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PostPosted: Thu Jan 08, 2015 12:20 am 
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welcome, one and all, to the inaugural You Make The Card Pro Tour! here we will partake in great challenges and fierce competition, with the end goal of crowning our very first Pro Tour Champion. there are seven rounds of open entry audition that anyone can participate in, judged by our highly qualified panel of You Make the Card celebrity judges, then we'll cut to a top 8 for community-voting single elimination. who will emerge victorious? who will stand last atop the mountain that is Pro Tour YMtC? only time, our judges, and the community at large will tell. let's play PT: YMTC.

Pro Tour: YMTC begins with an extended audition series. these are all open entry, and you can hop in at any time. however, your total score across rounds will be used to determine qualification so it's in your best interest to play every round. there will be 7 of these rounds. each round will be open for a week of submissions, followed by hopefully no more than a week of grading. we'll see though, these judges may be handling a very high volume of entries. grades will be done by ranking: each judge will provide me with an order list, from favorite to least favorite of all submissions. to prevent numbers from skewing in later, less populated rounds, I'm going to then convert those rankings into points. each round you can earn up to 5 points, meaning that a perfect score is 35.

after the seven entry rounds, the real fun begins. we take the top 8 entrants and jam them into a seeded single elimination bracket. instead of judges, though, these rounds will be judged entirely by the community. after a week of entries, there will be a week of community voting. this will determine who moves on to the next round, and who is left behind. the power will be in your hands. use it responsibly.

in the first round, we had 34 contestants. for the second second, that dropped to 27. but for the third that shot back up to 30. then for the fourth, back to 27. the fifth dropped down to 22. the sixth dropped to 18, while the seventh fell to 13.

but now the dust has settled. the top 8 has begun. the Quarterfinals saw the fall of some truly mighty competitors. now only two rounds stand between our remaining designers and undying YMTC glory. let's go to the bracket:

Quarters|Semis|Finals|Champion
(1) ty|||
vs.|{color=brown}Imidazoline||
(8) Imidazoline|||
|vs.|?|
(4) Dr_Demento|||
vs.|{color=brown}Dr_Demento||
(5) Libe|||
||vs.|?
(3) Echo_Robin
vs.|{color=brown}Echo_Robin||
(6) Knifethrower
|vs.|?|
(2) Glasir|||
vs.|{color=brown}Glasir||
(7) Riorvard|||


four contestants remain. the nice thing about that is that, with so few competitors, we're no longer bound to single-card criteria. so with that in mind, let's see what our remaining designers can really do.

Semifinals Criteria

one skill that doesn't get tested enough is subtlety. this round, I am going to give you a task and I want you to convince me you accomplished it by accident. make three cards from three separate blocks (real or fake) that, when put together, coincidentally form a game-winning combo. that combo can kill your opponent (task force-about face-shuko) or make it near-impossible for them to win (soul warden-leonin relic-warder-phyrexian metamorph) or just win you the game some other way. (leveler-laboratory maniac-gitaxian probe) note that these cards should look and feel unconnected, and should be balanced, interesting, and well-designed as individual cards.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Thu Jan 08, 2015 12:34 am 
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Hmmm.... Interesting.

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PostPosted: Thu Jan 08, 2015 1:42 am 
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I really want Dr. D to win this by having his opponents no-show every round.

also, round ends a week from posting, TEMJEN.

:duel:

PS: on an unrelated note, I want to announce that I'm going to start next year's PT a bit early so that it doesn't clash with the holidays this time. probably late July/early August.

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Thu Jan 08, 2015 8:46 am 
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This criteria reminds me of one of my Idol rounds. 7 or so I think.

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PostPosted: Thu Jan 08, 2015 5:31 pm 
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Hey, too bad. No Stephen Bradbury for Dr D.

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PostPosted: Thu Jan 08, 2015 5:54 pm 
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Mown wrote:
This criteria reminds me of one of my Idol rounds. 7 or so I think.

Rush mentioned it was similar to one he'd used. we actually used that experience to help make this one better. one of his major concerns was that, when he'd done it, people had focused too much on the combo and not really made particularly good stand-alone cards, so I made sure to emphasize in a couple places that your cards need to also be good, well-designed cards independent of the combo they form. we have a strong field of competitors left so hopefully they can deliver on that.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Thu Jan 08, 2015 10:08 pm 
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Hey, too bad. No Stephen Bradbury for Dr D.

You haven't posted anything yet, and the fleet of escorts I sent to your house might just make it in time.

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PostPosted: Thu Jan 08, 2015 10:54 pm 
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I'm glad the focus is on the cards, because I'm pretty sure if I was judged on the combo this would be awful.

I started thinking about graveyard things, but everything I came up with was a two card combo or just horribly broken with other things, so I started thinking about maybe lock type setup, because apparently I'm that bad as a person. Anyway.

From the Civilisation block:
In this block, magic has been outlawed in favour of controllable, available artifice. There is a red focus on instants and sorceries, and a white focus on artifacts. The other colours do appropriate things OK, jeez stop asking so many questions. Think Mirrodin, but less "oh hey we're all metal" and more "look at all the cool stuff we made". Enchantments are verboten.

Neutralisation Engine |
Artifact {R}
At the beginning of each player's upkeep, destroy each enchantment that player controls.
Magic isn't actually prevented from coalescing in the exclusion zone, but the pounding interference waves arrive so frequently that it may as well.

From the Twilight Crusade block:
In this block, enchantments are a thing. Yes enchantment creatures, but less bestow and more enchantment tokens and enchantments as illusions the like, (who remembers my Champs final submission from a couple years back with the Enchantment Planeswalkers? Like that). Are you really reading these? They're obviously only half formed to make it look like I've thought about the block right? As long as the cards are flavoured and distinct enough to be from different blocks, that's what matters right? Right? Oh but flavour is of an astronomically themed world that plays off a ever-more-distant sun and looks at brief days vs long nights and {protaganist} who is {colour aligned} looking to reverse some great enchantment performed by {other colour aligned antagonist} which is moving their world to a different location in the blind eternities. Hope everyone packed warmly, guffaw guffaw.

Starlight Weaver |
Creature - Elf Shaman {U}
:t:: Target non-enchantment permanent becomes an enchantment in addition to it's other types until end of turn.
"The night is infinite in it's depth, but cruel to strangers. Be recognised by the night."
2/2


From the Untappedy Tap Tap block:
This block, it's fair to say, is flavoured 1000% differently than the previous two. In important ways. Very very important ways. This is essentially a riff on a card I like which I remembered the other day looking at something but got the name wrong I think. This sets up the lock. It does get removed by the first combo piece, but at that point they've only got no permanents and you just nuke any new ones they play, so it seems irrelevant. It's still a soft lock because of the timing - they can still Shock away Weaver the turn after you wreck all their permanents. Block flavour I'm picturing as being similar to one of CKY's blocks, just thermonuclear magical war going on, with essentially an arms race to see who gets to end the world first. As opposed to being artificial or mystical, the flavour is focused on combative spell slinging - spellshapers return, and artifacts and enchantments that generally bring noise why am I still writing?

Strategist's Vision |
Enchantment - Aura {R}
Enchant creature
Whenever enchanted creature activates an ability with a single target, copy that ability for each other permanent or player the ability could target. Each copy targets a different one of those permanents and players.
"However skilled a duelist, they are limited to a single opponent." - Teachings of Barak Lun

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Last edited by Imidazoline on Mon Jan 12, 2015 7:40 pm, edited 2 times in total.

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PostPosted: Thu Jan 08, 2015 10:55 pm 
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Dr_Demento wrote:
Hey, too bad. No Stephen Bradbury for Dr D.

You haven't posted anything yet, and the fleet of escorts I sent to your house might just make it in time.
I look forward to my victory escorts.

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PostPosted: Fri Jan 09, 2015 1:03 am 
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@Razor: For clarity's sake I would advise you change the first few paragraphs to past tense or cut them out now that the early rounds are over. You can't really "hop in at any time" any more.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Fri Jan 09, 2015 1:22 am 
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TPmanW wrote:
@Razor: For clarity's sake I would advise you change the first few paragraphs to past tense or cut them out now that the early rounds are over. You can't really "hop in at any time" any more.

people still read those?

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Fri Jan 09, 2015 1:24 am 
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I usually just skipped it and read the current round's criteria. I read the intro this time and got confused.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Fri Jan 09, 2015 1:36 am 
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I just reread it and it makes sense grammatically. contextually it refers to the events that occur in the extended audition series. the future tense is a little weird, but as a recurring format it can be viewed as referring to the general model rather than this expression of it.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Sat Jan 10, 2015 6:08 am 
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First Card: A Core Set mythic, Wizards wanted to push big red with their new Koth Planeswalker, so they turned up their Blaze variant to 11.

Volcanic Revelation
Sorcery {M}
Volcanic Revelation deals X damage to target creature or player. Exile the top X cards of your library. Until end of turn, you may play cards exiled this way.
"Knowledge, like molten earth, must be harnessed immediately, before it has the chance to fade" - Koth

The funny thing about this card is that even though it is an X spell, it doesn't really want to be cast for much more than 4. Sure, you can just peg your opponent in the face at the end of the game, but where this card really shines is killing off something cheap and finding you a land, maybe a 2 drop or another burn spell. It really needs a dedicated ramp strategy to shine, but in Magic 2016 that is red's subtheme, in accordance with Koth's new card.

Card 2: In Theros Returned, we come back to Theros in the midst of a grizzly war between the humans and the Returned. Erebos is missing, and Phenax has seized his chance to overrun the surface world. (Theros Returned was last seen in PTQ6, where I designed the Returned mechanic). Also returning (heh) is the Heroic mechanic, which no longer focuses on +1/+1 counters to give Theros Returned its own distinct limited environment. This card is a Johnny uncommon from the set featuring that mechanic.

Bearer of the Dragon Mantle
Creature - Human Soldier {U}
:r:: Bearer of the Dragon Mantle gets +1/+0 until end of turn.
Heroic - Whenever you cast a spell that targets Bearer of the Dragon Mantle, add to your mana pool.
2/2

You can use him to dump your hand of combat tricks and enchantments on him, or you can use him more like Kiln Fiend and just get +3/+0 for each spell you cast (at him). He has a lot of flexibility in limited and constructed. Of course, if you have the next card, you can just go infinite with him...

Card 3: New Frontiers is the second set in the Navarina block. Navarina is based off of pre-colonized America (North and South, with bits of Aztec, Mayan, Inuit, Pueblo, and various tribes of the plains incorporated), and New Frontiers introduces somewhat more advanced Vedalken and Viashino explorers from a far off continent as they make first contact with the locals. Kokoatl is a minor trickster spirit who seeks to use the disturbance caused by these newcomers for his own ends, and is introduced in the second set as a possible secondary antagonist who brings about the third act.

Kokoatl, the Smiling One
Legendary Creature - Imp {R}
Flash
: Return a spell you control to its owner's hand.
: Return a permanent you control to its owner's hand.
2/2

The name is a pastiche of Kokopelli and Quetzalcoatl, the card is a pretty typical blue tricky guy. He obviously neuters your opponents counterspells and removal (compare him to Teferi, Mage of Zhalfir and Kira, Great Glass-Spinner though, and I thing the cost is fine), but he also interacts with a lot of the Blocks themes. I prime example is the Develop keyword, which puts a development counter on a permanent whenever the keyword carrier enters the battlefield, often accompanied with ability that interacts with developed permanents in some way. Obviously, bounce works well with any kind of EtB ability, but there is also a cycle of spells that put development counters on things upon casting, and then affect all developed permanents on resolution, which Kokoatl can turn into a Forecast like effect. This is all pretty much irrelevant to the contest criteria, but I'm really excited by this block idea guys, there is a lot of school stuff kicking around in my head right now.

Anyways Combo:
1. Have Bearer of the Dragon Mantle and Kokoatl, the Smiling One out
2. Target Bearer with Volcanic Revelation set a X=0
3. Add to your mana pool
4. Activate Kokoatl to return Volcanic Revelation to your hand, floating
5. Go to step 2, gaining :r: each time
6. Pump it all into Bearer, aim a massive Revelation at your opponent's face, exile your entire library and play every red card in it. You've got options here

It feels a little inelegant for Volcanic Revelation to render Bearer of the Dragon Mantle's firebreathing effect unnecessary, but it felt more fun to design a cool X spell than to make some dorky red cantrip or something. I mean, any combo that starts out with "Cast such and such with X equal to 0" has to be good right?

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PostPosted: Mon Jan 12, 2015 3:38 pm 
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bump for Echo and Glassy. two days, gentlefolks.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Tue Jan 13, 2015 11:50 pm 
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Glasir-ir-ir-ir-ir-ir!

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PostPosted: Wed Jan 14, 2015 12:15 am 
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so I checked and Echo hasn't posted since the Quarterfinals submission that they said was a placeholder and then never changed so they may be a no-show which would suck. but Glassy's around so at least I won't have to figure out how to deal with a double no-show, even though I really don't want to deal with even one. but yeah about 24 hours come on y'all.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Wed Jan 14, 2015 12:56 am 
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razorborne wrote:
so I checked and Echo hasn't posted since the Quarterfinals submission that they said was a placeholder and then never changed so they may be a no-show which would suck. but Glassy's around so at least I won't have to figure out how to deal with a double no-show, even though I really don't want to deal with even one. but yeah about 24 hours come on y'all.

:duel:

Imi and I become the defacto finals

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PostPosted: Wed Jan 14, 2015 2:12 am 
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Ugh, sorry, yeah I will definitely do this. I have apparently accidentally developed what i would tentatively call a "social life" and am still learning to deal with the ramifications thereof, like having no free time and being tired all the time. So yeah, I will do this tomorrow while pretending to work, because it's 2:15am and i just spent eight hours playing board games so brain is fried.

...

Just to make sure, what time tomorrow does this close?

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PostPosted: Wed Jan 14, 2015 2:15 am 
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Glasir wrote:
Ugh, sorry, yeah I will definitely do this. I have apparently accidentally developed what i would tentatively call a "social life" and am still learning to deal with the ramifications thereof, like having no free time and being tired all the time. So yeah, I will do this tomorrow while pretending to work, because it's 2:15am and i just spent eight hours playing board games so brain is fried.

...

Just to make sure, what time tomorrow does this close?

judging by the apparent time difference, around midnight your time. but technically it's the exact posting time of the original post. I'm not gonna be super strict about it, but I also can't wait indefinitely.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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