondar has two more in his hand and you will be sad next turn if you bind Tetz.

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PostPosted: Sun Feb 11, 2018 9:01 pm 
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That's where the Dryad comes in, the next turn. So every turn (your opponent's too) you're exploring with a Saprolling, and choosing when you want to cast things from your hand or bring them in from the graveyard with Journey.


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PostPosted: Mon Feb 12, 2018 11:12 am 
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Played a bunch more games with Esper Control. Finally feel like I have it in a spot that is acceptable. The only issue right now is a bit of a nombo with Settle the Wreckage and Lookout's Dispersal. Feeding land to the opponent turns this into a dead card. Which I've been using as fodder for Nezahal, Primal Tide, so it's not totally dead. I'm thinking of swapping two of them out for different counters (1x Admiral, 1x Spell Swindle).

Lastly, I'd love to slip Opt in here somewhere, but can't find the room for them. Azcanta and the Thaumatics help fixing pretty well.

4 x Swamp
5 x Island
3 x Plains
2 x Drowned Catacomb
2 x Glacial Fortress
2 x Evolving Wilds
1 x Field of Ruin
3 x Submerged Boneyard
3 x Meandering River

3 x Hostage Taker
2 x Thaumatic Compass
2 x Moment of Craving
4 x Ixalan's Binding
3 x Lookout's Dispersal
4 x Cancel
2 x Entrancing Melody
3 x Golden Demise
2 x Vraska's Contempt
2 x Settle the Wreckage
1 x Sanguine Sacrament
1 x Primal Amulet
1 x Nezahal, Primal Tide
1 x Tetzimoc, Primal Death
2 x Twilight Prophet
2 x Search for Azcanta


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