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 Post subject: Re: Green
PostPosted: Wed Jun 25, 2014 9:34 am 
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Shazzeh for the most hilarious depiction of Affinity for Creatures to this date.

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 Post subject: Re: Green
PostPosted: Wed Jun 25, 2014 11:38 am 
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What, no love for Khalni Hydra?

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 Post subject: Re: Green
PostPosted: Wed Jun 25, 2014 12:09 pm 
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altimis wrote:
TPzombieW wrote:
altimis wrote:
Mass of Vines --
Creature - Elemental (U)

: Mass of Vines gets -3/-3, gains hexproof, and can't be blocked until the end of turn.

If the ground moves underneath your feet, you're safe.
6 / 6

I like the concept here, but why is it a mass of vines? Why not a giant mole or something? A Burrowing (large creature)?

I think of it as a large humanoid shaped mass of vines, then, when it wants to, it just "spreads" along the ground into a creepy crawly-like thing. Think the corruption (worms?) from Princess Mononoke.

Still kind of weird that it's an elemental when the name leans toward plant. This almost works with the treefolk flavour I posted actually. I do really love the way the card represents burrowing though. Might be a rare.

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 Post subject: Re: Green
PostPosted: Wed Jun 25, 2014 11:53 pm 
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Final Tally:

Shazzeh: 2
Parad: 2
Knifethrower: 1
Cato: 1

Ok, so storyteller didn't vote, and Shazzeh and I both voted for each other, so the tie comes down to who got to the winning number of votes first, which is me. Relic Crusher has been added to the spoiler.

Make a green rare that somehow draws you cards.

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 Post subject: Re: Green
PostPosted: Thu Jun 26, 2014 12:42 am 
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Crushtread Sage
Creature - Human Shaman (R)
Oblation — Whenever another creature enters the battlefield under your control, you may sacrifice Crushtread Sage. If you do, draw a card.
: Return Crushtread Sage from your graveyard to your hand.
1/1

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 Post subject: Re: Green
PostPosted: Thu Jun 26, 2014 10:16 am 
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Balance of Nature --
Enchantment (R)

At the beginning of your upkeep, each player puts a 3/3 green Beast creature token with haste onto the battlefield.
Mastery - At the beginning of your draw step, if you control an artifact, a creature, an enchantment, and a land, draw a card.

Neither can one live nor without the other. Starstill is dying.
-Tower of Sages-


==xx==

edit'd

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CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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Last edited by altimis on Sun Jun 29, 2014 6:56 pm, edited 2 times in total.

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 Post subject: Re: Green
PostPosted: Thu Jun 26, 2014 10:40 am 
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altimis wrote:
Balance of Nature --
Enchantment (R)

At the beginning of each player's upkeep, each player puts a 3/3 green Beast creature token onto the battlefield.
Mastery - At the beginning of your upkeep, if you control an artifact, a creature, an enchantment, and a land, draw a card.

I love where you're going with this, but that's an awful lot of creatures. I would change it to "At the beginning of your upkeep, each player puts a 3/3 green Beast creature token onto the battlefield."

Also, you should change the Mastery trigger to be at the beginning of your draw step, both because that's where draw effects trigger these days and because it makes it clearer that the Beast counts towards your Mastery.

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 Post subject: Re: Green
PostPosted: Thu Jun 26, 2014 11:24 am 
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Originally the creatures was during opponents upkeeps, and the cards during yours.
I agree its lots of creatures, but I wanted you to be able to swing with yours first (without using Flash) which is why I didn't keep it that way or do it as you suggested.
It will more than likely change (again for the mass of creaturs), but it is also a rare so meh :p

Yeah the draw step is better.
I reduced teh cost, granted haste, and re-numbered/timed the triggers.

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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Green
PostPosted: Fri Jun 27, 2014 2:03 am 
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Bearer of the Land's Knowledge :4::g::g:
Creature - Elemental
Defender
Whenever you play a land, draw a card.
2/8

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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Green
PostPosted: Sun Jun 29, 2014 5:32 pm 
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Marakan Cartographer
Creature—Human Scout (R)
When ~ enters the battlefield, put a Relic artifact token onto the battlefield.
Artifacts you control have ", , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle your library."
2/1


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 Post subject: Re: Green
PostPosted: Mon Jun 30, 2014 1:02 pm 
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Loamspeaker |
Creature - Human Druid (R)
Lands you control have ": Draw a card."
The earth whispers, and she listens.
2/2


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 Post subject: Re: Green
PostPosted: Mon Jun 30, 2014 11:25 pm 
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Make a green rare that somehow draws you cards.

Shazzeh wrote:
Crushtread Sage
Creature - Human Shaman (R)
Oblation — Whenever another creature enters the battlefield under your control, you may sacrifice Crushtread Sage. If you do, draw a card.
: Return Crushtread Sage from your graveyard to your hand.
1/1

altimis wrote:
Balance of Nature --
Enchantment (R)

At the beginning of your upkeep, each player puts a 3/3 green Beast creature token with haste onto the battlefield.
Mastery - At the beginning of your draw step, if you control an artifact, a creature, an enchantment, and a land, draw a card.

Neither can one live nor without the other. Starstill is dying.
-Tower of Sages-

Fakeartist wrote:
Bearer of the Land's Knowledge :4::g::g:
Creature - Elemental
Defender
Whenever you play a land, draw a card.
2/8

Marakan Cartographer
Creature—Human Scout (R)
When ~ enters the battlefield, put a Relic artifact token onto the battlefield.
Artifacts you control have ", , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle your library."
2/1

Echo_Robin wrote:
Loamspeaker |
Creature - Human Druid (R)
Lands you control have ": Draw a card."
The earth whispers, and she listens.
2/2

I vote for Shazzeh.

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 Post subject: Re: Green
PostPosted: Tue Jul 01, 2014 12:25 am 
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Shazzeh

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 Post subject: Re: Green
PostPosted: Tue Jul 01, 2014 12:51 am 
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Steinhauser's is cool, but Shazzeh's has shenanigans.

Vote Shazzeh.

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 Post subject: Re: Green
PostPosted: Tue Jul 01, 2014 2:31 am 
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I like Cartographer but I don't like artifacts in green. So I guess it's Fakeartist.

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 Post subject: Re: Green
PostPosted: Wed Jul 02, 2014 8:21 am 
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shazzeh

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 Post subject: Re: Green
PostPosted: Wed Jul 02, 2014 10:57 am 
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Final Tally:

Shazzeh: 4.5
Fakeartist: 1

And Shazzeh takes it! Crushthread Sage shall be added to the spoiler!

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Green
PostPosted: Wed Jul 02, 2014 11:04 am 
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Green common aura. Don't make ramp, we already have that.

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 Post subject: Re: Green
PostPosted: Wed Jul 02, 2014 11:39 am 
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Bursting muscle :1::g::g:
Enchantment-aura (c)
enchant creature
flash
Enchanted creature gains trample and +2/+2.

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 Post subject: Re: Green
PostPosted: Wed Jul 02, 2014 12:04 pm 
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Return to Roots |
Enchantment - Aura (C)
Enchant artifact or enchantment
Enchanted permanent is a 0/1 green Plant creature in addition to its other types and loses all abilities.
What nature doesn't create it can improve.


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