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 Post subject: Re: White
PostPosted: Tue Jul 08, 2014 10:32 pm 
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Mark Of Life
Enchantment - Aura
Enchant permanent
Enchanted permanent has lifelink.
Elori has anoints his champions with a special mark said to provide vitality. Few of the anointed think to ask to whom it provides vitality.

I dunno, maybe this should be a common. I just like the idea of taking a super basic design and breathing new life into by letting you attach it to whatever land/artifact/planeswalker's part of your crazy plan. Plus, it doesn't fall off of things that turn into creatures then turn back. Lifelink kind of sucks, but not all our cards can have high power levels. May as well make our jank have cool applications.

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 Post subject: Re: White
PostPosted: Wed Jul 09, 2014 10:19 am 
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Auspicious Reversal |
Instant (U)
You gain life equal to the life you lost this turn. If you gained 5 or more life this way, put a 1/1 white Soldier creature token onto the battlefield for each 1 life you gained this way.
Victory is not always a simple affair. Sometimes you have to claw your way to it.


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 Post subject: Re: White
PostPosted: Wed Jul 09, 2014 11:22 am 
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Eternal Dawn -
Instant
You gain 4 life. Then, if you have more life than your opponents, put a +1/+1 counter on each creature you control.
: Return ~ from your graveyard to the top of your library. Activate this ability only if your less life than your opponent.
The passage of day and night no longer held any meaning with the passing of Starstill.


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 Post subject: Re: White
PostPosted: Thu Jul 10, 2014 10:10 pm 
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Criteria - White uncommon lifegain, can't suck.

Fakeartist wrote:
Journey of Restoration :1::w:
Sorcery
Exile Target Creature you control, then return that creature to play under its owner's control at the beginning of their next endstep.
You gain life equal to exiled creature's converted mana cost.


Creature
Flying, lifelink
2/2

Cato wrote:
Surgeon General :2::w:
Creature - Human Artificer
Artifacts you control have ":t:: you gain 1 life".
1/4

Effigy wrote:
Insert Cardname Here :3::w:
Instant (U)
Blocking creatures you control gain Lifelink until end of turn.
What can't kill you makes you stronger.

Shazzeh wrote:
Mixed Blessing
Instant (U)
You gain 2 life for each card type among cards in all graveyards.
When progress stalled on Project Moonrise, the Academy begrudgingly started admitting scholars of the less concrete magics.

TPzombieW wrote:
Mark Of Life
Enchantment - Aura
Enchant permanent
Enchanted permanent has lifelink.
Elori has anoints his champions with a special mark said to provide vitality. Few of the anointed think to ask to whom it provides vitality.

Echo_Robin wrote:
Auspicious Reversal |
Instant (U)
You gain life equal to the life you lost this turn. If you gained 5 or more life this way, put a 1/1 white Soldier creature token onto the battlefield for each 1 life you gained this way.
Victory is not always a simple affair. Sometimes you have to claw your way to it.

Confused wrote:
Eternal Dawn -
Instant
You gain 4 life. Then, if you have more life than your opponents, put a +1/+1 counter on each creature you control.
: Return ~ from your graveyard to the top of your library. Activate this ability only if your less life than your opponent.
The passage of day and night no longer held any meaning with the passing of Starstill.

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—Tariel, Reckoner of Souls


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 Post subject: Re: White
PostPosted: Thu Jul 10, 2014 10:14 pm 
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Confused, though it could probably stand to do one fewer thing than it does.

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 Post subject: Re: White
PostPosted: Fri Jul 11, 2014 12:01 am 
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Shazzeh. Might be a tad aggressively costed, but that's an issue for development.


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 Post subject: Re: White
PostPosted: Fri Jul 11, 2014 12:15 am 
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I'm going to vote for Echo. Though the card may need to make less soldier dudes.

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 Post subject: Re: White
PostPosted: Fri Jul 11, 2014 2:55 am 
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I vote for Knifethrower.

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: White
PostPosted: Fri Jul 11, 2014 1:52 pm 
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Effigy

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, Hero's Resolve


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 Post subject: Re: White
PostPosted: Fri Jul 11, 2014 11:42 pm 
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Echo's card wins! (Silly, as the criteria-setter has super votes in case of a tie)* It hasn't been added to the set though, because I'm not sure if I should/ how I would do that bit.
In any case, choose a new criteria Echo!

Also, we might want to put the tiebreaker conditions on the first page of one of these threads so they're easier to find.

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 Post subject: Re: White
PostPosted: Sat Jul 12, 2014 1:11 am 
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Criteria: Common white instant or sorcery removal: i.e. Avenging Arrow.


Last edited by Echo_Robin on Sat Jul 12, 2014 1:00 pm, edited 1 time in total.

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 Post subject: Re: White
PostPosted: Sat Jul 12, 2014 7:19 am 
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Cloudshift

Instant (C)

Exile target creature you control, then return that card to the battlefield under your control.

"It is a sign. The sky is changing."
–Akaren, desert nomad


Clashes with Echo_Robin's Unshakable Resolve a little, but whatever.

Edit: I interpreted the criteria as "something that removes instants or sorceries." If it's "removal in the form of an instant or sorcery" then:

Banish

Instant (C)

Exile target creature.

In the boiling heat of Illpyre and the agonizing cold of Frostwynd, exile is a madman's idea of mercy.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


Last edited by chinkeeyong on Sat Jul 12, 2014 11:37 am, edited 1 time in total.

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 Post subject: Re: White
PostPosted: Sat Jul 12, 2014 10:47 am 
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Super Arrest :2::w::w:
Enchantment-aura
Enchant permanent
Activated abilities of the enchanted permanent can't be activated unless they are mana abilities.
If enchanted permanent is a creature, it can't attack or block.
"The law extends beyond mere mortals."

Edit: Shoot, it started as a sorcery, but became this...I like this a lot.

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—Gerrard of the Weatherlight
, Hero's Resolve


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 Post subject: Re: White
PostPosted: Sat Jul 12, 2014 10:51 am 
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 Post subject: Re: White
PostPosted: Sat Jul 12, 2014 12:59 pm 
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Edit: I interpreted the criteria as "something that removes instants or sorceries." If it's "removal in the form of an instant or sorcery" then:
Yeah, it's the latter, I'll fix that.


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 Post subject: Re: White
PostPosted: Sat Jul 12, 2014 5:49 pm 
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Forced Conversion
Instant
Target creature becomes an enchantment instead of any other type of permanent. Put an ascension counter on it.
In the (proper noun) [desert], it does not matter if you want Elori. It only matters if Elori wants you.


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 Post subject: Re: White
PostPosted: Sun Jul 13, 2014 10:55 am 
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 Post subject: Re: White
PostPosted: Sun Jul 13, 2014 12:10 pm 
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:2::w:
Instant
Exile target attacking or blocking creature with toughness 3 or more.


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 Post subject: Re: White
PostPosted: Sun Jul 13, 2014 7:59 pm 
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Banish the Darkness :1::w:
Sorcery
Exile target black creature.

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A Contest Like No Other, please join at any time.

The current round is: Card Creation!
2Shieldz wrote:
Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


Last edited by Fakeartist on Mon Jul 14, 2014 12:01 am, edited 1 time in total.

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 Post subject: Re: White
PostPosted: Sun Jul 13, 2014 11:33 pm 
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Sunrend
Instant (C)
Exile target creature with converted mana cost less than or equal to the number of creatures you control.
"In the end, the sun shall devour us all. But some ends come sooner than others." - Sunchaser priest

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