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 Post subject: Re: Starstill – Red
PostPosted: Thu May 22, 2014 9:37 am 
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Thawing Guardian
Creature—Yeti (C)
~ can't attack unless you control seven or more lands.
3/4

"Lands matters" would make a good mechanical identity for Frostwynd
- slower decks play more land
- slower decks hit their land drops, thus, lands mark the slow passage of time
- lands are a card type so it fits with the set theme
- "Land threshold" (X or more lands in play) can fit on any other card type
- the hot side can show contrast with cheap stuff, land sac, land destruction, etc


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 Post subject: Re: Starstill – Red
PostPosted: Thu May 22, 2014 1:29 pm 
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Crystalline Lasher
Creature - Human Barbarian (C)
Crystalline Lasher gets +2/+1 as long as it's tapped.
He wears no gloves, but he welcomes the cold: the jagged ice on his fists is a better weapon than any sword.
1/1


"tapped" == "frozen" get it?

(disclaimer: jagged ice on fists not actually a better weapon than any sword)

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Last edited by Shazzeh on Thu May 22, 2014 2:44 pm, edited 1 time in total.

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 Post subject: Re: Starstill – Red
PostPosted: Thu May 22, 2014 2:00 pm 
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Let's make a counterpart to Encapsulate I guess.

Avulse
Instant
Destroy target artifact. Put a Relic artifact token onto the battlefield. (Relics have no abilities.)
"In this darkness, everyone clings to what glittering gem they have. And others', for that matter."

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 Post subject: Re: Starstill – Red
PostPosted: Thu May 22, 2014 8:27 pm 
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Preferred Pronoun Set:
Let's start the voting!

Ray of Frost :r:
(snow?) Instant
[cardname] deals one damage to target creature or player. That creature can't block. If that player would gain life this turn, that player gains no life instead.
It's hard to heal with the heat sapped out of you.


Sparkcatcher
Creature – Faerie Wizard
Flying
Instant bringer (When this permanent enters the battlefield, you may cast an instant card from your hand with converted mana cost less than that of this card.)
In a land of frozen wastes, the tiniest spark becomes the most valuable commodity.
1/1


altimis wrote:
Deep Freeze --
Instant (U)

Deep Freeze deals 3 damage to target creature. That creature can't untap.


Sandstone Golem
Artifact Creature (C)
Sandstone Golem enters the battlefield tapped.
6/6


Thawing Guardian
Creature—Yeti (C)
~ can't attack unless you control seven or more lands.
3/4


Shazzeh wrote:
Crystalline Lasher
Creature - Human Barbarian (C)
Crystalline Lasher gets +2/+1 as long as it's tapped.
He wears no gloves, but he welcomes the cold: the jagged ice on his fists is a better weapon than any sword.
1/1


Mown wrote:
Avulse
Instant
Destroy target artifact. Put a Relic artifact token onto the battlefield. (Relics have no abilities.)
"In this darkness, everyone clings to what glittering gem they have. And others', for that matter."


I vote for Knifethrower.

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 Post subject: Re: Starstill – Red
PostPosted: Thu May 22, 2014 8:49 pm 
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Bleah I like Parad's flavor and bringer seems neat at first but on the other hand how many one-mana instants are there really in limited?

I still like the white one and I'm still voting for it but I'm not necessarily sure I want the keyword to be a keyword.

So Knifethrower, even though it's less exciting.

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Last edited by Shazzeh on Fri May 23, 2014 11:27 am, edited 3 times in total.

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 Post subject: Re: Starstill – Red
PostPosted: Thu May 22, 2014 9:08 pm 
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All the tapping stuff feels unred to me.
Parad's card actually feels more hot side to me, but it's pretty cool.
That leaves Mown and Shazzeh fighting for my vote.

Shazzeh.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 1:17 am 
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Shazzeh
Parad, I really like bringer.

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Last edited by altimis on Fri May 23, 2014 2:51 am, edited 2 times in total.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 1:42 am 
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Parad, I am becoming a fan of bringer.


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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 1:46 am 
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ace


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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 2:30 am 
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Mown.


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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 2:52 am 
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I wish there was a better way to name bringer instead of using the card types.

The only other thing I could think of is Artificer, Summoner, Enchanter, Dueler, Cultivater, Walker, Sorcerer.
Those would correlate to the types: Artifact, Creature, Enchantment, Insant, Land, Planeswalker, Sorcery respectively (not that there would be a planeswalker bringer).

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CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 3:41 am 
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ummmmm
Steinhauser.

I don't like bringer. It's bad when curving out and promotes free mana = degeneracy.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 4:33 am 
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I'll vote for Shazzeh. I think we should keep Mown's card in mind, although I would probably change it to "its controller puts a relic' because it seems more flavorful. By the way, what are we doing with relics?


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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 4:52 am 
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Goblin wrote:
I'll vote for Shazzeh. I think we should keep Mown's card in mind, although I would probably change it to "its controller puts a relic' because it seems more flavorful. By the way, what are we doing with relics?

I don't know, what do you want to do it? Sacrifice artifacts, count them, trade them away.
The flavor was supposed to represent someone just grabbing the power core out of an artifact or something of a similar nature.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 6:00 am 
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I think we should probably have a decent amount of cards that interact with them.

How about overpriced cards with '~ costs less for each Relic you control.'
or underpriced cards with 'you can't cast ~ unless you control X number of Relics.'
I'm sure there are plenty of interesting things we can do with them.


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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 6:56 am 
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I think that we're in general going to try and keep relic references more general, in order to keep the less insular. So Affinity for Artifacts is more likely than Affinity for Relics, as an example.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 7:14 am 
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I like having a sacrifice theme at least for Illpyre. We can push it more in the artifact department due to relics.

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 8:11 am 
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I think the relics are more of a Frostwynde thing though.

I get the feeling Bringer shouldn't be a keyword.
I don't imagine there being too many cards with the ability, and it could simply be a common ability in a cycle of cards, perhaps.

That said, I would have enjoyed Sparkcatcher more if it were flash and brought a sorcery.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 11:37 am 
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I was kind of digging bringer for a bit but I think Mown is probably right. I can't imagine myself ever actually using bringer to cheat out a one-mana instant: if I play the guy on turn two, what are the odds that my combat trick or burn or whatever one-mana instant I have--if I do have a one-mana instant on turn two, which in limited seems questionable--is even useful to play right then, when my opponent probably hasn't done much of anything yet? And if I play it after turn two, wouldn't it just be better to play the instant using my other mana at, like, instant speed?

The deck I can imagine using bringer most effectively uses it to play cantrips and fix draws for free, which is legitimately kind of terrifying.

Plus the ability lets you cheese the deck construction process really hard if you have enough, because it ignores color. This isn't hard to fix but doing so would make the bringers rely on an even tinier subset of cards. So I'm skeptical of the keyword now.

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 Post subject: Re: Starstill – Red
PostPosted: Fri May 23, 2014 1:05 pm 
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Shazzeh.
Quote:
Crystalline Lasher
Creature - Human Barbarian (C)
Crystalline Lasher gets +2/+1 as long as it's tapped.
He wears no gloves, but he welcomes the cold: the jagged ice on his fists is a better weapon than any sword.
1/1

It should probably be only +2/+0, but i love the possible interactions here.

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