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PostPosted: Thu Jan 26, 2017 9:23 am 
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Demonic Murmurings
Sorcery
Target player discards X cards. For each card discarded this way, search your library for a card and put it into your hand. Then shuffle your library.

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PostPosted: Thu Jan 26, 2017 12:17 pm 
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Demonic Possession
Tribal Enchantment — Demon Aura
Enchant creature
When Demonic Possession enters the battlefield and at the beginning of your upkeep, choose one at random:
  • Enchanted creature gets +2/-2 and gains indestructible until the beginning of your next turn.
  • Enchanted creature gains lifelink, flying, and haste until the beginning of your next turn.
  • Enchanted creature becomes a copy of a random creature card in its controller's graveyard until the beginning of your next turn.
  • Destroy enchanted creature. If it dies this turn, create a 5/5 black Demon creature token.


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PostPosted: Fri Jan 27, 2017 2:08 pm 
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Demonic Etchings
Enchantment ─ Aura (R)
Enchant creature
When enchanted creature dies, search your library for a card and put it into your hand. Then shuffle your library.
The pain of the demons claw never fades.

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PostPosted: Fri Jan 27, 2017 5:12 pm 
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Chemical Etching
Sorcery
Remove all Equipment from creatures you control.
Equipment you control get "Equipped creature gets +1/+1" until end of turn.
Dismay quickly turned to delight as the regiment finally received the "better equipment" that they had been asking for for months.


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PostPosted: Sat Jan 28, 2017 8:58 am 
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Stoneforge Etchings |
Enchantment - Aura (R)
Enchant Equipment
Indestructible
Enchanted Equipment has indestructible, "Equipped creature gets +2/+2 and has first strike" and equip .


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PostPosted: Sat Jan 28, 2017 10:36 am 
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Forge Collective
Creature - Elemental
Forge Collective’s power and toughness are each equal to the number of Elementals you control plus the number of artifacts you control.
At the beginning of each main phase, if Forge Collective attacked this turn, add an amount of C to your mana pool equal to Forge Collective’s power. Spend this mana only to cast Elemental or artifact spells or to activate abilities of Elemental or artifact sources.
*/*

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Sat Jan 28, 2017 7:22 pm 
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Collective Fortitude
Sorcery
Until end of turn, creatures you control get +X/+X and gain indestructible, where X is the highest toughness among creatures you control.

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PostPosted: Sun Jan 29, 2017 12:32 pm 
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Collector's Bargain |
Sorcery (R)
Search target opponent's library for a card and exile it, then that player shuffles his or her library. That play may put that card into his or her hand. If he or she does, draw two cards.


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PostPosted: Sun Jan 29, 2017 7:26 pm 
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Crystalform Collector Gatewalker
Artifact Creature - Construct
At the beginning of your upkeep, if the total converted mana cost of permanents you control is 30 or greater, win the game.
When Crystalform Collector Gatewalker dies, create 7 0/1 prism artifact creature tokens with "sacrifice this: Add one mana of any color to your mana pool.
7/7


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PostPosted: Sun Jan 29, 2017 8:48 pm 
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Crystal Keepsake
Artifact
: Add one mana of any color to your mana pool.
, Sacrifice Crystal Keepsake: Scry 3.

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PostPosted: Mon Jan 30, 2017 2:15 pm 
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Crystal Sword :4:
Artifact - Equipment
Equipped creature gets +2/0 and Wither (This creature deals damage to creatures in the form of -1/-1 counters.)
If equipped creature blocks or is blocked during combat sacrifice Crystal Sword at end of the combat phase.
Equip :2:


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PostPosted: Mon Jan 30, 2017 4:42 pm 
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Crystar, Prince of Crystalium
Legendary Creature ─ Human Warrior (M)
Hexproof
Reflection (At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a token copy of this creature except it's a Reflection.)
5/5

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PostPosted: Mon Jan 30, 2017 5:57 pm 
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Prince of Darkness
Creature-Demon
Flying, trample
Other creatures have hexproof.
At the beginning of your upkeep, sacrifice a creature with hexproof. If you do, put a +1/+1 counter on Prince of Darkness. If you can't, tap Prince of Darkness and you lose life equal to its power.
He brings with him the hungering dark.
5/5

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PostPosted: Tue Jan 31, 2017 9:38 am 
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Darkened Alley
Land (R)
Creatures with base power and toughness 1/1 have skulk.
: Add to your mana pool.

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Sithas:Rising Storms
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PostPosted: Tue Jan 31, 2017 11:34 am 
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Alleyway Skanker -
Creature - Human Rogue
Flash, Skulk
When ~ enters the battlefield, destroy target attacking creature that can't be blocked by other creatures you control.
1/1


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PostPosted: Tue Jan 31, 2017 2:06 pm 
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Crystalway Bridge
Land (U)
: Add to your mana pool.
Reflection (At the beginning of your upkeep, if you control no Reflections, create a token copy of this permanent except it's a Reflection.)

Is that enough Reflection stuff yet? TOO BAD!

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PostPosted: Tue Jan 31, 2017 2:19 pm 
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Crystal Healing
Sorcery
Until end of turn, lands you control have ":t:: You gain 1 life."


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PostPosted: Tue Jan 31, 2017 3:24 pm 
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Sexual Healing
Sorcery (R)
Put a token copy of target creature onto the battlefield under your control. You gain life equal to that creatures power.

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PostPosted: Tue Jan 31, 2017 3:35 pm 
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Healing Vision
Instant
Return to your hand target card in your graveyard that was put there from anywhere this turn.

I wanted to make this work with only discarded cards (the intended flavor being reclaiming sanity from a meditative vision, where a discard spell is interpretted as causing one to lose sanity), but the wording looked really ugly. So I went with this instead.

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PostPosted: Tue Jan 31, 2017 10:59 pm 
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Double Vision
Sorcery
Scry 1, then draw a card.
Rebound
When it gets through to me, it's always new to me.

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Dies to Removal | Karados


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