https://www.dropbox.com/s/e8jb63kwgnn4h ... 1.mp4?dl=0I've still not reached any 7-win streaks in ZNR. I don't know why but I need help figuring it out. It feels like even if I draft a good deck I still can't reach 7 wins. Here's a video of a draft I did, with my thoughts about it:
1. I've never seen Linvala, but I don't see why she wouldn't be P1P1. She's a 3-mana 3/3 flyer with abilities, which looks strong. Of course I'm looking to draft UW party with the other uncommon now.
2. Having already taken Linvala, the white MDFC looks pretty obvious, followed by another white party payoff.
3. P1P4, I could take Tazeem Roilmage, but since I am drafting party, Skyclave Plunder looks like a good choice. I don't have any instants or sorceries yet for the Roilmage. I get passed the Roilmage next pick anyway.
4. At this point I'm solidly UW. Tazeem Raptor's a good card in landfall decks which I am not, so I take Geysermage.
5. P1P7 should not matter. I take the Cleric next over Shell Shield since it's a party creature, followed by Duelist for the same reason.
After pack 1: white doesn't seem especially open. Blue does, however. Pack 2:
1. I could take the rare land and potentially splash red, but I have no red cards worth playing right now and Windrider Wizard isn't bad, so I take the uncommon.
2. P2P2 Umara Wizard is very obvious, P2P3 is harder. I don't think the White MDFC is very good so I pass on it. Paired Tactician has no Warriors to go with it, so it's between Field Research and the Stalker. I took the Field Research, not sure if it's right.
3. Next pack is mono bad cards so I speculate on the red MDFC. P2P5 another captain is very good although I am passing a Bubble Snare when I still have no removal. Still Nahiri's Binding & Bubble Snare are both commons, so I might still see them. P2P6 Kabira Takedown should be obvious. It looks like White is open one way and cut the other way.
4. P2P7 they're all bad so take the bad Quench because what else am I going to take? P2P8 Expedition Diviner is a good pickup, P2P10 take the Seafloor Stalker because I already have strong card draw spells, and rest of the pack is straightforward.
Pack 3: I'm expecting blue to be open but not white.
1. P3P1: more mono bad cards. Take the Healer because there's nothing else. Shepherd of Heroes is a good White card so I take that next.
2. I'm passed the UW uncommon which is great of course but I already have good card draw spells, so I take the Skydiver.
3. P3P4: problem here is that I literally have no removal right now, so take Bubble Snare over the White MDFC.
4. Rest of the draft seems straightforward.
I don't think I want to splash red because it's just Synchronized Spellcraft, and I'd have to run two Mountains to fit that in. Before I play, my impressions are the deck looks mediocre, and I'd expect a record of 3-3 or so. On the other hand, I don't see what I could've done different.
Help anyone?