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 Post subject: Re: Red
PostPosted: Fri Jul 04, 2014 1:02 pm 
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Desert Bandits :2::r::r:
Creature - Human Rogue
4/3
With no fields to till or herds to hunt, it's no wonder that banditry is Illpyre's most popular profession.

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 Post subject: Re: Red
PostPosted: Fri Jul 04, 2014 11:29 pm 
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Dune Wurm :4::r::r:
Creature - Wurm
6/4

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The current round is: Card Creation!
2Shieldz wrote:
Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Red
PostPosted: Sat Jul 05, 2014 5:15 pm 
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Viashino Spearman :1::r:
Creature Viashino warrior (c)
2/1
Sandhusk Wurm
Creature- Wurm (U)
9/3
It survives the harsh desert by being three-quarters teeth.
Shazzeh wrote:
Snowblind Brute
Creature - Ogre (C)
An ogre losing its eyesight doesn't make it any less dangerous, but it does make it much angrier.
2/3
Desert Nomad

Creature - Human Nomad (C)
1/1

"The desert is more ancient than you or I. Our tents will crumble to dust and our footsteps will be covered by the wind, but the sand is forever."
TPzombieW wrote:
Glasshide Wurm
Creature - Wurm
6/4
In the deepest regions of the Scorch not even the dragon's lowlier cousins can fall to the heat. Some however, have adopted creative measures to survive.
Echo_Robin wrote:
Hidden Sandsnapper |
Creature - Turtle (U)
"Rule 12: Always give any cave your going into a few good pokes with something sharp. Expeditions tend to go badly when you set up camp in something's mouth."
-Explorer's Handbook
5/3
Silly wrote:
Frostheart
Creature - Elemental (C)
As sharp as an icicle, and as brittle as well.
3/1
Cato wrote:
Desert Bandits :2::r::r:
Creature - Human Rogue
4/3
With no fields to till or herds to hunt, it's no wonder that banditry is Illpyre's most popular profession.
Fakeartist wrote:
Dune Wurm :4::r::r:
Creature - Wurm
6/4

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 Post subject: Re: Red
PostPosted: Sat Jul 05, 2014 9:28 pm 
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Silly's means we have to change my two-drop but I like it anyway.

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 Post subject: Re: Red
PostPosted: Sat Jul 05, 2014 9:45 pm 
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Shazzeh wrote:
Silly's means we have to change my two-drop but I like it anyway.

Is this the two drop you're talking about? Because interestingly enough, it's very very similar to a particular M15 red common.

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 Post subject: Re: Red
PostPosted: Sat Jul 05, 2014 9:52 pm 
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Cool, so I guess we're maybe changing it anyway.

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 Post subject: Re: Red
PostPosted: Sat Jul 05, 2014 10:20 pm 
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TPzombieW.


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 Post subject: Re: Red
PostPosted: Sat Jul 05, 2014 10:20 pm 
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Cato

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 Post subject: Re: Red
PostPosted: Sun Jul 06, 2014 2:23 am 
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This pick is really about which size creature red needs in common. I don't think common is the place to be cute with vanilla stats, so half the entries are out. Looking at our existing creatures we have two 2-drops, a 3-drop, a 4-drop and a 5-drop – I guess I'm voting for Shazzeh.

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 Post subject: Re: Red
PostPosted: Sun Jul 06, 2014 10:48 am 
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Um... yikes. Looks like my card is a copy of TP's.

You can remove it from the round.

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A Contest Like No Other, please join at any time.

The current round is: Card Creation!
2Shieldz wrote:
Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Red
PostPosted: Sun Jul 06, 2014 11:05 am 
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Yours has better precedent for mana cost though.

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Red
PostPosted: Sun Jul 06, 2014 2:04 pm 
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Sandhusk Wurm
Creature- Wurm (U)
9/3
It survives the harsh desert by being three-quarters teeth.

Unreasonable size for manacost.I'm not clear on how the flavor text would work.
Shazzeh wrote:
Snowblind Brute
Creature - Ogre (C)
An ogre losing its eyesight doesn't make it any less dangerous, but it does make it much angrier.
2/3

I like it, but is it too defensive for red?
Desert Nomad

Creature - Human Nomad (C)
1/1

"The desert is more ancient than you or I. Our tents will crumble to dust and our footsteps will be covered by the wind, but the sand is forever."

meh. Also the name is too close to Desert Nomads
TPzombieW wrote:
Glasshide Wurm
Creature - Wurm
6/4
In the deepest regions of the Scorch not even the dragon's lowlier cousins can fall to the heat. Some however, have adopted creative measures to survive.

OK
Echo_Robin wrote:
Hidden Sandsnapper |
Creature - Turtle (U)
"Rule 12: Always give any cave your going into a few good pokes with something sharp. Expeditions tend to go badly when you set up camp in something's mouth."
-Explorer's Handbook
5/3

I don't understand what the target role for this card is.
Silly wrote:
Frostheart
Creature - Elemental (C)
As sharp as an icicle, and as brittle as well.
3/1

ok
Cato wrote:
Desert Bandits :2::r::r:
Creature - Human Rogue
4/3
With no fields to till or herds to hunt, it's no wonder that banditry is Illpyre's most popular profession.

Solid
Fakeartist wrote:
Dune Wurm :4::r::r:
Creature - Wurm
6/4

That's a little too on the point.

Cato

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 Post subject: Re: Red
PostPosted: Sun Jul 06, 2014 2:11 pm 
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I still like to see a fire elemental reprint in a set where half the world is burning.

I vote Shazzeh though.


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 Post subject: Re: Red
PostPosted: Sun Jul 06, 2014 3:20 pm 
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@Ace: Riot Devils and Pensive Minotaur (AKA "WHY IS LEG") were both cards.

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 Post subject: Re: Red
PostPosted: Mon Jul 07, 2014 12:29 am 
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Fakeartist's Dune Wurm, but with Knifethrower's Sandhusk Wurm's flavor text.


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 Post subject: Re: Red
PostPosted: Mon Jul 07, 2014 1:01 am 
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Silly: 1
TP: 1
Cato: 2
Shazzeh: 2
Fakeartist: 1

Cato and I are even, so we break out the sacred book of tiebreakers:
1) Steinhauser didn't vote, so no help here.
2) Cato didn't vote, but I did, so we skip 3 and 4 and Snowblind Brute takes it.

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 Post subject: Re: Red
PostPosted: Mon Jul 07, 2014 1:22 am 
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So, uh, criteria.

Make a red common that gives you an incentive to run Viashino Sandscout and stuff. Don't make an actual viashino tribal card, that's just ignoring the set theme for no reason.

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 Post subject: Re: Red
PostPosted: Mon Jul 07, 2014 1:49 am 
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For the previous criteria


Dammit Shazzeh.

Hellish Snowstorm

Instant (C)

Hellish Snowstorm deals 2 damage to each creature and each player.

"There is nothing for us aboveground. If the wind does not tear us flesh from bone, the wendigoes will."
–Niala, Chasmhall crone

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Red
PostPosted: Mon Jul 07, 2014 2:10 am 
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Sorry about changing the criteria, I'll probably use the other one if I win red again but right now red has a bunch of creatures and nothing that actually cares. Seemed like a bigger hole.

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 Post subject: Re: Red
PostPosted: Mon Jul 07, 2014 2:20 am 
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Desert Shimmer
Enchantment (C)
Whenever a creature enters the battlefield under your control, target creature an opponent controls can't block this turn.
Too often, young recruits find themselves hopelessly lost in the desert, chasing nothing but hot air.

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