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PostPosted: Wed Feb 25, 2015 7:20 pm 
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Concourse Prowler

Creature -- Wolf (C)
Accord — Concourse Prowler gets +1/+1 and has vigilance as long as you control three or more creatures.
After the dissolution of the Conclave, its former taskbeasts were forced to carve out a living as their wild ancestors had generations ago.
2/2

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PostPosted: Wed Feb 25, 2015 7:46 pm 
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Golf Course Prowler
Creature - Human
: Target green permanent becomes a Flagbearer and gains "While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able."
2/2


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PostPosted: Wed Feb 25, 2015 8:22 pm 
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Choral Keeper
Creature — Dryad Cleric (R)
Synchronize, synchronize (Whenever a player casts a spell that targets a single other creature, you may copy that spell targeting this creature twice. If it's a permanent spell, it creates a token.)
Though the dryads are no longer necessary to hear the voice of Mat'Selesnya, they enjoy a certain...higher degree of equality.
2/2


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PostPosted: Thu Feb 26, 2015 8:33 am 
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Erian, the Wellspring --
Planeswalker - Erian [M]
: Populate.
: Proliferate.
: Bolster X.



Fun with keyword actions!


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PostPosted: Thu Feb 26, 2015 1:52 pm 
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Ethereal Rootwalker
Creature ─ Spirit Beast (C)
Whenever Ethereal Rootwalker is the target of a spell or ability, shuffle up to four target cards from your graveyard into your library.
3/3

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Sithas:Rising Storms
Ephemeron

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PostPosted: Thu Feb 26, 2015 5:56 pm 
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Quench
Instant (U)
Counter target activated or triggered ability.
Draw a card.
The Simic considered the protective magic of the Azorius or the Selesnya to suppress experiments gone awry, but they found that a sudden drop into freezing waters usually does the trick.


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PostPosted: Fri Feb 27, 2015 7:36 am 
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Essence of Thought --
Creature - Illusion
Whenever a creature another player controls activates an activated ability, you may draw a card.
~'s power and toughness is equal to the number of cards in your hand.
*/*

Quite posssibly a cycle.


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PostPosted: Fri Feb 27, 2015 10:48 am 
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Aspect of Szadek
Legendary Creature ─ Vampire Spirit (M)
You can't play Aspect of Szadek unless you have more than seven cards in your hand.
Flying, hexproof
Spells you cast that draw cards cost less to cast for each card in your hand over seven.
3/3
Knowledge isn't power. Knowledge is powers currency.

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PostPosted: Fri Feb 27, 2015 10:00 pm 
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Mind-Piercing Golem
Artifact Creature- Construct (C)
Players play with their hands revealed
1/1

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PostPosted: Sat Feb 28, 2015 10:29 am 
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Revolutionaries' Guillotine
Artifact (U)
Tap three untapped creature tokens you control: Destroy target nontoken creature. If it was legendary, draw a card.
"For too long have the high priests and great mages and big lords taken food out of our mouths. Now we, the nameless, faceless masses will reclaim history!"
—Llirya, the Vanguard


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PostPosted: Sun Mar 01, 2015 6:20 am 
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Preferred Pronoun Set: they
Tome of Stone-
Artifact (R)
: Tome of Stone gains ": Create a 3/3 colorless Golem artifact creature token." until end of turn.
Its pages tell stories millions of years in the making.

:duel:

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Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Sun Mar 01, 2015 6:33 am 
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Library of Rovieto
Artifact — Fortification (M)
Fortified land has ": Draw a card. Activate this ability only if you have exactly seven cards in hand."
Fortify


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PostPosted: Sun Mar 01, 2015 11:18 am 
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Shifting Terrain
Land (C)
: Add a mana to your mana pool that shares a color with the last spell you cast this turn.

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Sithas:Rising Storms
Ephemeron

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PostPosted: Sun Mar 01, 2015 2:25 pm 
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Bustling Plaza
Land (U)
: Add to your mana pool.
, : Add to your mana pool for each creature you control.

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PostPosted: Sun Mar 01, 2015 8:50 pm 
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Glimmering Cave
Land (R)
When Glimmering Cave enters the battlefield, you gain 2 life.
, pay 1 life: Add or to your mana pool.
The Dathuin believe the walls shine with the souls of the dead interred there. As each funeral passes, the tomb grows brighter.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Mon Mar 02, 2015 3:52 am 
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Phyrexian Nexus
Legendary Land [M]
When ~ enters the battlefield, you may pay . If you do, put a charge counter on ~, then proliferate.
At the beginning of your first main phase, add one mana of any color to your mana pool for each charge counter on ~.


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PostPosted: Mon Mar 02, 2015 5:53 pm 
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New Convert :w:
Creature — Human Soldier (C)
Synchronize (Whenever a player casts a spell that targets a single other creature you control, you may copy that spell targeting this creature. If it's a permanent spell, it creates a token.)
1/1


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PostPosted: Mon Mar 02, 2015 8:44 pm 
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Blessed Procession

Sorcery (U)
Put three 1/1 white Cleric creature tokens with Pray onto the battlefield. (They have ": You gain 1 life. Pray only as a sorcery.")

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PostPosted: Mon Mar 02, 2015 10:24 pm 
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Anafenza the Purifier
Legendary Creature — Human Warrior (R)
If a creature card would be put into any graveyard from anywhere, exile it instead.
With a singular purpose, she works to purge the necromancy that was once her clan's crutch.
1/1


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PostPosted: Tue Mar 03, 2015 8:05 am 
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Fountain of Immortality --
Enchantment [M]
At the beginning of your upkeep, double your life total. Then, if you have 1000 life or more, you win the game.
Living forever just means dying very, very slowly.


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