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PostPosted: Mon Jan 04, 2016 11:54 am 
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That gives me a strange idea for a cycle...

Man of Words
Creature-Human Wizard
Flash
When Man of Words enters the battlefield, draw a card then discard a card.
Whenever you discard an instant or sorcery card, if Man of Words entered the battlefield this turn, counter target noncreature spell.
2/2

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PostPosted: Mon Jan 04, 2016 1:23 pm 
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Man of Sorrows -
Creature - Human Advisor
When ~ enters the battlefield, draw a card then discard a card. Target player reveals his or her hand and discards a card that shares a card type with the discarded card.
2/2

Edit: Fine, I'll conform a little more. ;)


Last edited by Rumor on Mon Jan 04, 2016 1:52 pm, edited 2 times in total.

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PostPosted: Mon Jan 04, 2016 1:44 pm 
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Man of Nature
Creature ─ Human Druid (C)
When Man of Nature enters the battlefield, draw a card then discard a card.
If you discarded a creature or land in this way, put a +1/+1 counter on Man of Nature.
2/2

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PostPosted: Mon Jan 04, 2016 2:12 pm 
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Man of Mettle
Creature ─ Human Knight
When Man of Mettle enters the battlefield, draw a card, then discard a card. If an instant or sorcery card is discarded this way, creatures you control get +1/+1 until end of turn.
2/2

We did it


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PostPosted: Mon Jan 04, 2016 2:32 pm 
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Did we?

Man of Mystery -
Creature
When ~ enters the battlefield, draw a card then discard a card. If an instant or sorcery card is discarded in this way, return ~ to your hand.
2/2


Last edited by Rumor on Mon Jan 04, 2016 3:10 pm, edited 1 time in total.

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PostPosted: Mon Jan 04, 2016 3:09 pm 
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Maybe

Man of Steel -
Artifact Creature - Human Construct
Modular 1
When ~ enters the battlefield, draw and discard a card. If an artifact or creature card is discarded this way, put a +1/+1 counter on ~.
0/0


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PostPosted: Mon Jan 04, 2016 3:58 pm 
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We're not going to do multicolour or hybrid. Because I say so.

Surreal Steel :1::ur:
Instant
Switch the power and toughness of any number of target artifact creatures until end of turn.


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PostPosted: Mon Jan 04, 2016 4:16 pm 
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Surreal Dreams
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
At the beginning of each other player's draw step, draw a card.

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PostPosted: Tue Jan 05, 2016 3:13 am 
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Darkly Dreaming

Enchantment - Aura (U)

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player discards a card.

Only in death did she find dreamless sleep.

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
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PostPosted: Tue Jan 05, 2016 8:20 am 
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Dark wings, Dark words
Instant (U)
Morbid ─ Create a 1/1 black bird creature token with flying.
Creatures you control gain "When this creature dies, draw a card." until end of turn.

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Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


Last edited by Dudibus on Tue Jan 05, 2016 1:00 pm, edited 2 times in total.

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PostPosted: Tue Jan 05, 2016 9:03 am 
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Shouldn't the Morbid ability be first? That way if the Bird token dies you get to draw a card off of it.

Stinging Words
Sorcery
Put a 1/1 green Insect creature token with flying and deathtouch onto the battlefield. You may have that creature fight another creature.

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PostPosted: Tue Jan 05, 2016 1:01 pm 
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Edacade wrote:
Shouldn't the Morbid ability be first? That way if the Bird token dies you get to draw a card off of it.



Honestly I wasn't sure. Some of my finer rules knowledge is lacking. Edited for intention.

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PostPosted: Tue Jan 05, 2016 5:14 pm 
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Sting of Sainthood
Enchantment R
When ~ enters the battlefield, name a creature card.
Creatures with the chosen name are legendary.

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god of love. Or at least an optimistic
under-secretary.


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PostPosted: Tue Jan 05, 2016 5:38 pm 
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Devotee of Saint Brigid
Creature — Dwarf Artificer
, :t:: Add :w: to your mana pool. If this mana is spent on an Equipment spell, that Equipment gains indestructible.
"Mothers of our mother, foremothers strong, / Guide our hands in yours, / Remind us how to kindle the hearth. / To keep it bright, to preserve the flame."
2/2


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PostPosted: Tue Jan 05, 2016 7:23 pm 
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Devotee of the Iron Eye
Creature-Giant Cleric
When Devotee of the Iron Eye enters the battlefield, choose one--
  • Destroy target artifact.
  • Target artifact gains indestructible until end of turn.
3/3

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PostPosted: Tue Jan 05, 2016 7:25 pm 
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Ashaya, Eye of Zendikar

Legendary Creature -- Elemental
5/5
Trample
When Ashaya, Eye of Zendikar enters the battlefield, search your library for a Nissa card, reveal it, and put it into your hand. Then shuffle your library.


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PostPosted: Tue Jan 05, 2016 8:12 pm 
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Ironsight Eye
Artifact U
When ~ enters the battlefield, draw a card.
, Pay 1 life: Look at the top card of target opponent's library. You may put it on the bottom of his or her library.

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under-secretary.


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PostPosted: Tue Jan 05, 2016 9:49 pm 
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Eye of Eyes
Creature-Eye
Menace
Non-Eye creatures you control can't attack.
Eye of Eyes may block creatures with menace as though they didn't have menace.
"Have you ever tried to intimidate an eye?" -- Vuornoch expression meaning "That will never work."
4/4

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PostPosted: Tue Jan 05, 2016 10:51 pm 
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Eyebite
Instant
Eyebite deals 1 damage to target creature or player. You gain protection from that creature or player until end of turn.
The fae can steal their appearance right from your vision.


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PostPosted: Tue Jan 05, 2016 11:52 pm 
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Infectious Bite

Enchantment - Aura (U)

Flash
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, you put a 2/2 black Zombie creature token onto the battlefield.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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