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PostPosted: Tue Oct 03, 2017 7:45 pm 
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Innocent until Proven Guilty -
Enchantment - Law | U
At the beginning of each player's end step, that player chooses a creature he or she controls, then sacrifices another creature he or she controls that dealt damage this turn.


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PostPosted: Tue Oct 03, 2017 8:44 pm 
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Location: Alchemist's Refuge
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Proving Grounds
Enchantment
At the beginning of your upkeep, choose one--
  • Put a +1/+1 counter on each Soldier you control.
  • Create a 1/1 red and white Soldier creature token.

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PostPosted: Wed Oct 04, 2017 4:01 pm 
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Coffee Grounds
Tribal Artifact - Plant
, , tap another artifact you control, sacrifice Coffee Grounds: Untap all creatures you control. They gain haste and +1/+0 until end of turn.
It was a simpler time, before alchemists came up with a range of suspicious white powders that made people more awake, twitchy, irritable and prone to developing obsessions and poor health they might've not lived to have a chance to suffer from.


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PostPosted: Wed Oct 04, 2017 4:32 pm 
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Coffee Gremlin
Creature - Gremlin (U)
Haste
Whenever ~ attacks, untap it.
"Capturing a gremlin's already a damn handful. A gremlin that's been hitting the mud? Just shoot it and be done with it."
2/1


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PostPosted: Wed Oct 04, 2017 5:04 pm 
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Earwing Gremlin :1::r:
Creature - Gremlin
Whenever Earwing Gremlin attacks, it gains flying until end of turn if defending player controls an artifact.
If it catches up to your thopters, that probably means they weren't any good in the first place.
2/1


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PostPosted: Wed Oct 04, 2017 7:02 pm 
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Sly Gremlin
Creature ─ Gremlin (U)
Flying
Targets of activated abilities are chosen at random.
2/1

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Sithas:Rising Storms
Ephemeron

Cato


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PostPosted: Wed Oct 04, 2017 7:31 pm 
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Sly as a Fox
Enchantment-Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Whenever enchanted creature deals combat damage to a player, draw a card.

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PostPosted: Wed Oct 04, 2017 8:54 pm 
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Foxrealm Paradox
Enchantment - Aura (U)
Enchant Permanent
You control enchanted permanent.
If the permanent enchanted by Foxrealm Paradox is an aura that is enchanting Foxrealm Paradox, you win the game.
The truths of the Foxrealm bleed into our daily lives; you may discover that the cow you owned in the morning is owned by your neighbor in the evening.


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PostPosted: Wed Oct 04, 2017 10:52 pm 
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Paradox Ox
Enchantment Creature - Ox
Other enchantments lose creature typing and can't have or gain creature typing.
1/6


Last edited by Malikot on Thu Oct 05, 2017 12:25 am, edited 1 time in total.

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PostPosted: Thu Oct 05, 2017 12:23 am 
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Ox Cart
Artifact Creature-Ox
Noncreature artifacts you cast cost less to cast.
Ox Cart gets -1/-0 for each noncreature artifact you control.
4/4

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PostPosted: Thu Oct 05, 2017 9:57 am 
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Cartographer's Vessel
Artifact — Vehicle (R)
2/6
Whenever Cartographer's Vessel attacks, scry X, where X is the total power of creatures crewing it, then reveal cards from the top of your library until you reveal a nonland card. Put all land cards revealed this way onto the battlefield tapped.
Crew 3

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PostPosted: Thu Oct 05, 2017 5:12 pm 
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Lich's Vessel
Artifact - Equipment
Equipped creature is indestructible.
Whenever a creature you control dies, if Lich's Vessel is not equipped to it, you may pay . If you do, return it to the battlefield with Lich's Vessel attached to it.
Whenever Lich's Vessel becomes unattached from a permanent, sacrifice that permanent.


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PostPosted: Thu Oct 05, 2017 5:29 pm 
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Lich's Reward
Instant (U)
Exile target permanent with indestructible.
Draw a card.

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PostPosted: Thu Oct 05, 2017 6:29 pm 
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Reward Patience
Sorcery
Suspend 20 -
You win the game.
Whenever you cast a spell that targets Reward Patience while it is suspended, put five time counters on Reward Patience.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Thu Oct 05, 2017 9:46 pm 
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Helping is its Own Reward
Enchantment
At the beginning of your upkeep choose one:
- Each opponent draws a card
- Each opponent gains 2 life
- Put a 0/1 plant token with defender onto the battlefield under each opponent's control.


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PostPosted: Thu Oct 05, 2017 11:47 pm 
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Total Ownership
Instant (R)
Gain control of target spell card or nontoken permanent. Until the end of the game, you own that card.

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PostPosted: Fri Oct 06, 2017 12:02 am 
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Complete Totality -
Sorcery | MR
End the turn.
If you've ended three or more turns this game, you win the game.


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PostPosted: Fri Oct 06, 2017 12:09 am 
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Complete the Spectrum
Sorcery (R)
If you don't control a Plains, search your library for a Plains card and reveal it. Repeat this process for Islands, Swamps, Mountains, and Forests. Put the revealed cards onto the battlefield tapped, then shuffle your library.

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PostPosted: Fri Oct 06, 2017 5:18 pm 
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Spectrum Puzzlebox
Artifact
: put a charge counter on ~ and choose a color that has not been chosen. Add one mana of the chosen color to your mana pool. Then if ~ has 5 or more charge counters on it return it to your hand and draw 3 cards.
Persistance can lead to a well of knowledge


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PostPosted: Fri Oct 06, 2017 11:05 pm 
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Sphinx's Puzzle
Sorcery (R)
Look at the top card of your library and read its mana cost and type line out loud. An opponent guesses the name of the card. Then reveal that card. If it's the named card, shuffle it into your library. Otherwise, put it into your hand and repeat this process.

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