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PostPosted: Fri Aug 25, 2017 11:57 am 
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Guard the Lost
Sorcery
Return each exiled creature card you own to your graveyard.
"Souls deserve rest, not oblivion."


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PostPosted: Fri Aug 25, 2017 12:10 pm 
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Location: Alchemist's Refuge
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Lost City of Naktamun
Legendary Land
You may play Lost City of Naktamun from your graveyard, but not from anywhere else.
, Pay 1 life: Add , , or to you mana pool.
, : Create a 4/4 black Zombie creature token.

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Sat Aug 26, 2017 2:28 pm 
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City of Glass
Land
:t:: Add one mana of any color to your mana pool. ~ deals 1 damage to each creature you control.


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PostPosted: Sat Aug 26, 2017 4:06 pm 
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Glass Elemental
Creature — Elemental
Any damage dealt to Glass Elemental is lethal.
Each movement rings with the clear note of the moment between lightning and thunder.
8/8


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PostPosted: Sat Aug 26, 2017 4:16 pm 
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Hourglass of Desolation
Desolate Artifact
Desolate realm - At the beginning of your upkeep, you may create a colorless Aura enchantment token with “Enchant permanent you control” and “Enchanted permanent is desolate.” Then, if you control three or more desolate lands, put a -1/-1 counter on each nondesolate creature.
At the beginning of your end step, if a player controls no nondesolate creatures, sacrifice Hourglass of Desolation.

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Sat Aug 26, 2017 5:27 pm 
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Location: Alchemist's Refuge
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Desolation Wurm
Creature-Wurm
Kicker
Trample
When Desolation Wurm enters the battlefield, exile all artifacts you control. If it was kicked, exile all artifacts instead.
5/5

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Up High, Down Low, Whoops, Too Slow.


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PostPosted: Sat Aug 26, 2017 6:55 pm 
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Live and Wurm
Enchantment - Aura
Enchant creature or land
At end of turn, sacrifice enchanted permanent. Create a 6/6 green Wurm creature token.


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PostPosted: Sat Aug 26, 2017 11:34 pm 
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I can't tell if you're stretching for a pun or...

Live and Let Die
Sorcery
Distribute twelve +1/+1 counters among any number of creatures.
At the beginning of the next end step, for each creature that had a counter put on it this way, its controller sacrifices it unless he or she pays 2 life for each +1/+1 counter on it.


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PostPosted: Sun Aug 27, 2017 10:31 am 
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Let Us Have Lettuce
Sorcery
Each player creates a 0/1 green Plant creature token with "Sacrifice this creature: You gain 3 life."

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Former Rules Advisor (RA program ended 5-3-16)

Up High, Down Low, Whoops, Too Slow.


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PostPosted: Sun Aug 27, 2017 12:00 pm 
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Liver and Let Pie Maker
Creature - Goblin Shaman
Whenever another creature dies, flip a coin. If tails, put a +1/+1 counter on target creature. If heads, Liver and Let Pie Maker deals 1 damage to target creature.
1/1
Not every beastie has a let - or at least he can't always find it, which leaves him livid.


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PostPosted: Mon Aug 28, 2017 1:29 am 
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Make Do
Sorcery
Improvise, convoke, delve
Search your library for a card, then shuffle your library. You may cast that card without paying its mana cost.
You can't cast cards named Make Do for the rest of the game.


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PostPosted: Mon Aug 28, 2017 9:18 am 
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Image of the Maker
Creature ─ Shapeshifter (M)
You may have Image of the Maker enter the battlefield as a copy of any creature on the battlefield except its base power and toughness is equal to your life total.
0/0

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Sithas
Sithas:Rising Storms
Ephemeron

YingLung

TPmanW


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PostPosted: Mon Aug 28, 2017 10:41 am 
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Crystal Imagifier |
Artifact (R)
Play with the top card of your library revealed. If the revealed card is a non-instant or non-sorcery card, Crystal Imagifier is a copy of that card and has this ability. Otherwise, Crystal Imagifier has ": Scry 1."
It sees both potential tomorrows and possible todays.

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Quote:
"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums


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PostPosted: Mon Aug 28, 2017 12:33 pm 
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Crystal Meth
Instant (R)
Sacrifice all permanents you control. You gain X artifact tokens named Gold with "Sacrifice this: Add one mana of any color to your mana pool. Spend this mana only to cast spells named Crystal Meth." where X is the number of permanents sacrificed.

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Sithas
Sithas:Rising Storms
Ephemeron

YingLung

TPmanW


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PostPosted: Mon Aug 28, 2017 12:37 pm 
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Rose Quartz, of the Crystal Gems
Legendary Creature — Elemental Rebel
Other Rebels you control have indestructible.
At the beginning of your combat phase, you may pay . If you do, untap target creature and you gain control of it until end of turn. Until end of turn, it gains haste and is a Rebel in addition to its other creature types.
5/5


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PostPosted: Mon Aug 28, 2017 12:53 pm 
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Crystar, Leader of the Crystal Warriors
Legendary Creature ─ Elemental (R)
Indestructible, lifelink
When Crystar, Leader of the Crystal Warriors enters the battlefield, put a 5/5 legendary red elemental creature token with indestructible and deathtouch named Moltar onto the battlefield under target opponents control.
5/5

My childhood needed to make that card.

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Sithas
Sithas:Rising Storms
Ephemeron

YingLung

TPmanW


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PostPosted: Mon Aug 28, 2017 2:14 pm 
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Follow the Leader
Enchantment-Aura
Enchant creature
Whenever enchanted creature attacks alone, you may put a creature card from your hand onto the battlefield tapped and attacking.

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Former Rules Advisor (RA program ended 5-3-16)

Up High, Down Low, Whoops, Too Slow.


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PostPosted: Mon Aug 28, 2017 2:33 pm 
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Followers of the North Star
Creature — Human Scout
Whenever you explore, if you reveal a nonland card this way, you may exile that card. If you do, you may play that card this turn.
It is not a place they seek, but freedom.
2/1


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PostPosted: Mon Aug 28, 2017 3:40 pm 
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Shoot for the Stars
Sorcery (R)
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. If you cast an instant or sorcery in this way, copy it. You may choose new targets for the copy.

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Sithas
Sithas:Rising Storms
Ephemeron

YingLung

TPmanW


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PostPosted: Mon Aug 28, 2017 3:43 pm 
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Shoot :r:
Sorcery
Shoot deals 2 damage to target creature.
//
Kill :1::b:
Instant
Aftermath
Destroy target creature that was dealt damage this turn.


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