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 Post subject: Re: White
PostPosted: Fri Jun 27, 2014 1:40 pm 
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Preferred Pronoun Set: he/him/my/mine/himself
Secluding Missionary
Creature - Human Cleric
When ~ enters the battlefield, creatures you control gain protection from target creature until end of turn.
2/2

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 Post subject: Re: White
PostPosted: Sun Jun 29, 2014 5:21 pm 
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Revered Tortoise
Creature—Turtle (C)
Sacrifice ~: Prevent the next 4 damage that would be dealt to you this turn.
Desert tortherds raise them for their meat, and are never caught without shelter in a sandstorm.
1/4

EDIT: cato is correct


Last edited by Steinhauser on Sun Jun 29, 2014 8:35 pm, edited 1 time in total.

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 Post subject: Re: White
PostPosted: Sun Jun 29, 2014 6:04 pm 
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Steinhauser, you should probably put a "this turn" clause at the end of your rules text, or there will be some terrible memory issues.

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 Post subject: Re: White
PostPosted: Mon Jun 30, 2014 12:49 pm 
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Identity: Female
Unshakable Resolve |
Instant (C)
Target creature gains protection from the card type of your choice until end of turn.
"I may not know where I'm bound for, but I know nothing will keep me from getting there."
Volget, the Wanderer


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 Post subject: Re: White
PostPosted: Mon Jun 30, 2014 11:17 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Make a white common that provides protection of some sort.

Let's start the voting!

Sun Pilgrim

Creature – Human Cleric (C)
1/1

, Sacrifice Sun Pilgrim: Target creature you control gains protection from the color of your choice until end of turn.

"Behold the deadly radiance of Elori, the unconquerable sun!"

altimis wrote:
Unending Heat --
Enchantment Creature - Wall (C)

Defender
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

0 / 5

Hope
Enchantment Creature – Incarnation (C)
"You know how they say you see a white light right before you die? Well, I've seen it. And I'm not dead."
—Karathin, desert nomad

0/4

Shazzeh wrote:
Veteran Armorer
Creature - Human Soldier (C)
Other creatures you control get +0/+1.
"Warriors from all over the world used to come to my grandfather for protection in battle. These days, it's the world itself people are scared of. But business is business."
2/2

Sunplace? Missionary
Creature-Human Cleric
When Sunplace missionary enters the battlefield, choose a color.
: Target creature gains protection from the chosen color until end of turn.
2/2

Fakeartist wrote:
Light Invoker :2::w::w:
Creature - Angel
Flying
When ~ comes into play, target creature you control gets protection from noncreature spell cards until the end of turn.
3/3

Mown wrote:
Secluding Missionary
Creature - Human Cleric
When ~ enters the battlefield, creatures you control gain protection from target creature until end of turn.
2/2

Revered Tortoise
Creature—Turtle (C)
Sacrifice ~: Prevent the next 4 damage that would be dealt to you this turn.
Desert tortherds raise them for their meat, and are never caught without shelter in a sandstorm.
1/4

Echo_Robin wrote:
Unshakable Resolve |
Instant (C)
Target creature gains protection from the card type of your choice until end of turn.
"I may not know where I'm bound for, but I know nothing will keep me from getting there."
Volget, the Wanderer

I vote for Echo_Robin.

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 Post subject: Re: White
PostPosted: Mon Jun 30, 2014 11:19 pm 
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I suggests Knifethrower and Echo_Robin combine their effects :V

I vote echo_robin.

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 Post subject: Re: White
PostPosted: Mon Jun 30, 2014 11:46 pm 
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Identity: Female
Mown.


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 Post subject: Re: White
PostPosted: Tue Jul 01, 2014 12:33 am 
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Echo_Robin

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 Post subject: Re: White
PostPosted: Tue Jul 01, 2014 1:17 am 
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I vote for Mown's Secluding Missionary. A good aggressive option for white where the rest of the white commons are stall-focused.

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 Post subject: Re: White
PostPosted: Tue Jul 01, 2014 2:08 am 
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Mown, Echo, and Steinhauser's submissions are all fantastic. Echo_Robin, though, I guess.

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 Post subject: Re: White
PostPosted: Tue Jul 01, 2014 10:07 am 
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Mown


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 Post subject: Re: White
PostPosted: Tue Jul 01, 2014 3:14 pm 
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Mown's is great, but echo's conveys the set theme really nicely at common (you can include the list of card types for reference) while still being very simple and useable.

So, echo robin.


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 Post subject: Re: White
PostPosted: Wed Jul 02, 2014 8:26 am 
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chinkeeyong

echo Robin's card is blue.

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 Post subject: Re: White
PostPosted: Wed Jul 02, 2014 10:54 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Final Tally:

Echo_Robin: 5.5
Mown: 3
CKY: 1

And Echo_Robin takes it! Unshakable Resolve shall be added to the spoiler!

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: White
PostPosted: Wed Jul 02, 2014 11:29 am 
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Noncreature rare that interacts with at least one card type other than enchantments and creatures.


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 Post subject: Re: White
PostPosted: Wed Jul 02, 2014 2:56 pm 
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Hm, that would leave either artifacts, or instant/sorceries (probably through an indirect means, like "whenever an ins/sorc causes you to gain life/ make a token). I know, reprint Tempered Steel! [Gets beaten off by angry mob].
This will require some thought.

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 Post subject: Re: White
PostPosted: Wed Jul 02, 2014 3:32 pm 
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Glacial Prison
Enchantment (R)
When ~ enters the battlefield, exile target nonland permanent until ~ leaves the battlefield.
At the beginning of your upkeep, if a player has no cards in hand, sacrifice ~.
Here I lay, frozen in time
Until the mountain sheds its rime.
--Glacial inscription, origins unknown


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 Post subject: Re: White
PostPosted: Fri Jul 04, 2014 1:39 am 
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Solar Flare
Instant (R)
Exile target nonland permanent with converted mana cost X. You gain X life.
Two clerics left the compound, questioning Elori's existence. A brilliant flash of light later, one cleric returned, his faith renewed.

I can brutally murder people in flavor texts, right?

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 Post subject: Re: White
PostPosted: Fri Jul 04, 2014 4:51 am 
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Written into History -
Enchantment
Whenever a legendary permanent or planeswalker leaves the battlefield, you may exile ~ and return it to the battlefield as a copy of that legendary permanent or planeswalker except it is an enchantment in addition to its other card types.
Only the heroes and villains of war leave their footprint in history.

Hmm, come to think of it, don't think we even have enough legendaries and planeswalker to make this card work.


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 Post subject: Re: White
PostPosted: Fri Jul 04, 2014 1:11 pm 
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Preferred Pronoun Set: 0, 1
Reactive Barrier :2::w::w:
Enchantment
Whenever a player casts a noncreature spell, put a barrier counter on ~, then counter that spell unless its controller pays :1: for each barrier counter on ~.
"The more our faith is tested, the stronger it becomes."
-Esme, priestess of Elori

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