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PostPosted: Sun May 24, 2015 4:40 am 
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Bloodscrap Ritual
Sorcery (M)
You and target opponent play a subgame using your libraries as decks. Double all damage that would be dealt in the subgame. The winner of the subgame gets an emblem with "Double all damage sources you control would deal."
No Gruul ever ascended to warlord unscarred.


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PostPosted: Sun May 24, 2015 6:30 am 
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Triumphant Return
Instant (U)
Return target creature card from your graveyard to the battlefield with a converted mana cost of X. Prevent the next X damage that would be dealt to that creature until end of turn.

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PostPosted: Sun May 24, 2015 11:20 am 
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Reoccurring Vampirism | :1::wb::wb:
Instant

Rebound
Whenever target creature deals damage this turn, you gain that much life.

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PostPosted: Sun May 24, 2015 11:54 am 
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Muplixenibrication
Sorcery
Put two 1/1 blue and red Weird creature tokens with flying and haste onto the battlefield.
Supercharge - Until end of turn, whenever you cast a noncreature spell, put a 1/1 blue and red Weird creature token with flying and haste onto the battlefield.

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The Five Worlds block - [5WD] Set archive | [MST] Partial Set archive
Planeswalker Sharing Compendium entry - note to self: improve it.


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PostPosted: Sun May 24, 2015 8:58 pm 
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Supercharge is fun. A crapload of design space there I think.

Soulroot Hatchling
Creature ─ Elemental Shapeshifter (R)
When Soulroot Hatchling enters the battlefield, destroy target creature. It can't be regenerated. If you do, put X +1/+1 counters on Soulroot Hatchling where X is that creatures power.
1/1

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PostPosted: Tue May 26, 2015 2:35 am 
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Emergency Deployment
Instant (R)
Play Emergency Deployment only during a declare attackers or declare blockers step.
Put a creature card from your hand onto the battlefield attacking defending player or blocking a creature attacking player controls. Return it to your hand at end of combat. (Return it only if it's in play.)


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PostPosted: Tue May 26, 2015 3:01 am 
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Sudden Mutation --
Instant
Exile target creature and reveal the top 7 cards of its owner's library. Choose a creature card revealed this way and put it onto the battlefield tapped under that player's control. Then that player shuffles his or her library.


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PostPosted: Tue May 26, 2015 3:06 am 
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Aegis of Shifting Winds
Enchantment (R)
Play with the top card of your library revealed.
As long as the top card of your library is a land card, whenever land you control is tapped for mana, add another mana of that colour to your mana pool.
As long as the top card of your library is an enchantment card, prevent all damage that would be dealt to creatures you control.
As long as the top card of your library is an instant or sorcery card, you and creatures you control have hexproof.


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PostPosted: Tue May 26, 2015 10:30 am 
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Existential Singularity
Enchantment
Permanents and spells can't be copied.

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PostPosted: Tue May 26, 2015 1:01 pm 
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Pyrelight Revelation
Sorcery
Each player with less than seven cards in his or her hand draws cards equal to the difference. Then Pyrelight Revelation deals damage to each player equal to the number of cards he or she drew this way.


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PostPosted: Tue May 26, 2015 1:42 pm 
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Gorge
Sorcery (U)
Destroy target creature.
Draw a card.

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PostPosted: Tue May 26, 2015 2:08 pm 
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Preferred Pronoun Set: T3KK-TP
Sunback Goliath | :r::g::g::w:
Creature - Beast

Haste
Whenever ~ becomes tapped, you may have target creature get +1/+1 and trample until end of turn. You gain 2 life.
:t:: Add one mana of any color to your mana pool.

3/3

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PostPosted: Tue May 26, 2015 3:08 pm 
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Savage Ultimatum
Sorcery (R)
Destroy all noncreature permanents.

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PostPosted: Tue May 26, 2015 10:11 pm 
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Soulstorm of the Enlightened
Sorcery (R)
Soulstorm of the Enlightened deals X damage divided as you choose among any number of target creatures and/or players. When a creature dealt damage this way dies this turn, draw a card if was spent to cast Soulstorm of the Enlightened and create a 1/1 red and white Spirit creature token with flying and haste if was spent to cast it.


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PostPosted: Wed May 27, 2015 5:43 am 
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Invasive Species --
Creature - Elemental Mutant
Islandwalk, swampwalk
: Target creature gains islandwalk until end of turn.
: Target creature gains swampwalk until end of turn.
3/3


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PostPosted: Wed May 27, 2015 7:28 am 
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Weather the StormImageImageImage
Sorcery (R)
(Image can be paid with or one mana from a snow permanent.)
Weather the Storm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, its controller puts it on the top of his or her library instead.


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PostPosted: Wed May 27, 2015 8:48 am 
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Noble Savage
Creature - Human Warrior
: Noble Savage gets +1/+0 until end of turn.
When Noble Savage dies, put a 2/2 white Spirit Warrior creature token onto the battlefield. It has first strike, lifelink and ": This creature gets +1/+0 until end of turn."
2/2


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PostPosted: Thu May 28, 2015 3:25 pm 
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The Land that Time Forgot
Land (R)
: Add to your mana pool.
Ferocious — If you control a creature with power 4 or greater, : Add , or to your mana pool.
Formidable: The Land that Time Forgot becomes a 4/4 green, blue and red beast creature with hexproof and haste until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

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PostPosted: Thu May 28, 2015 4:46 pm 
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Vortex Crawler-
Creature-Horror
Haste
When Vortex Crawler enters the battlefield, exile all other creatures. Return them to the battlefield tapped at the beginning of the next upkeep.
To hunt.
4/4

:duel:

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Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Thu May 28, 2015 7:52 pm 
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Consume Utterly | :u::b::r::g:
Enchantment

:x:, Exile a nontoken creature you control with a converted mana cost of X: Draw X cards and gain X life.

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