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PostPosted: Fri Apr 22, 2016 3:27 pm 
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Death of a Legend
Sorcery (U)
Destroy target creature. At the beginning of the end step, if that creature is still on the battlefield, return Death of a Legend from your graveyard to the battlefield attached to that creature transformed.
The hero met his nemesis on the battlefield. Swords clashing they stalked each other, one looking for the chance to win, one to rest.
\\
Fabled Folk Hero
Enchantment ─ Aura
Enchant creature
Enchanted creature gets +3/+3 and has indestructible.
We all watched his nemesis's blade shatter against his skin and disappear in a burst of fire.

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PostPosted: Sat Apr 23, 2016 7:18 am 
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God-Favored Hero

Creature -- Human Soldier
2/2
Divine shield (This creature enters the battlefield with a shield counter on it. If it would be dealt damage while it has a shield counter, remove the counter and prevent the damage.)


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PostPosted: Sat Apr 23, 2016 10:00 am 
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For a Favor
Sorcery
Exchange control of two target permanents until end of turn. Untap those permanents.

This might be more red than blue, but eh.

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PostPosted: Sat Apr 23, 2016 10:51 am 
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Two for One
Sorcery
As an additional cost to play ~, sacrifice two creatures you control.
You may cast target creature card from your graveyard without paying its mana cost if its converted mana cost is less than the total converted mana cost of the sacrificed creatures.


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PostPosted: Sat Apr 23, 2016 1:11 pm 
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Two-Headed Hydrangea -
Creature - Plant Hydra | R
Trample
Whenever a land enters the battlefield, put a +1/+1 counter on Two-Headed Hydrangea.
1/1


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PostPosted: Sat Apr 23, 2016 2:08 pm 
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Beheading Scythe Trap
Instant - Trap
You may cast Beheading Scythe Trap from your graveyard if an opponent attacked with two or more creatures this turn.
Destroy target attacking creature.

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Sat Apr 23, 2016 7:07 pm 
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Death's Scythe
Legendary Artifact-Equipment
Equipped creature gets +4/+0 and has deathtouch, lifelink, and indestructible.
As long as equipped creature is a Skeleton or Avatar, it has hexproof.
Equip

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PostPosted: Sat Apr 23, 2016 9:44 pm 
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Word of Power: Death
Instant
As an additional cost to play ~, tap a black Wizard you control.
Destroy target creature.


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PostPosted: Sat Apr 23, 2016 10:25 pm 
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Power Lunge
Instant
Target attacking creature deals damage equal to its power to target blocking creature.

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PostPosted: Sun Apr 24, 2016 10:39 am 
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Parry // Lunge
Instant // Instant
Prevent all damage that would be dealt by target attacking or blocking creature until end of turn.
//
Target attacking or blocking creature deals damage equal to its power to each creature blocking or blocked by it.
Fuse (You may cast one or both halves of this card from your hand.)


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PostPosted: Sun Apr 24, 2016 2:03 pm 
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Goblin Plunger
Creature ─ Goblin Warrior (C)
Sacrifice Goblin Plunger: Put a Mountain card from your hand onto the battlefield tapped.
2/1

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PostPosted: Sun Apr 24, 2016 4:11 pm 
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Why is the mountain tapped? Did it shake the goblin off?

Goblin Flare Gun
Artifact-Equipment
When Goblin Flare Gun enters the battlefield, it deals 1 damage to each creature you control.
Equipped creature has protection from red and ": Goblin Flare Gun deals 1 damage to each creature, player, and planeswalker."
Equip

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PostPosted: Sun Apr 24, 2016 5:54 pm 
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Frigid Flare
Instant
Frigid Flare deals 2 damage to each creature attacking you or a planeswalker you control. Those creatures don't untap during their controller's next untap step.


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PostPosted: Sun Apr 24, 2016 7:01 pm 
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Edacade wrote:
Why is the mountain tapped? Did it shake the goblin off?


That's the goblins story. Or would be if you was, you know...alive.

Ingenious Flare
Creature ─ Elemental Wizard (U)
If you would draw a card you may add to your mana pool instead.
1/1

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PostPosted: Sun Apr 24, 2016 8:49 pm 
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Ingenious Tracking
Sorcery
Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Ferocious--If you control a creature with power 4 or more, search your library for a land card, reveal it, and put it into your hand before you shuffle.

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PostPosted: Sun Apr 24, 2016 9:01 pm 
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Rare Game Tracker
Creature ─ Human Scout (R)
The "legend rule" applies to creature types.
4/4

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PostPosted: Tue Apr 26, 2016 1:37 pm 
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Guardian of Rarities
Artifact Creature ─ Sphinx
Flying
When Guardian of Rarities dies, you may put a legendary artifact card from your hand onto the battlefield.
4/3

the riddle is the bluff

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PostPosted: Tue Apr 26, 2016 2:29 pm 
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Lore Guardian
Creature-Elemental Construct
You have no maximum hand size.
Whenever you play or discard a card, draw a card.
If you would draw a card while your library has no cards in it, instead Lore Guardian loses all abilities, you discard your hand, shuffle your graveyard into your library, then draw a card for each card discarded this way.
4/4

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PostPosted: Tue Apr 26, 2016 2:32 pm 
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Lore-Breath Wisp
Creature — Spirit
As an additional cost to cast Lore-Breath Wisp, exile a card from your graveyard.
If Lore-Breath Wispwould be put into a hand, graveyard, or library, exile Lore-Breath Wisp and put the exiled card into that zone instead. (For example, if you would shuffle Lore-Breath Wisp into your library, shuffle the exiled card instead.)
1/1


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PostPosted: Tue Apr 26, 2016 3:41 pm 
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Wisp-Hair Crone
Creature - Human Mystic
: Target creature gets -1/-0 until end of turn.
, :t:: Target creature gets -0/-1 until end of turn.
1/2


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