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 Post subject: Re: White
PostPosted: Sun Jun 01, 2014 4:55 am 
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Consortium Customs
Creature - Human Soldier
Whenever ~ blocks a creature, put a Relic artifact token onto the battlefield.
2/4

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 12:09 am 
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Light Elemental
Enchantment Creature – Elemental (C)
: Tap target creature. Activate this ability only once each turn.
It shines radiantly in a world already blinded by the sun.
2/4

Surprised this name isn't already taken.

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 12:25 am 
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Loxodon Preserver
Creature - Loxodon Cleric
Sacrifice ~: Regenerate target artifact or enchantment.
2/4
Few living beings remember a time before the Starstill. None of them are human.

I don't know if we want loxodons or not, but they seemed like a good fit for a medium-sized white creature. This could be a human just (about) as easily.

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 1:04 am 
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Cato wrote:
Make a common white creature that costs :3::w: and has 2 power and 4 toughness

Let's start the voting!

Frozen Guardian. :3: :w:
Creature-elemental construct
Defender
as long as [cardname] is equipped or enchanted, it can attack as through it didn't have defender.
2/4

Effigy wrote:
Caravan Guards :3::w:
Creature -- Human Soldier (C) [2/4]
When Caravan Guards enters the battlefield, target creature gets +0/+2 until end of turn.

Fakeartist wrote:
Servant of the Meridian :3::w:
Creature - Spirit
Fleeting (Whenever you cast an instant spell, you may return this permanent to its owner's hand.)
Two extremes dominate two halves, only the seam in which they meet offers the faintest gleam of hope. A hope so cherished and protected, that it proves illusory to all but a few
2/4

Shazzeh wrote:
Caravan Sunguard
Creature - Human Soldier (C)
As long as you control another creature, Caravan Sunguard can block any number of creatures.
Wherever the caravan goes, its lookouts always face the same way. No sane army would ever march into Illpyre.
2/4

Confused wrote:
Stalwart Sunguard -
Creature - Human Soldiers
Flash
: ~ gets +0/+3 and can block an additional creature this turn.
2/4

Mown wrote:
Consortium Customs
Creature - Human Soldier
Whenever ~ blocks a creature, put a Relic artifact token onto the battlefield.
2/4

Light Elemental
Enchantment Creature – Elemental (C)
: Tap target creature. Activate this ability only once each turn.
It shines radiantly in a world already blinded by the sun.
2/4

TPzombieW wrote:
Loxodon Preserver
Creature - Loxodon Cleric
Sacrifice ~: Regenerate target artifact or enchantment.
2/4
Few living beings remember a time before the Starstill. None of them are human.

Not really digging any of the entries.

I guess I'll vote for Mown.

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 1:15 am 
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Hmmm, Shazzeh or Mown...
Shazzeh's card could slow down the format a lot. Granted, a format about card types will want to give you time to build up your board.
Mown's puts relic-making in white in a big way. Maybe WU archetype could be relics + cards that count artifacts?

Mown

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 1:19 am 
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Mown but I like TPzombieW's.

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 3:41 am 
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Mown


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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 3:47 am 
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Shazzeh I suppose, despite his ruthless hatred for Illpyre.

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 8:43 am 
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Mown

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 9:49 am 
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TPzombieW

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 10:50 am 
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Mown wrote:
Shazzeh I suppose, despite his ruthless hatred for Illpyre.
I was hoping that if my flavor text were vitriolic enough people wouldn't notice that it has nothing to do with the card's effect. So far it's working!

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 11:19 am 
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Shazzeh wrote:
Mown wrote:
Shazzeh I suppose, despite his ruthless hatred for Illpyre.
I was hoping that if my flavor text were vitriolic enough people wouldn't notice that it has nothing to do with the card's effect. So far it's working!

And here I was under the impression I was winning this round.
For what it's worth, I thought the flavor text made sense.

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 11:48 am 
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You may be winning numerically, but my votes-to-card-quality ratio is through the roof!

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 Post subject: Re: White
PostPosted: Mon Jun 02, 2014 12:25 pm 
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TPZombieW


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 Post subject: Re: White
PostPosted: Tue Jun 03, 2014 3:04 am 
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Final Tally:

Mown: 5
TPzombieW: 2
Shazzeh: 1

And Mown takes it! Consortium Customs has been added to the spoiler.

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: White
PostPosted: Tue Jun 03, 2014 3:27 am 
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White uncommon that encourages relics, either directly or indirectly.

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 Post subject: Re: White
PostPosted: Tue Jun 03, 2014 5:35 am 
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Final Possessions
Instant (U)
Exile target creature. Its controller may search their library for an artifact card with converted mana cost less than or equal to that creature and put it onto the battlefield. If they can't find an artifact card, they may put a Relic artifact token onto the battlefield. (Relics have no abilities.)
"All we found was his most prized trinket, lying on his childhood bed."
—Diary of Fiona Darnielle, final entry

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 Post subject: Re: White
PostPosted: Tue Jun 03, 2014 6:50 am 
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Technically, I meant a card that encourages you to play relics. Like, this card gives you a reason to put relics into play.

Not that I mind.

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 Post subject: Re: White
PostPosted: Tue Jun 03, 2014 7:40 am 
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Arms Refinement -
Enchantment
, Sacrifice a non-creature artifact with converted mana cost 3 or less: Put an Artifact Equipment token with "Equipped creature gets +1/+1" and "Equip " onto the battlefield.
, Sacrifice a non-creature artifact with converted mana cost 3 or less: Put an Artifact Equipment token with "Equipped creature gets +3/+2 and has flying" and "Equip " onto the battlefield.


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 Post subject: Re: White
PostPosted: Tue Jun 03, 2014 9:30 am 
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Fire-Tender :1: :w:
Creature-human cleric (U)
Whenever an artifact enters the battlefield under your control, you may gain 2 life.
Tending the fire is the most sacred duty one can have.
2/1

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