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 Post subject: Re: Starstill – Red
PostPosted: Tue Jun 03, 2014 10:30 am 
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Mown, I strongly appreciate this round.

Shazzeh wrote:
Desiccate
Sorcery (U)
Destroy all creatures with toughness 3 or less.
Illpyre is vast, yet it has no room for the weak.


Creatures that aren't sticking around for long care less than others about sorcery-speed sweep, which means it might be a bit less powerful than normal in this set. We can probably print some at uncommon without breaking limited. This should make having a large permanent army somewhat less comfortable, and players who take a copy or two of Desiccate would definitely prefer temporary creatures over more permanent ones.

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 Post subject: Re: Red
PostPosted: Tue Jun 03, 2014 9:01 pm 
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Solar Flare :2::r: (uncommon)
Sorcery
~ deals 3 damage to each creature. Creatures dealt damage this way can't be regenerated this turn..
While it is never cold in Illpyre, the temperature is far from constant. Sometimes the heat is almost bearable, and other times it is hot enough to cook any living thing into a pile of charred bones.

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Last edited by Cato on Tue Jun 03, 2014 11:08 pm, edited 1 time in total.

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 Post subject: Re: Red
PostPosted: Tue Jun 03, 2014 9:53 pm 
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Anger of the Gods must have fallen on hard times.

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 Post subject: Re: Red
PostPosted: Tue Jun 03, 2014 11:07 pm 
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Well, it's hard to make a card called "anger of the gods" in a set that doesn't have gods...

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 Post subject: Re: Red
PostPosted: Tue Jun 03, 2014 11:35 pm 
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I think he meant the uncommon bit.

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 Post subject: Re: Red
PostPosted: Wed Jun 04, 2014 12:16 am 
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Not to mention more splashable.

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 Post subject: Re: Red
PostPosted: Wed Jun 04, 2014 6:36 am 
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Sandquake
Sorcery (R)
Sandquake deals X damage to each creature without flying and each player. If X is 5 or more, put an X/X red Hellion creature token onto the battlefield.
"The hellions are underground. Must be hot today."
—Oldest joke in Illpyre


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 Post subject: Re: Red
PostPosted: Wed Jun 04, 2014 7:50 am 
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Will of Illpyre --
Sorcery (R)

Each creatures deals damage to itself equal to its power.

It is best to be hidden midday in Illpyre. Noone can save you when everyone suffers.

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 Post subject: Re: Red
PostPosted: Wed Jun 04, 2014 7:01 pm 
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Rein of Fire :5::r::r::r:
Sorcery [R]
Destroy all creatures.
Each other player is dealt damage equal to the number of mountains on the field.

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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 12:44 am 
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Mown wrote:
Make a red sweeper of some sort. I don't care about rarity, but if it's absolutely necessary that I specify one, then make it rare.
That also means that I will assume it's rare unless specified otherwise.

Let's start the voting!


Melody of Roasting Flesh :1::r:
Enchantment (R)
At the beginning of your upkeep, put a verse counter on [cardname].
:2::r::r:, sacrifice [cardname]: [cardname] deals damage equal to the number of verse counters on it to each creature and planeswalker.


Stoke the Sun :x::r::r:
Sorcery

You may sacrifice an enchantment with converted mana cost X rather than pay ~'s mana cost.
Choose one - ~ does X damage to each creature on the battlefield; or return ~ to your hand. If you do, at the beginning of your next pre-combat Main Phase, add :x: to your mana pool.

Give to the sun, and the sun gives back.


Mass Delirium
Sorcery (R)
Each creature gets +X/+0 until end of turn.
Each creature deals damage to itself equal to its power.
"And one by one / Under blazing sun / By Elori's accord / To their throats put the sword." - Tome of the Sun, Songs of Worship, Song 23


Shazzeh wrote:
Desiccate
Sorcery (U)
Destroy all creatures with toughness 3 or less.
Illpyre is vast, yet it has no room for the weak.


Cato wrote:
Solar Flare :2::r: (uncommon)
Sorcery
~ deals 3 damage to each creature. Creatures dealt damage this way can't be regenerated this turn..
While it is never cold in Illpyre, the temperature is far from constant. Sometimes the heat is almost bearable, and other times it is hot enough to cook any living thing into a pile of charred bones.


Sandquake
Sorcery (R)
Sandquake deals X damage to each creature without flying and each player. If X is 5 or more, put an X/X red Hellion creature token onto the battlefield.
"The hellions are underground. Must be hot today."
—Oldest joke in Illpyre


altimis wrote:
Will of Illpyre --
Sorcery (R)

Each creatures deals damage to itself equal to its power.

It is best to be hidden midday in Illpyre. Noone can save you when everyone suffers.


Fakeartist wrote:
Rein of Fire :5::r::r::r:
Sorcery [R]
Destroy all creatures.
Each other player is dealt damage equal to the number of mountains on the field.

I vote for thatmarkguy, hands down.

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Last edited by ParadOxymoron on Fri Jun 06, 2014 1:33 am, edited 1 time in total.

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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 12:45 am 
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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 12:52 am 
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Missing Shazzeh's submission.

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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 1:34 am 
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Mown wrote:
Missing Shazzeh's submission.

I missed it because it was in a quote. Sorry about that, Shazzeh! Thanks for pointing it out, Mown.

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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 1:46 am 
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Rekindle the Core -
Sorcery
~ deals 5 damage to each creature. Then, ~ deals X damage to each player for each creature card in his or her graveyard.


Last edited by Confused on Fri Jun 06, 2014 1:47 am, edited 1 time in total.

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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 1:47 am 
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Heh, nvm. Didn't notice.


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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 3:02 am 
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I like thatmarkguy's, except that 90% of the time it will just be cast as a board wipe for . Which is probably a little too good for red. The X is just kind of optional window dressing to sometimes kill creatures with low p:t ratios.

On the other hand, altimis's is too expensive. And thatmarkguy's flavour is way better.

So, thatmarkguy.


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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 8:02 am 
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thatmarkguy

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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 9:58 am 
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I like thatmarkguy's, except that 90% of the time it will just be cast as a board wipe for . Which is probably a little too good for red. The X is just kind of optional window dressing to sometimes kill creatures with low p:t ratios.


There are at least 8 creatures so far this set that have lower power than toughness.


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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 11:39 am 
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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 12:03 pm 
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Stein.


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