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PostPosted: Sat Apr 18, 2015 5:11 am 
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Quickfinger's Ale House
Legendary Land (M)
: Add to your mana pool.
, : Target creature gets -2/+1 until end of turn.


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PostPosted: Sat Apr 18, 2015 10:36 am 
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Ruined Cathedral
Land
: Add to your mana pool.
: ~ becomes a 0/1 Spirit creature with flying and indestructible until end of turn. It's still a land.


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PostPosted: Sun Apr 19, 2015 9:46 am 
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Silumgar's Hoardroom
Legendary Land (R)
: Add or to your mana pool. Target opponent looks at the top card of your library and may put it on the bottom.
Rakshasa feed their Dragonlord lies and half-truths, hoping to keep the dragon content enough that he will look elsewhere for his supper.


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PostPosted: Sun Apr 19, 2015 12:51 pm 
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Temple of the True God
Land
: Add to your mana pool. Activate this ability only if you control three or fewer lands.


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PostPosted: Sun Apr 19, 2015 4:40 pm 
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Unbound Paradise
Legendary Land
When Unbound Paradise is put into a graveyard from the battlefield lose X life where X is the number of lands you control.
: Add one mana of any color to your mana pool.

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PostPosted: Mon Apr 20, 2015 1:24 am 
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Vraska's Lair
Land
Vraska's Lair enters the battlefield tapped unless you reveal a Vraska card as you play it or you control a Vraska planeswalker.
:t:: Add :b: or :g: to your mana pool.
:t:, Sacrifice Vraska's Lair: Exile target Vraska you control until the beginning of the next end step.


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PostPosted: Mon Apr 20, 2015 1:55 am 
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Wetland Mangroves
Land
~ enters the battlefield tapped unless you control a Swamp, an Island and a Forest
: Add , or to your mana pool

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PLAY 3CM IT'S IN MAGIC GENERAL IF YOU DON'T YOU SUCK AT LIFE


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PostPosted: Mon Apr 20, 2015 4:25 am 
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Xeric Wastes
Land (U)
You may play Xeric Wastes even if you've already played a land this turn.


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PostPosted: Mon Apr 20, 2015 8:39 am 
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Ziggurat of Hearteater
Land
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to activate abilities of lands.
The ancient stones clacked into place and the world open to him.

Crap missed Y.

Yearning Sapling
Land (R)
Yearning Sapling enters the battlefield tapped.
Domain: Add to your mana pool for each basic land type among lands you control.
Each year it strained higher, first fighting for sunlight with its brothers, finally casting shadows over the mountains.

Did I template that domain properly?

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PostPosted: Mon Apr 20, 2015 1:30 pm 
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Zur's Sanctum
Legendary Enchantment Land
: Add to your mana pool.
, : The next enchantment spell you cast this turn has affinity for enchantments. (It costs less to cast for each enchantment you control.)


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PostPosted: Mon Apr 20, 2015 2:08 pm 
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Amaranthine Monk
Creature ─ Human Monk (C)
Whenever Amaranthine Monk enters the battlefield you may sacrifice any number of creatures named Amaranthine Monk. Put a +1/+1 counter on Amaranthine Monk for each creature sacrificed in this way.
When Amaranthine Monk dies shuffle it into its owners library.
1/1
Her previous lives all spoke to her at once. The wisest would drown out the others.

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PostPosted: Tue Apr 21, 2015 1:56 am 
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Beatify the Champions
Enchantment (R)
At the beginning of combat, attacking player chooses a creature he or she controls and a player. That player chooses a creature he or she controls. Those creatures fight. If a creature a player chose this way dies this turn, the power of each creature that player controls becomes 0 until end of turn.


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PostPosted: Tue Apr 21, 2015 9:21 am 
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Convalescent Embrace
Enchantment (U)
Damage is removed from creatures you control as steps and phases end.

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PostPosted: Tue Apr 21, 2015 11:25 pm 
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Diplomacy |
Enchantment
If a source would deal damage, prevent all of that damage unless that source's controller pays .


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PostPosted: Wed Apr 22, 2015 8:36 am 
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Effervescent Muse
Creature ─ Bird Spirit (U)
Flying
Whenever an opponent draws a card you gain a life.
1/1

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PostPosted: Wed Apr 22, 2015 8:45 am 
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First Response --
Instant
Choose one:
* Prevent the next X damage that would be dealt to target creature. You gain X life.
* Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
"Sometimes you keep them alive. And sometimes, you have to bring them back. Those are your only options..." - Urahi, Samite Healer


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PostPosted: Wed Apr 22, 2015 8:52 am 
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Gentle Giant
Creature ─ Giant
Creatures have lifelink.
7/7
Kill 'em with kindness. That's what my Nona always told me.

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PostPosted: Wed Apr 22, 2015 8:57 am 
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Heir of the Fields --
Creature - Human Warrior
First strike
Humble - Whenever Heir of the Fields attacks, if you control a creature with power 1 or less, Heir of the Fields gets lifelink until end of turn.
3/1


Last edited by SilentTwin on Wed Apr 22, 2015 11:55 am, edited 1 time in total.

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PostPosted: Wed Apr 22, 2015 9:39 am 
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Internment Camp
Enchantment (R)
When Internment Camp enters the battlefield, exile all creatures.
When Internment Camp leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Has that been printed? I searched but it didn't seem like it had been printed.

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PostPosted: Wed Apr 22, 2015 12:15 pm 
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Justiciar of the Pentarch |
Creature - Human Soldier
Each player who cast an artifact spell this turn can't cast additional artifact spells. The same is true for creature, enchantment, instant, planeswalker, and sorcery spells.
2/1


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