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PostPosted: Fri Sep 25, 2015 9:24 pm 
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It think it's twin bolt for dragon fodder, FYI.


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PostPosted: Fri Sep 25, 2015 11:37 pm 
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DJ0045 wrote:
It think it's twin bolt for dragon fodder, FYI.


I agree. Fodder is only really good with Djinn on the board or as a Prowess trigger. It's not bad here.. just kinda mediocre.

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PostPosted: Fri Sep 25, 2015 11:44 pm 
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This is where bassoon says something about dad humour and Hakeem and I are momentarily reminded that we are very lucky fathers...and all is happy and well.

I would have if I didn't just make a dad joke D:

my sister was all like "Yumi, I'm hungry" and I was all like "Hello Hungry, I'm Yumi"


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PostPosted: Sat Sep 26, 2015 5:51 am 
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Never tell a hungry person that you're yummy.

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PostPosted: Sat Sep 26, 2015 5:52 am 
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DJ0045 wrote:
It think it's twin bolt for dragon fodder, FYI.


I agree. Fodder is only really good with Djinn on the board or as a Prowess trigger. It's not bad here.. just kinda mediocre.


I'm not going to try to convince anyone that Dragon Fodder is awesome because it isn't, but I want to get on the board on T2 and if I cut the Fodders then I only have six two-drops. Plus it's a "creature" spell that triggers prowess. I kinda have to keep it.

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PostPosted: Sat Sep 26, 2015 6:15 am 
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Hakeem928 wrote:
Never tell a hungry person that you're yummy.

I didn't....

OH....

ha funny .-.

see this conversation happened in Japanese so I didn't get this at first ._.


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PostPosted: Sat Sep 26, 2015 9:11 am 
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Hakeem928 wrote:
DJ0045 wrote:
It think it's twin bolt for dragon fodder, FYI.


I agree. Fodder is only really good with Djinn on the board or as a Prowess trigger. It's not bad here.. just kinda mediocre.


I'm not going to try to convince anyone that Dragon Fodder is awesome because it isn't, but I want to get on the board on T2 and if I cut the Fodders then I only have six two-drops. Plus it's a "creature" spell that triggers prowess. I kinda have to keep it.


Hmmm, would you accept a hand with dragon fodder as your only 2 drop?


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PostPosted: Sat Sep 26, 2015 9:17 am 
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Here it comes....

IT DEPENDS

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PostPosted: Sat Sep 26, 2015 9:19 am 
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as long as you can cast dragon fodder it's a fine 2 drop


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PostPosted: Sat Sep 26, 2015 10:22 am 
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DJ0045 wrote:
Hakeem928 wrote:

I agree. Fodder is only really good with Djinn on the board or as a Prowess trigger. It's not bad here.. just kinda mediocre.


I'm not going to try to convince anyone that Dragon Fodder is awesome because it isn't, but I want to get on the board on T2 and if I cut the Fodders then I only have six two-drops. Plus it's a "creature" spell that triggers prowess. I kinda have to keep it.


Hmmm, would you accept a hand with dragon fodder as your only 2 drop?


If I have a Jhessian Thief or a Thopter Engineer to follow up on T3, then absolutely. I would also keep it if I had four land and a playable four-drop. It's a fine card, it trades one-for-one with Perilous Myr.

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PostPosted: Sat Sep 26, 2015 10:46 am 
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Hakeem928 wrote:
DJ0045 wrote:
Hakeem928 wrote:

I'm not going to try to convince anyone that Dragon Fodder is awesome because it isn't, but I want to get on the board on T2 and if I cut the Fodders then I only have six two-drops. Plus it's a "creature" spell that triggers prowess. I kinda have to keep it.


Hmmm, would you accept a hand with dragon fodder as your only 2 drop?


If I have a Jhessian Thief or a Thopter Engineer to follow up on T3, then absolutely. I would also keep it if I had four land and a playable four-drop. It's a fine card, it trades one-for-one with Perilous Myr.


Then you're probably right to keep it. I keep forgetting that other than that you only have 6 two drops. This deck could use another 2 drop instead (possibly), but I take back what I said, and I'm on board. Sorry bout that.


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PostPosted: Sat Sep 26, 2015 2:39 pm 
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PostPosted: Sat Sep 26, 2015 2:54 pm 
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What does everybody think about Anchor to the Æther in prowess decks?
Personally I run them over the Disperse's, you're generally going to be casting your stuff on your turn anyway to get the buff, and denying a draw step is great because you usually get pretty far ahead on board, leaving them looking for answers.

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PostPosted: Sat Sep 26, 2015 3:21 pm 
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What does everybody think about Anchor to the Æther in prowess decks?
Personally I run them over the Disperse's, you're generally going to be casting your stuff on your turn anyway to get the buff, and denying a draw step is great because you usually get pretty far ahead on board, leaving them looking for answers.


I like both. For me, one versus the other depends on a few things. 1) how each card slots into the mana curve. 2) do I have another means to deal with non-creature permanents? 3) is the deck light on card advantage cards? 4) what other effects are currently in the deck? 5) would I ever want to protect my own creatures or bounce them?

Usually this will give the edge to disperse. IMO.


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PostPosted: Sat Sep 26, 2015 3:28 pm 
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I've bounced Rogues and Pia/Kiran in response to Languish to rebuild. Instant-speed is great. Hitting non-creature permanents is huge upside. I'm not saying Anchor doesn't have a spot but I think you only consider it after all four Disperse are in.

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PostPosted: Sat Sep 26, 2015 3:33 pm 
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Hakeem928 wrote:
I've bounced Rogues and Pia/Kiran in response to Languish to rebuild. Instant-speed is great. Hitting non-creature permanents is huge upside. I'm not saying Anchor doesn't have a spot but I think you only consider it after all four Disperse are in.


The other thing, IMO, is the deck already contains a sorcery speed card advantage card - Jhessian Thief - it probably can't handle another. I could image a non-prowess build, emerging eventually, that runs Anchor, because most of its threats are 2 CMC, but even then it's a bit of a stretch to me.


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PostPosted: Sat Sep 26, 2015 3:50 pm 
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Damn disperse and it's flexibility...
Too many decent prowess effects is a nice problem to have in this deck though, Titan Strength, Twin bolt and the Anchor are all cards competing for spots, that's not even including less solid ones like Claustrophobia.

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PostPosted: Sun Sep 27, 2015 11:29 am 
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Last edited by DaRkStAr on Mon Dec 14, 2015 9:18 pm, edited 2 times in total.

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PostPosted: Tue Oct 06, 2015 12:08 pm 
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Here is the deck I started using last night w/ good success so far. I went from Rank 23-32 on a 15-3 record vs a variety of decks and ranks. Most kills were turn 5-6 with a few 4's and a few beyond turn 6. My three losses were; I had to leave mid game for RL reasons, I was stalled, and not sure I could recover, I forget what it was against. I lost vs a Languish I over extended against. I also lost vs the Turbo Fog mill deck. I was able to get to 2 life before they gained control. Next game was a rematch I won w/ 20ish cards left. I was impressed w/ that deck and the player.

It is hyper aggressive, very contrary to my normal control playstyle. My only concession to possible late game is Chandra, which I only played once, when I over extended. I even took out the Rogues passage as the mana is very tight. So far, there has not been a game where Rogues Passage would have made a difference. I am sure there will be times I wish I had it, but at this point, I do not think it is worth messing up early mana flow.

3 x Goblin Glory Chaser
3 x Titan's Strength

4x Welkin Tern
2 x abbot of keral keep
4 x mage-ring bully
4 x Infectious Bloodlust
3 x Call of the Full Moon
3 x telling time
4 x disperse
4 x twin bolt

3 x jhessian thief
2 x exquisite firecraft
1 x Chandra, Fire of Kaladesh

8 x island
10 x mountain
2 x Izzet Guildgate

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PostPosted: Tue Oct 06, 2015 12:45 pm 
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i personally miss Infectious Bloodlust in darkstars deck... its superaggro and its more than 1 spell, as the unit dies, because you get another. and mage-ring-bully has no downside to it. haste is also useful


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