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 Post subject: Re: Black
PostPosted: Wed Jun 04, 2014 7:10 pm 
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Tunneling Rot Wurm :b::b:
Creature - Zombie Wurm
~ is unblockable.
2/1

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A Contest Like No Other, please join at any time.

The current round is: Card Creation!
2Shieldz wrote:
Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 12:51 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Black rare creature. Something you'll want to attack with (not a small utility creature like Royal Assassin / Dark Confidant / Will o the Wisp / Wall of whatever).

Let's start the voting!

Memoria Vampiris
Creature – Vampire Wizard (R)
Flying, hexproof
Mastery—When Memoria Vampiris enters the battlefield, if you control an artifact, a creature, an enchantment, and a land, gain control of target creature.
It wipes your memory of everything but its eternal whisper.
4/4

Spectral Loner
Creature—Spirit (R)
Haste
You may cast ~ from your graveyard.
When a player controls another creature, sacrifice ~.
When the world was made inhospitable to life, darker things prospered.
3/1

Confused wrote:
Spirit of Cold Nights -
Creature - Spirit
Whenever ~ deals damage to an opponent, it deals that much damage to each tapped creature he or she controls.
Whenever ~ deals damage to a tapped creature, draw a card.
4/6

Demon of Ancient Misery :4::b::b:
Creature-demon (R)
Flying, trample
Whenever [cardname] deals damage to an opponent, put a Relic artifact token onto the battlefield. (Relics have no abilities)
At the beginning of your upkeep, sacrifice an artifact or creature.
He remembers the pain of changing seasons, and he plans to inflict it again.
5/5


Shazzeh wrote:
Treacherous Caravaneer
Creature - Human Wizard (R)
When Treacherous Caravaneer enters the battlefield, put three 2/2 black Zombie creature tokens onto the battlefield, then sacrifice three creatures.
Although their zombies' food can be morally difficult to procure at times, necromancers enjoy impunity in the anarchy of the desert.
4/3

Cato wrote:
Frostwind Lich :2::b:
Creature - Zombie Wizard
Deathtouch
At the end of each turn, if 3 or more creatures died this turn and ~ is in your graveyard, return it to the battlefield.
3/1

TPzombieW wrote:
Undead Collector
Creature - Zombie Wizard
When ~ enters the battlefield, you may exile up to one each of creature, artifact, enchantment, land and instant or sorcery cards from target opponent's graveyard.
Whenever a creature you control deals combat damage to a player, you may cast one of the exiled cards without paying its mana cost.
3/4
He covets many things in this world, foremost being the world itself.

altimis wrote:
Lifesapper --
Creature - Plant (R)

Lifelink
At the beginning of your end step, if Lifesapper is untapped, you lose 5 life.

5 / 2

Mown wrote:
Soul Furnace
Enchantment Creature - Spirit
Intimidate
Surge — , Exile two creature cards from your graveyard. (You may cast ~ for its surge cost. If you do, it enters the battlefield with haste. Sacrifice it at the beginning of your next end step.)
You may cast ~ for its surge cost from your graveyard.
3/2

Fakeartist wrote:
Tunneling Rot Wurm :b::b:
Creature - Zombie Wurm
~ is unblockable.
2/1

I vote for TPzombieW.

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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 2:54 am 
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Mown

I would love to see TP's card at mythic in this set though.


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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 7:03 am 
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storyteller

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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 11:26 am 
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Cato

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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 12:18 pm 
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Storyteller. Salvage Titan is just so perfect for this set (but it's a shame that relic tokens go poof at the graveyard).


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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 2:34 pm 
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Steinhauser

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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 4:31 pm 
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Preferred Pronoun Set: he/him/my/mine/himself
Steinhauser, because the card really intrigues me.

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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 4:41 pm 
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storyteller


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 Post subject: Re: Black
PostPosted: Fri Jun 06, 2014 9:58 pm 
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Mown

I would love to see TP's card at mythic in this set though.

I will keep that in mind for the next black mythic.
Designing specifically for mythics is kind of weird. In the future should we just design rares and promote the more mythic-y ones in development?

All these votes for storyteller, does this mean coloured artifacts could be in Starstill? I thought the consensus was against that, especially if we need to play up the differences between card types.

Oh, yeah I vote Stein.

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 Post subject: Re: Black
PostPosted: Sat Jun 07, 2014 9:49 am 
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Preferred Pronoun Set:
Final Tally:

storyteller: 3.5
Steinhauser: 3
TPzombieW: 1
Mown: 1
Cato: 1

I'm tempted to change my vote to Steinhauser specifically to keep colored artifacts out of the set, but as they say on Survivor, the tribe has spoken.

And storyteller takes it! Salvage Titan has been added to the spoiler.

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Black
PostPosted: Sun Jun 08, 2014 7:46 pm 
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...In the heat of things, I totally forgot about naming the next criteria.
Er, since it doesn't seem like it makes sense to hastily put up something that'll be active for 3~4 hours...

What now ._.

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 Post subject: Re: Black
PostPosted: Sun Jun 08, 2014 7:55 pm 
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Preferred Pronoun Set:
Just make a double criteria and we'll have it up through now and when the next round ends.

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 Post subject: Re: Black
PostPosted: Sun Jun 08, 2014 8:03 pm 
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Well then. A common removal spell and an uncommon one.

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 Post subject: Re: Black
PostPosted: Sun Jun 08, 2014 8:51 pm 
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Uncommon

Instant
Destroy target creature. Draw a card.


Last edited by Knifethrower on Tue Jun 10, 2014 8:36 am, edited 2 times in total.

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 Post subject: Re: Black
PostPosted: Sun Jun 08, 2014 9:28 pm 
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Common:
Reprint Lingering Death
-Gives black an enchantment. Makes enchantment removal matter.

Uncommon:
Deathly Chill
Instant
Destroy target nonartifact, nonenchanment creature.
Freezing temperatures take their toll on the lives of Frostwynd. The nonliving don't seem to mind as much.
-So basically this is this set's Feast of Dreams, except it promotes the set's focus instead of playing against it, and it hits way more targets, so kind of the opposite.

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 Post subject: Re: Black
PostPosted: Sun Jun 08, 2014 10:25 pm 
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Waxing Death :b:
Sorcery (c)
Target creature gets -1/-1 until end of turn.
Archmage--If you cast another instant or sorcery spell this turn, that creature gets -5/-5 until end of turn instead.

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 Post subject: Re: Black
PostPosted: Sun Jun 08, 2014 10:37 pm 
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Treacherous thoughts :1::b::b:
Sorcery
Target player reveals his or her hand. Choose a non-land card from it. That player discards that card. If that card is a permanent card, each opponent sacrifices a permanent that shares a card type with the discarded card.

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 Post subject: Re: Black
PostPosted: Mon Jun 09, 2014 12:27 am 
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Identity: Spambot
Preferred Pronoun Set: 0, 1
Common:
Instruments of Torture :b:
Instant
Put a relic artifact token onto the battlefield.
Target creature gets -x/-x until end of turn, where x is the number of artifacts you control.

Uncommon:
Deathly Chill :2::b:
Instant
Target creature gets -2/-2 until end of turn. If that creature is tapped, destroy it instead.

Yeah, assassinate is a card, but it's never been constructed playable, and putting this at uncommon should keep limited safe.

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 Post subject: Re: Black
PostPosted: Mon Jun 09, 2014 12:29 am 
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A common removal spell...

Icicle Trap :2::b:
Instant (C)
Destroy target attacking creature.

...and an uncommon one.

Ripping Sands :2::b:
Sorcery (U)
Target creature gets -0/-2 until end of turn.
If target creature dies this turn, put a 1/1 black Skeleton creature token onto the battlefield. It has ":b:: Regenerate this creature."


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