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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 9:38 am 
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Spiders are super lame.

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 10:00 am 
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ParadOxymoron wrote:
Relic Crusher – :4::g:
Creature – Yeti (C)
Relic Crusher has trample as long as defending player controls an artifact.
5/3
gets my vote

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 5:04 pm 
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Mown wrote:
Cato wrote:
Vote Fakeartist, reported echo for stealing my idea from 2 rounds back. >:(

We could make it a vertical cycle.
Common 2/2 Creaturefall - +1/+1
Uncommon 3/3 Creaturefall - +2/+2
Rare 4/4 Creaturefall - +X/+X, where X is ~'s power

Except someone else won the round where I submitted mine.

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 5:10 pm 
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Cato wrote:
Mown wrote:
Cato wrote:
Vote Fakeartist, reported echo for stealing my idea from 2 rounds back. >:(

We could make it a vertical cycle.
Common 2/2 Creaturefall - +1/+1
Uncommon 3/3 Creaturefall - +2/+2
Rare 4/4 Creaturefall - +X/+X, where X is ~'s power

Except someone else won the round where I submitted mine.

oh no all hope is lost we will never make another green common.
If it makes you feel better, then I think I voted for it.

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 6:17 pm 
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Final Tally:

Echo – 3
Parad – 2
Shazzeh – 1
Fakeartist – 1
Cato – 1

And Echo_Robin takes it! Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 8:31 pm 
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Create a rare card that provides some form of resource advantage over time, but not immediately.


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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 8:50 pm 
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Scout's Sight :g:
Enchantment (R)
Whenever you cast a creature spell, you may search your library for a land card, and put it into your hand. Shuffle your library.

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 10:20 pm 
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Animus Invoker :2::g::g:
Creature - [Insert Sub Type Here]
Play with the top card of your library revealed.
Whenever a creature you control is dealt damage by a creature and dies, you may draw the top card of your library if it is a creature card.
3/3

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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 10:27 pm 
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Greengrove Elder :4::g:
Creature - Treefolk Shaman
At the beginning of your upkeep, put a +1/+1 counter on ~.
Remove 1 or more +1/+1 counters from ~: search your library for a creature card with converted mana cost equal to the number of counters removed this way and put it onto the battlefield.
2/4

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 11:00 pm 
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Location: somewhere btwn Achilles and the tortoise
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Recalling Utopia
Enchantment (R)
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, put a colorless Relic artifact token onto the battlefield. (Relics have no abilities.)
Whenever a nontoken creature you control dies, put a 1/1 green Ooze creature token onto the battlefield.
Whenever a nontoken land you control is put into a graveyard from the battlefield, put a colorless Ruin land token onto the battlefield. It has ": Add to your mana pool."

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 25, 2014 11:57 pm 
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Growth Potential
Enchantment
Whenever a creature enters the battlefield under your control you may put two +1/+1 counters on it, if you do, return ~ to its owner's hand.

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 Post subject: Re: Starstill – Green
PostPosted: Mon May 26, 2014 4:57 am 
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Elder trees chant :g:
Enchantment
:1::g::g:: put a Chant counter on Cardname.
Creature spells you cast cost :1: less for each Chant counter on cardname.


Last edited by Hello World on Mon May 26, 2014 4:56 pm, edited 1 time in total.

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 Post subject: Re: Starstill – Green
PostPosted: Mon May 26, 2014 10:15 am 
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Restoration Spirit
Creature - Spirit
You may play a card from your graveyard each turn.
1/5

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 Post subject: Re: Starstill – Green
PostPosted: Mon May 26, 2014 10:58 am 
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Vernuo, Tender of Harvests
Legendary Creature - Human Monk (R)
At the beginning of your upkeep, put a Vitality Counter on Vernuo, Tender of Harvests.
Remove X Vitality counters from Vernuo, Tender of Harvests: Reveal cards from the top of your library until you have revealed X creature cards. You may put any green creature card(s) revealed this way with converted mana cost X or less onto the battlefield. Put the rest on the bottom of your library in any order.
"Early harvest means low yield. The most bountiful harvests are the ones allowed ample time to mature." - Vernuo
0/1



(A sort of slow-rolling green take on Epic Experiment.)


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 Post subject: Re: Starstill – Green
PostPosted: Mon May 26, 2014 4:53 pm 
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Location: Stensia, Innistrad
Fragile Bloom :2::g:
Enchantment (R)
Whenever a non-token green creature or forest enters the battlefield under your control, you may pay :g: to put a 1/1 green Saproling creature token onto the battlefield.
:t:, Sacrifice X Saproling creatures you control: Add an amount of :g: to your mana pool equal to X.


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 Post subject: Re: Starstill – Green
PostPosted: Mon May 26, 2014 10:25 pm 
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Identity: Man
Snowplower --
Creature - Beast (R)

At the beginning of your upkeep, Snowplower gets +1/+1 until the end of turn for each tapped land you control.

3 / 3

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Last edited by altimis on Tue May 27, 2014 5:53 am, edited 1 time in total.

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 27, 2014 4:16 am 
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Until end of turn, presumably?

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 27, 2014 5:53 am 
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Mown wrote:
Until end of turn, presumably?

Yes. thank you.
Originally it didn't, so it got bigger and bigger over time, but I felt that was too good.

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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
Silver Soraka Main


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 Post subject: Re: Starstill – Green
PostPosted: Tue May 27, 2014 6:44 am 
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Summoner's Circle -
Enchantment
Whenever a non-token creature enters the battlefield or a non-token creature you control dies, put a charge counter on ~.
, Remove all charge counters from ~: Search your library for a creature or enchantment card with converted mana cost equal to or less the number of charge counters removed and put it onto the battlefield. Then, shuffle your library.
"All life follows a cycle. The beginning brings forth the end, and the end heralds a new beginning."


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 Post subject: Re: Starstill – Green
PostPosted: Tue May 27, 2014 12:19 pm 
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Echo_Robin wrote:
Create a rare card that provides some form of resource advantage over time, but not immediately.

Let's start the voting!

Scout's Sight :g:
Enchantment (R)
Whenever you cast a creature spell, you may search your library for a land card, and put it into your hand. Shuffle your library.


Fakeartist wrote:
Animus Invoker :2::g::g:
Creature - [Insert Sub Type Here]
Play with the top card of your library revealed.
Whenever a creature you control is dealt damage by a creature and dies, you may draw the top card of your library if it is a creature card.
3/3


Cato wrote:
Greengrove Elder :4::g:
Creature - Treefolk Shaman
At the beginning of your upkeep, put a +1/+1 counter on ~.
Remove 1 or more +1/+1 counters from ~: search your library for a creature card with converted mana cost equal to the number of counters removed this way and put it onto the battlefield.
2/4


Recalling Utopia
Enchantment (R)
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, put a colorless Relic artifact token onto the battlefield. (Relics have no abilities.)
Whenever a nontoken creature you control dies, put a 1/1 green Ooze creature token onto the battlefield.
Whenever a nontoken land you control is put into a graveyard from the battlefield, put a colorless Ruin land token onto the battlefield. It has ": Add to your mana pool."


TPzombieW wrote:
Growth Potential
Enchantment
Whenever a creature enters the battlefield under your control you may put two +1/+1 counters on it, if you do, return ~ to its owner's hand.


Elder trees chant :g:
Enchantment
:1::g::g:: put a Chant counter on Cardname.
Creature spells you cast cost :1: less for each Chant counter on cardname.


Mown wrote:
Restoration Spirit
Creature - Spirit
You may play a card from your graveyard each turn.
1/5


Vernuo, Tender of Harvests
Legendary Creature - Human Monk (R)
At the beginning of your upkeep, put a Vitality Counter on Vernuo, Tender of Harvests.
Remove X Vitality counters from Vernuo, Tender of Harvests: Reveal cards from the top of your library until you have revealed X creature cards. You may put any green creature card(s) revealed this way with converted mana cost X or less onto the battlefield. Put the rest on the bottom of your library in any order.
"Early harvest means low yield. The most bountiful harvests are the ones allowed ample time to mature." - Vernuo
0/1


Effigy wrote:
Fragile Bloom :2::g:
Enchantment (R)
Whenever a non-token green creature or forest enters the battlefield under your control, you may pay :g: to put a 1/1 green Saproling creature token onto the battlefield.
:t:, Sacrifice X Saproling creatures you control: Add an amount of :g: to your mana pool equal to X.


altimis wrote:
Snowplower --
Creature - Beast (R)

At the beginning of your upkeep, Snowplower gets +1/+1 until the end of turn for each tapped land you control.

3 / 3


Confused wrote:
Summoner's Circle -
Enchantment
Whenever a non-token creature enters the battlefield or a non-token creature you control dies, put a charge counter on ~.
, Remove all charge counters from ~: Search your library for a creature or enchantment card with converted mana cost equal to or less the number of charge counters removed and put it onto the battlefield. Then, shuffle your library.
"All life follows a cycle. The beginning brings forth the end, and the end heralds a new beginning."

I vote for Mown.

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