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PostPosted: Wed Aug 19, 2015 10:06 pm 
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Sphinx of Scriptures
Creature - Sphinx Wizard (Rare)
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Gifted (As long as this creature isn’t enchanted you may cast an Aura card from your graveyard targeting it.)
Noncreature cards in your hand have cycling . (, Discard that card: Draw a card.)
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PostPosted: Wed Aug 19, 2015 11:35 pm 
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I like this interaction, but gifted seems wierd as a keyword. Not that it seems wiered as a keyword, but that there appears to be a flavor disconnect-ish. What about excavate?

Plus Gifted seems WAY good. I feel the aura shoud be exiled instead of going to the graveyard, or you should only be able to trigger gifted once. Just something to think about developmentally.

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PostPosted: Wed Aug 19, 2015 11:42 pm 
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I think gifted is a phenomenal mechanic. The "as long as it isn't enchanted" but fixes the only-once issue you brought up, and the exile thing would total ruin the elegance. Anyway, I think Auras need all the help they can get.

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PostPosted: Wed Aug 19, 2015 11:51 pm 
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I think gifted is a phenomenal mechanic. The "as long as it isn't enchanted" but fixes the only-once issue you brought up, and the exile thing would total ruin the elegance. Anyway, I think Auras need all the help they can get.

I too think it's a good mechanic, but no it doesn't get fixed by the as long as it isn't enchanted. Once the enchantment is destroyed, it can be recast from the graveyard. It's not only card advantage, but it negates a ton of enchantment removal.

It turns every enchantment into a slightly worse Rancor which is not something that should be kat common, or, in that case keyworded. If you want to make more common appropriate (keywordable) it needs some tweaks

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PostPosted: Thu Aug 20, 2015 6:16 am 
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Actually, altimis has a point. Maybe gifted should exile the Aura afterwards.

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PostPosted: Thu Aug 20, 2015 6:32 am 
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Gifted (As long as this creature isn’t enchanted you may cast an Aura card from your graveyard targeting it. Then exile it.)

Balanced


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PostPosted: Thu Aug 20, 2015 6:54 am 
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I was thinking more along the lines of "Exile that Aura if it would leave the battlefield."

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PostPosted: Thu Aug 20, 2015 7:21 am 
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I played some of the other set with gifted in a sealed tournament thingy and gifted wasn't really broken. Maybe it is in constructed but designing for that is silly.

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PostPosted: Thu Aug 20, 2015 7:50 am 
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auras inherently suck and being able to recast them is a balancing mechanism assuming the auras you are recasting don't already have card advantage built in

edit: you could think of it as turning your auras into equipments


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PostPosted: Thu Aug 20, 2015 7:59 am 
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Emelita wrote:
auras inherently suck and being able to recast them is a balancing mechanism assuming the auras you are recasting don't already have card advantage built in

edit: you could think of it as turning your auras into equipments

Except auras are balanced around not being easily repeatable.

Also this is a really minor interaction but the way Gifted is worded if you have auras with flash you could cast a bunch of them from your graveyard in response to each other.

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PostPosted: Thu Aug 20, 2015 8:04 am 
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What Silly brought up is a big point as well. I'm in agreement with CKY here, though another possibility would be an additional cost in some way, like exiling another enchantment(s) from your graveyard so you can't get into an infinite loop. It needs something so that each enchantmen doesn't become semi-Rancor or Angelic Destiny.
This is also why there isn't things like "Spells have Overloard X..."; besides the rules headaches, spells are balanced to do what they do, and not more than that. Look at cards like Yawgmoth's Will and Past in Flames. Those cards only lasted one turn.

What if Gifted were an ability word Gifted - Ad long as this isn't encanted, ... and then realted to enchantments slightly differently depending on rarity?

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PostPosted: Thu Aug 20, 2015 8:26 am 
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Silly wrote:
Emelita wrote:
auras inherently suck and being able to recast them is a balancing mechanism assuming the auras you are recasting don't already have card advantage built in

edit: you could think of it as turning your auras into equipments

Except auras are balanced around not being easily repeatable.

Also this is a really minor interaction but the way Gifted is worded if you have auras with flash you could cast a bunch of them from your graveyard in response to each other.


some of them are but most of them just suck


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PostPosted: Thu Aug 20, 2015 10:40 am 
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altimis wrote:
It needs something so that each enchantment doesn't become semi-Rancor or Angelic Destiny.


That's exactly what the mechanic is designed to do though. There's no secondary purpose to it, that's just what it is. It already has the limitation of one per creature, barring Flash exploits (which are too much of a corner case to bother closing the loophole) If development can't fix it, I don't think design can fix it either.

Nobody's really tried to break it in playtesting yet, so maybe that's the challenge I need to set. If there are any Auras out there that let you ramp your mana or untap lands, I suppose a combo deck would be possible...


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PostPosted: Thu Aug 20, 2015 10:42 am 
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Silly wrote:
Emelita wrote:
auras inherently suck and being able to recast them is a balancing mechanism assuming the auras you are recasting don't already have card advantage built in

edit: you could think of it as turning your auras into equipments

Except auras are balanced around not being easily repeatable.

and Gifted cards can be balanced around auras being balanced around not being easily repeatable.

:duel:

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PostPosted: Thu Aug 20, 2015 10:52 am 
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its better that they aren't though. it makes more sense to balance gifted cards around things like unholy strength and just not print cards like boar umbra in the same environemnt

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PostPosted: Thu Aug 20, 2015 10:56 am 
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Gifted is great the way it is. It makes me want to play the set. I love auras though.

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PostPosted: Thu Aug 20, 2015 10:57 am 
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I'm surprised it's not the Cycling part of the card that sparked a power-level debate....


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PostPosted: Thu Aug 20, 2015 11:14 am 
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It might as well be ":3:, Discard a noncreature card: Draw a card." Which definitely isn't OP on a CMC 7 creature. But I did misread it as 'nonland card'. Why is it noncreatures?

I don't have a problem with gifted either. Auras really do suck without hexproof.


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PostPosted: Thu Aug 20, 2015 11:37 am 
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I'm not talking about the individual card, this card is great, but how can Gifted expect to go on a common card?

I get this is in limited in your set and all, but I'm speaking in a more general sense. The way it is, gifted shouldn't be at common, and I'd argue against uncommon too. I can understand it might be fine in limited, but I bet Necropotence and Yawgmoth's Will were fine in limited too. It's not limited that's the problem in this case.

Barring that, I do understand this is theoretical. But just imagine anygifted card, and any ordeal. That's bonkers! That's +2/+2 and bonus for two mana every combat.

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PostPosted: Thu Aug 20, 2015 12:18 pm 
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Ordeals take turns to activate though right?

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