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 Post subject: Re: Green
PostPosted: Fri Jun 13, 2014 11:16 pm 
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Bearer of a Lotus Seed :2::g::g:
Creature - Elemental
When ~ enters the battlefield, target land has ":t:: add one mana of any color to your mana pool in addition to whatever mana this land could otherwise produce"
2/5

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 Post subject: Re: Green
PostPosted: Sat Jun 14, 2014 10:43 pm 
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Cancane Shepard
Creature - Human Druid
Whenever a land enters the battlefield under your control, you may gain one life.
1/2
On the sunside edge of Maraka the Cancane make the journey every day from shade to sunlight and back. Grazing their cattle in the sunny fields and retreating to the cool shade of the forest in a cycle as old as the Starstilling itself.

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 Post subject: Re: Green
PostPosted: Sun Jun 15, 2014 6:52 pm 
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Shivering Soil
Instant
Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of lands you control. It's still a land.
A world so frozen, yet not even the ground itself will stand still.

I really don't know if I want an entire faction for lands, to be honest. However, lands should probably go in Frostwynd, because they're pretty permanent. And I'm still for the fairy tale angle for Frostwynd, so having locations move around suits me rather well.

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 Post subject: Re: Green
PostPosted: Sun Jun 15, 2014 10:02 pm 
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I kinda wanted to reprint Rogue Elephant. But am leaning towards a functionally similar concept with a strong boost towards satisfying Mastery while leaving your pieces co-dependent and fragile.

Elephant Collar
Enchantment - Aura (C)
Enchant forest you control
When Elephant Collar enters the battlefield, put a 3/3 green Elephant token onto the battlefield.
When Elephant Collar leaves the battlefield, sacrifice all Elephants you control.
Enchanted land does not untap during your untap step.


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 Post subject: Re: Green
PostPosted: Mon Jun 16, 2014 1:58 am 
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Reprint Mulch.

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 Post subject: Re: Green
PostPosted: Mon Jun 16, 2014 10:25 am 
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Shazzeh wrote:
So it seems like the mechanical factions are starting to coalesce a little bit. Artifacts have the relictrip thing going on, spells have some mechanic that's being voted on soon, enchantments have the posthumans and some kind of religion angle, and creatures have the viashino "enter the battlefield every turn" thing going on. But I still have no idea what a lands deck would look like. Make a green common that says something about the flavor and the mechanics of that faction.


altimis wrote:
Cherish the Fruit --
Enchantment - Aura (C)

Enchant land
Enchanted land has, ": You gain X life, where X is the number of enchantments you control."

==xx==

As a general theme, it would be hospitality.

Creature - yeti shaman
: Target forest you control becomes a 2/2 yeti spirit creature until end of turn. Activate this ability only once per turn.
5/4

As a general theme it would be smash people with your lands
Fakeartist wrote:
Bearer of a Lotus Seed :2::g::g:
Creature - Elemental
When ~ enters the battlefield, target land has ":t:: add one mana of any color to your mana pool in addition to whatever mana this land could otherwise produce"
2/5
TPzombieW wrote:
Cancane Shepard
Creature - Human Druid
Whenever a land enters the battlefield under your control, you may gain one life.
1/2
On the sunside edge of Maraka the Cancane make the journey every day from shade to sunlight and back. Grazing their cattle in the sunny fields and retreating to the cool shade of the forest in a cycle as old as the Starstilling itself.
Mown wrote:
Shivering Soil
Instant
Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of lands you control. It's still a land.
A world so frozen, yet not even the ground itself will stand still.

I really don't know if I want an entire faction for lands, to be honest. However, lands should probably go in Frostwynd, because they're pretty permanent. And I'm still for the fairy tale angle for Frostwynd, so having locations move around suits me rather well.
I kinda wanted to reprint Rogue Elephant. But am leaning towards a functionally similar concept with a strong boost towards satisfying Mastery while leaving your pieces co-dependent and fragile.

Elephant Collar
Enchantment - Aura (C)
Enchant forest you control
When Elephant Collar enters the battlefield, put a 3/3 green Elephant token onto the battlefield.
When Elephant Collar leaves the battlefield, sacrifice all Elephants you control.
Enchanted land does not untap during your untap step.
Cato wrote:
Reprint Mulch.


I'll vote for Mown.

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Last edited by Shazzeh on Mon Jun 16, 2014 10:39 am, edited 1 time in total.

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 Post subject: Re: Green
PostPosted: Mon Jun 16, 2014 10:38 am 
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TP

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 Post subject: Re: Green
PostPosted: Mon Jun 16, 2014 12:09 pm 
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 Post subject: Re: Green
PostPosted: Mon Jun 16, 2014 12:55 pm 
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Mown


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 Post subject: Re: Green
PostPosted: Mon Jun 16, 2014 1:36 pm 
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Mown.


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 Post subject: Re: Green
PostPosted: Mon Jun 16, 2014 3:13 pm 
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Mown

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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 1:13 am 
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I like Mown's, but it doesn't feel common (I see it as a bomb in limited).

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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 3:45 am 
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TP


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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 9:05 am 
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altimis wrote:
I like Mown's, but it doesn't feel common (I see it as a bomb in limited).

It's more like removal, an edict maybe. No trample, so it'll be chumped.

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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 9:33 am 
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Final Tally:

Mown: 4
TP: 2
mark: 1

And Mown takes it! Shivering Soil has been added to the spoiler.

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 10:05 am 
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Make the obligatory mana dude. I don't think we have one of those yet.
Common.

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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 11:01 am 
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Seasoned Explorer :1::g:
Creature - Human Scout

Mastery - :t:: Add :g: to your mana pool. If you control an artifact, an enchantment, a creature, and a land, add one mana of any color to your mana pool instead.

"I have seen all there is to see in this world, and boy, the stories I could tell you!"

1/2

Trying this one again.

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Last edited by storyteller on Fri Jun 20, 2014 7:54 am, edited 1 time in total.

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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 11:34 am 
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I liked the concept of Sylvan Caryatid - the harmless but hexproof mana dork. I'd like to see that scaled down to common and 1-drop (with appropriately reduced toughness and mono-G mana production). Basically resulting in a Llanowar Elves that can't attack or block, but can't get targetted by removal either; and can't even be Lured into combat.

Maraka Grovetender
Creature - Human Druid (C)
Hexproof
Maraka Grovetender can't attack or block.
: Add to your mana pool.
Bound by oath to do no harm, Maraka's druids are dedicated to life even as the rest of the world deals primarily in death.
0/1


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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 12:44 pm 
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Rimewood Spirit
Creature - Spirit (C)
: Add one mana to your mana pool of any color that another creature you control is.
It wanders the forest without rest, searching desperately for any sign of the fauna that used to live there.
1/1


We have land search in the two-drop slot already, so a one-drop seemed appropriate. Makes more colors than Llanowar Elves but isn't as swingy because it doesn't give you a three-drop on turn two.

If we have a mana dork, I figure it might as well care about creatures, because any other deck would just as soon run Wild Growth or something.

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 Post subject: Re: Green
PostPosted: Tue Jun 17, 2014 1:45 pm 
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Maraka Elder :g:
Creature - Elf
:t:: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
1/1

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