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 Post subject: Re: White
PostPosted: Thu Jun 12, 2014 4:00 pm 
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Still think messenger should use the "until" wording.
I also have a conflicting interest with Cato's card since I want to fit Nemesis Engine in here eventually, and it's too similar.

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 Post subject: Re: White
PostPosted: Thu Jun 12, 2014 7:02 pm 
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Mown

BTW fakeartist, since I have no idea what fleeting is, I can't vote for several of your cards.

It is from the mechanics thread, I guess I should include the reminder text?

Fleeting (Whenever you cast an instant spell, you may return this permanent to its owner's hand.)

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 Post subject: Re: White
PostPosted: Thu Jun 12, 2014 7:51 pm 
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Still think messenger should use the "until" wording.

In that case, I would probably make it "If ~ would die, exile it until an enchantment enters the battlefield under your control instead."
Either works fine for me. I didn't do it for that reason because I felt the 'instead' is placed very awkwardly.

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 Post subject: Re: White
PostPosted: Fri Jun 13, 2014 7:50 am 
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Votes so far:

Mown - 5
Cato - 3
Steinhauser - 2
Confused - 1
Knifethrower - 1
Shazzeh - 1


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 Post subject: Re: White
PostPosted: Fri Jun 13, 2014 1:14 pm 
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So we are going ahead with this?
Well, okay then. In that case, I want you guys to help me establish white's identity on Frostwynd.

White common that helps describe a facet of a region or faction in Frostwynd.

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 Post subject: Re: White
PostPosted: Fri Jun 13, 2014 1:22 pm 
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Summit Monk --
Creature - Monk (C)

Mastery - If you control an artifact, another creature, an enchantment and a land when Summit Monk enters the battlefield, exile another target creature you control, then return that card to the battlefield under your control.

In the early days of the Starstill, they refused to give in to the weathered extremes. After years of resilience, they have mastered the peaks, but have forgotten themselves. They do not wish this fate on any others.
1 / 1

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Last edited by altimis on Sat Jun 14, 2014 1:11 am, edited 3 times in total.

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 Post subject: Re: White
PostPosted: Fri Jun 13, 2014 10:52 pm 
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altimis wrote:
Peak's Majesty --
Enchantment (C)

Creatures your control get +1/+1 for each enchantment you control.

Seems too good. This is Glorious Anthem with upside for less. Maybe if it didn't count itself it could work, but even then it's pretty good. Also it's not really a common. Maybe if it was an aura that only hit one creature.

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 Post subject: Re: White
PostPosted: Fri Jun 13, 2014 10:58 pm 
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TPzombieW wrote:
Seems too good. This is Glorious Anthem with upside for less. Maybe if it didn't count itself it could work, but even then it's pretty good. Also it's not really a common. Maybe if it was an aura that only hit one creature.
Seems really weak if it only targets one creature. I'd bring the cost down to and add some kind of bonus like first strike so it's decent with just one or two enchantments.

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 Post subject: Re: White
PostPosted: Fri Jun 13, 2014 11:02 pm 
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Springhaven Hospitaler :1::w:
Creature - Human Soldier
When ~ enters the battlefield, target creature gets vigilance until the end of turn.
The heat beneathe the foot of a mountain valley in the depths of Frostwynd was enough to melt the snows and provide a checkpoint for all those who are foolish enough to continue with their journey.
2/2

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 Post subject: Re: White
PostPosted: Sat Jun 14, 2014 12:35 am 
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It was supposed to say tapped creatures... and I'm still fiddling with the cost.

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CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: White
PostPosted: Sun Jun 15, 2014 1:47 pm 
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Fist of the Summits -
Creature - Human Monk
Defender
: ~ loses defender and gains vigilance until end of turn.
"To be unmoved by the strongest torrents and unfazed even by the hottest fires. Strength is the will to remain as how one wills, unaffected by the flow of anything else."
2/7


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 Post subject: Re: White
PostPosted: Sun Jun 15, 2014 8:02 pm 
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Academy Sentry
Creature - Soldier
Defender
Academy Sentry gets +1/+0 for each untapped artifact you control.
Standing watch at the gates of the Academy, the loyal sentry force's morale keeps pace with the zeal of the Academy's envious enemies.
0/3


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 Post subject: Re: White
PostPosted: Sun Jun 15, 2014 10:06 pm 
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Keeper of the Old Shrine
Creature - Human Cleric (C)
Vigilance
"Even my brothers left this place in search of the sun. This is a test of faith. One day the darkness will end, and I only hope my loyalty will absolve the others."
2/2

This card doesn't exist yet!

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 Post subject: Re: White
PostPosted: Sun Jun 15, 2014 11:55 pm 
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Preferred Pronoun Set: 0, 1
Elorian Ascetic :2::w:
Creature - Human Cleric
:t:, Sacrifice ~: destroy target artifact or enchantment.
2/3
"Worldly possessions are a mirage, blinding our eyes to true enlightenment."

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 Post subject: Re: White
PostPosted: Mon Jun 16, 2014 10:31 am 
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Mown wrote:
So we are going ahead with this?
Well, okay then. In that case, I want you guys to help me establish white's identity on Frostwynd.

White common that helps describe a facet of a region or faction in Frostwynd.


altimis wrote:
Summit Monk --
Creature - Monk (C)

Mastery - If you control an artifact, another creature, an enchantment and a land when Summit Monk enters the battlefield, exile another target creature you control, then return that card to the battlefield under your control.

In the early days of the Starstill, they refused to give in to the weathered extremes. After years of resilience, they have mastered the peaks, but have forgotten themselves. They do not wish this fate on any others.
1 / 1
Fakeartist wrote:
Springhaven Hospitaler :1::w:
Creature - Human Soldier
When ~ enters the battlefield, target creature gets vigilance until the end of turn.
The heat beneathe the foot of a mountain valley in the depths of Frostwynd was enough to melt the snows and provide a checkpoint for all those who are foolish enough to continue with their journey.
2/2
Confused wrote:
Fist of the Summits -
Creature - Human Monk
Defender
: ~ loses defender and gains vigilance until end of turn.
"To be unmoved by the strongest torrents and unfazed even by the hottest fires. Strength is the will to remain as how one wills, unaffected by the flow of anything else."
2/7
Academy Sentry
Creature - Soldier
Defender
Academy Sentry gets +1/+0 for each untapped artifact you control.
Standing watch at the gates of the Academy, the loyal sentry force's morale keeps pace with the zeal of the Academy's envious enemies.
0/3
Shazzeh wrote:
Keeper of the Old Shrine
Creature - Human Cleric (C)
Vigilance
"Even my brothers left this place in search of the sun. This is a test of faith. One day the darkness will end, and I only hope my loyalty will absolve the others."
2/2
Cato wrote:
Elorian Ascetic :2::w:
Creature - Human Cleric
:t:, Sacrifice ~: destroy target artifact or enchantment.
2/3
"Worldly possessions are a mirage, blinding our eyes to true enlightenment."


Fakeartist.

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 Post subject: Re: White
PostPosted: Mon Jun 16, 2014 11:52 am 
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I'm inclined to agree.
Fakeartist

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 Post subject: Re: White
PostPosted: Mon Jun 16, 2014 12:15 pm 
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 Post subject: Re: White
PostPosted: Mon Jun 16, 2014 1:12 pm 
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So would permanents with mastery always not count themselves? It seems like that would undermine the purpose of the mechanic.

Shazzeh


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 Post subject: Re: White
PostPosted: Mon Jun 16, 2014 1:25 pm 
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Fakeartist.


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 Post subject: Re: White
PostPosted: Mon Jun 16, 2014 3:04 pm 
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cato

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