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PostPosted: Sat May 24, 2014 6:16 pm 
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Maybe you should say something about replacing all instances of "enchanted" with "equipped"?

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PostPosted: Sat May 24, 2014 9:42 pm 
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Transmutation Channeler :4:
Artifact
Whenever a spell is cast you may :t: and sacrifice ~; if you do, add :2: to your mana pool. You may only use mana created this way to play a spell of the same type as the cast spell.

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The current round is: Card Creation!
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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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PostPosted: Sun May 25, 2014 12:05 am 
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Druid's Relic |
Artifact (C)
: Untap target land.


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PostPosted: Sun May 25, 2014 12:34 am 
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Isochron Armament
Artifact - Equipment
When ~ enters the battlefield, search your library for an aura with "enchant creature" and with mana cost two or less, and exile it. Isocron Armament becomes a copy of that aura, except that it is an equipment.
Equip

Needs to retain an equip ability. I'd like "while ~ is attached to a creature, it is a copy of the exiled aura, except that if that creature leaves play, ~ remains."

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PostPosted: Sun May 25, 2014 12:37 am 
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I'd like to remind everybody that you're making commons.

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PostPosted: Sun May 25, 2014 12:41 am 
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AEther Jar 2
Artifact
When ~ enters the battlefield put the top 3 cards of your library into your graveyard.
When ~ leaves the battlefield, return a card from a graveyard to your hand.
/Now with extra air!/

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PostPosted: Sun May 25, 2014 1:05 am 
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Shazzeh wrote:
Create a common artifact that might be useful for at least one "faction" other than artifacts.

Let's start the voting!

Auramancer's Wand
Artifact (C)
: Add one mana of any color to your mana pool. Spend this mana only on enchantment spells. Activate this ability only if you control more enchantments than each other player.
"Empowering the Empowered!" - Auramancers' Guild slogan


Tower of the Lost City
Artifact (C)
When Tower of the Lost City enters the battlefield, draw a card.
When Tower of the Lost City leaves the battlefield, put a colorless Ruin land token onto the battlefield. It has ": Add to your mana pool."
Once guarding a metropolis, it now keeps watch over an endless sea of barren wastes.


altimis wrote:
Heat Shield --
Artifact - Equipment (C)

Whenever equipped creature is dealt noncombat damage, put a charge counter on Heat Shield.
Equipped creature gets +2/+0 for each charge counter on Heat Shield.
Equip


Tarmosword :2:
Artifact-equipment (C)
Equipe :1:
Equiped creature get +x/+x, where x is the number of card types in graveyards.


Cato wrote:
Affinity Blade :2:
Artifact - Equipment
As ~ enters the battlefield, name a card type.
Whenever you cast a spell of the chosen type, equipped creature gets +2/+2 until end of turn.
Equip :2:


TPzombieW wrote:
Iron Cudgel
Artifact - equipment
Equipped creature gets +1/+1 has trample
Equip


Isochron Armament
Artifact - Equipment
When ~ enters the battlefield, search your library for an aura with "enchant creature" and with mana cost two or less, and exile it. Isocron Armament becomes a copy of that aura, except that it is an equipment.
Equip


Fakeartist wrote:
Transmutation Channeler :4:
Artifact
Whenever a spell is cast you may :t: and sacrifice ~; if you do, add :2: to your mana pool. You may only use mana created this way to play a spell of the same type as the cast spell.


Echo_Robin wrote:
Druid's Relic |
Artifact (C)
: Untap target land.


LilyStorm wrote:
AEther Jar 2
Artifact
When ~ enters the battlefield put the top 3 cards of your library into your graveyard.
When ~ leaves the battlefield, return a card from a graveyard to your hand.
/Now with extra air!/

I vote for Echo_Robin.

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PostPosted: Sun May 25, 2014 1:22 am 
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Echo_Robin

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PostPosted: Sun May 25, 2014 1:56 am 
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Echo Robin

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PostPosted: Sun May 25, 2014 2:20 am 
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TPzombieW.


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PostPosted: Sun May 25, 2014 2:45 am 
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Echo Robin.

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PostPosted: Sun May 25, 2014 4:02 am 
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Calling this one for Echo_Robin. Please pick a rarity and write a criterion for the next round.

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PostPosted: Sun May 25, 2014 4:34 am 
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Create a mythic rare colorless card with an activated ability.


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PostPosted: Sun May 25, 2014 10:12 am 
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Cato.

EDIT: What I get for trying to vote without looking at other people's answers. :sweat:

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Last edited by Ace of Moxes on Sun May 25, 2014 10:17 am, edited 1 time in total.

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PostPosted: Sun May 25, 2014 10:16 am 
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Master's Sanctum.
Land (M)
:t: : add :1: to your mana pool.
Mastery--:t: : add :2: to your mana pool. Activate this ability only if you control a land, artifact, enchantment, and creature.

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PostPosted: Sun May 25, 2014 6:08 pm 
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Mox Amber
Legendary Artifact (M)
Mastery—: Add one mana of any color to your mana pool. (Activate this ability only if you control an artifact, a creature, an enchantment, and a land.)
They say if you look through its jewel, you can see the plane as it would have been if it had never stopped moving.

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Last edited by ParadOxymoron on Tue May 27, 2014 2:01 am, edited 4 times in total.

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PostPosted: Sun May 25, 2014 9:28 pm 
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I think Druid's Relic should be renamed, seeing as how it doesn't have anything to do with Relics.

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PostPosted: Sun May 25, 2014 9:29 pm 
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I think Druid's Relic should be renamed, seeing as how it doesn't have anything to do with Relics.
Orb? Stone? Trinket? Bauble? Doodad?


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PostPosted: Sun May 25, 2014 9:41 pm 
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Mana Engine :5:
Artifact
:t:: Put a Relic Artifact token onto the battlefield, then add :1: to your mana pool for each artifact you control.

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PostPosted: Sun May 25, 2014 9:53 pm 
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Echo_Robin wrote:
I think Druid's Relic should be renamed, seeing as how it doesn't have anything to do with Relics.
Orb? Stone? Trinket? Bauble? Doodad?

How about Keepsake?

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