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 Post subject: Re: Starstill – Green
PostPosted: Thu May 22, 2014 8:28 pm 
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Knifethrower

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 Post subject: Re: Starstill – Green
PostPosted: Thu May 22, 2014 8:50 pm 
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 Post subject: Re: Starstill – Green
PostPosted: Thu May 22, 2014 9:01 pm 
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I vote for knifethrower 17 times

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 Post subject: Re: Starstill – Green
PostPosted: Thu May 22, 2014 9:22 pm 
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Knifethrower.

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 Post subject: Re: Starstill – Green
PostPosted: Thu May 22, 2014 10:39 pm 
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I'd like to change my vote to Knifethrower

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 Post subject: Re: Starstill – Green
PostPosted: Thu May 22, 2014 11:12 pm 
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Let's just end this. Knifethrower wins by a landslide.


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 Post subject: Re: Starstill – Green
PostPosted: Thu May 22, 2014 11:33 pm 
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Arqwart wrote:
Let's just end this. Knifethrower wins by a landslide.

Yeah, unless more people than have ever voted in one of these polls all vote for the same non-knife-throwing person, I don't see anyone else winning.

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 12:33 am 
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I like to have all the rounds running in sync, but ok.

Knifethrower takes it! Track to the Lair has been added to the spoiler.

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 1:08 am 
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Running rounds out of sync may not be a bad idea. It means that there is always a category taking submissions, so people al;ways have something to design for. On the other hand I can see how it could get hard to keep track of.

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 1:22 am 
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But I didn't get a chance to vote for knifethrower... :(

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CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 7:58 am 
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Make a green common 5 mana creature that survives on the cold side.


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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 8:12 am 
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Carnivorous Conifer --
Creature - Plant (C)

Reach, deathtouch

2 / 5

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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Blog | My Art
Creator of Max and Mill! Current strip: 1.3.1
Silver Soraka Main


Last edited by altimis on Fri May 23, 2014 1:14 pm, edited 1 time in total.

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 8:55 am 
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altimis wrote:
Carnivorous Conifer --
Creature - Plant (C)

Deathtouch, reach

2 / 5


Triple colored mana cost and a ridiculous wall that slows the game to a crawl? This doesn't look like a common.


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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 9:18 am 
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Beast of Shelter
Creature - Beast
Other creatures you control have vigilance.
A horde of smaller animals follow it around, taking from it what it cannot take for itself.
3/3

ugh I can never come up with good names. Or flavor text.


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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 9:51 am 
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Lurking Frostjaw |
Creature - Beast (C)
Whenever another creature enters the battlefield, ~ gets +2/+2 until end of turn.
"Frostbite will take a toe, maybe a foot. A frostjaw might leave behind a foot, maybe a toe."
-Harad, old guide

3/3


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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 9:56 am 
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Grayforest Pack:3::g::g:
Creature-Wolf
Whenever cardname becomes blocked, untap it.
The wolves' migration to a new lair can take several days , since even for them returning to the old one after finding the usual path obstructed is safer that staying outside in the night.

4/5


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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 12:50 pm 
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Blind Ridgeback
Creature - Beast (C)
When Blind Ridgeback enters the battlefield, put two 1/1 green Squirrel creature tokens onto the battlefield.
Blind Ridgeback can't attack or block unless you control another creature.
Squirrels find warmth in a ridgeback's furrowed armor, and the ridgeback benefits from their superior night vision during the hunt.
3/5

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 1:13 pm 
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altimis wrote:
Carnivorous Conifer --
Creature - Plant (C)

Deathtouch, reach

2 / 5


Triple colored mana cost and a ridiculous wall that slows the game to a crawl? This doesn't look like a common.

I disagree.
2 for a 1/2
4 for a 2/3
The next step would be 6 for a 3/4, I went 5 for a 2/5 instead. Sure, I might be slightly over powered, but at a certain point the ratio I pointed out starts getting under powered, thus I felt it was fine. It doesn't slow a game to a crawl any more than another cheap wall.

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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Blog | My Art
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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 1:22 pm 
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Frostbite Yetie
(snow?) Creature - Yeti (C)
Whenever [cardname] deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Teeth of ice paralyze its prey.
3/5


Reusing Kashi-Tribe Warriors and the other snake's ability. I was going to use a functional reprint, but creatures have improved since then, so I gave it +1/+1. Shambling Strider justifies the Yeti type. Green actually has the second-most yetis. Yetis have been around since Ice Age, we should make a lord for them.

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 23, 2014 1:30 pm 
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altimis wrote:
altimis wrote:
Carnivorous Conifer --
Creature - Plant (C)

Deathtouch, reach

2 / 5


Triple colored mana cost and a ridiculous wall that slows the game to a crawl? This doesn't look like a common.

I disagree.
2 for a 1/2
4 for a 2/3
The next step would be 6 for a 3/4, I went 5 for a 2/5 instead. Sure, I might be slightly over powered, but at a certain point the ratio I pointed out starts getting under powered, thus I felt it was fine. It doesn't slow a game to a crawl any more than another cheap wall.
The problem is how hard it is to remove. If we have 5+ commons that can kill this it's fine.

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