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PostPosted: Wed Apr 17, 2019 1:47 pm 
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With most of the cards spoiled I think we can start writing up stuff.

Status: White and Blue written up for the known cards.
EDIT1: Black is written up as well; and I adjusted the rating of Gideon's Triumph a little.
EDIT2: Took some time, but Red is written up.
EDIT3: Green written up; some adjustments made.

White


Blue


Black


Red


Green


Multicolour


Colourless, Hybrid, artifacts & lands

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Last edited by Modulo on Sat Apr 27, 2019 4:22 am, edited 6 times in total.

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PostPosted: Wed Apr 17, 2019 5:26 pm 
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Only 2 full ranked and described colors!!
what a slacker!

Single combat also prevents you from developing on your next turn... :(
"until the end of your next turn"

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PostPosted: Wed Apr 17, 2019 5:51 pm 
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Charmed Stray seems like the Goblin Gathering of this set. If you try to draft them, you'll only see one or two - if you're passing them you'll see a dozen. Numot will spend 4 or 5 drafts trying to force them before admitting failure.

I think white bond could be better than a 1. Effects that let you swing unblockable with the team tend to be good - Cosmotronic Wave would have still seen play without the damage clause. Easier to splash for than sleep, and the lifelink makes crackback attacks tricky if you didn't just swing for lethal. Maybe the amount of removal in the set will keep board states from reaching critical mass, but if not - this in a creature heavy deck will be a 5 mana you-win-the-game. I can't imagine wanting more than 1 copy, but I can see 1 copy being very desirable - especially if I'm playing green.

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PostPosted: Wed Apr 17, 2019 6:38 pm 
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At this point I have no clue how to draft this set whatsoever... what are even the basic archetypes?

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PostPosted: Thu Apr 18, 2019 2:11 am 
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I think you want more than 4 strays. Probably more than 5 too, could even see needing 8-9 for them to be decent.
Kasmina's trasmutation seems decent tbh, could easily see it being a 2.5 or even a 3.0


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PostPosted: Thu Apr 18, 2019 11:21 am 
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At this point I have no clue how to draft this set whatsoever... what are even the basic archetypes?


It looks like a ton of options - all the guilds are represented in gold cards. I need to play with that draft tool once it's updated with the new set to see how packs look to better understand how realistic it is to construct various archetypes and how good they may be, but initially there appears to be a wealth of possibilities.

I see a Rakdos sacrifice deck, an amass deck in Grixis colors, Azorius flyers, a lifegain deck in Abzan colors, proliferate deck in Bant colors, Boros aggro, Gruul beatdown, Izzet spells matter, butts matter deck in Selesnya, controlly Planeswalkers decks in all color combinations that don't include green, a fringe self mill in blue - a true wealth of possibilities. Pretty excited for this set.

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PostPosted: Thu Apr 18, 2019 3:20 pm 
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Here's what I think are the most predominant archetypes:

WU Proliferate Control
UB Amass Control
BR Amass Aristocrats
RG Monsters (power 4 or greater)
GW Proliferate Beatdown
WB Lifegain Control
UR Spells matter (Amass subtheme)
BG Multicolour goodstuff
RW Aggro
GU Proliferate Tempo

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PostPosted: Fri Apr 19, 2019 12:55 pm 
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WAR up on Draftism

https://draftsim.com

My first run was an unfocused mess. Buttoned down for following ones, and drafted what appeared to be a solid simic proliferate deck (opened bomb simic mythic and rare, got on color PWers and decent amount of proliferate), then got the fringe butts matter build in selesnya (dinosaur lady walker and shield mage walker in 1st pack and was able to build around that).

Simic proliferate seemed very doable. Butts matter seemed hella fringe - green and white creatures split between Gruul and Boros themed bodies with higher power than toughness. I’d prob only try to build it if I happened to get those walkers early in 1st pack - and I’d only take those if my other rare/uncommon were bad.

I don’t know what to think about Ob. I had chances to take him in every draft, but I’m not trying to draw my opponent 2 freaking cards per activation. In a sacrifice themed deck, I’d probably take him and not feel too bad, but it’s still 5 mana. Thinking Bo3 he’d be nice sideboard tool (bring in vs decks running the blue enchantment that makes creature 1/1 or to answer bomb you struggled to deal with). But man that’s a tricky drawback. The utility of alters reaping your own stuff OR removing bomb (at notable resource cost) is something - but I’m rating him fairly low at the moment.

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PostPosted: Fri Apr 19, 2019 11:51 pm 
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I'm really liking GW proliferate beatdown. Refreshing after Guild's lame convoke version. Nice mix of evasion and ground beef - and the weenie fliers can grow with proliferate. I haven't been able to mock draft a good looking Gruul deck yet, but I'm always happy to grab Samut's hybrid cost for GW.

I haven't been able to put together a BU build yet. Some really nice rare/uncommon spells for it, but the commons never take me there if I don't open a bomb multicolor spell early. Find myself going GB or GU when I start with mono U or B spells.

I love green in this set. Having the mana dorks that give any color along with green ramp aura let you splash for off color bombs.

One thing I think is going to be really nice for Arena is the bots won't be hate drafting. This should increase the likelihood of getting your multicolor spells, since odds aren't as high as previous sets that bots will be in your color pair. It was working like that for me vs draftisms bots, and I assume similar results will be had with Arena bots.

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PostPosted: Wed Apr 24, 2019 11:31 am 
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You planning to finish reviews? I'm interested.


Also, I think Dreadmalkin will be way better than Confessor in the right deck. RB sacrifice archetype will want him more than any deck ever wanted Confessor. The fact he can eat minus-only Planeswalkers will be relevant I think, and allow you to cast Aid the Fallen for full value (i.e. the only way you'll want to cast it) more reliably. Eating Amass 1s lets him buff for minimal resource cost. Instant speed sac effect makes combat difficult for opponents.

The only way he seems worse than Confessor is that you could toss Confessor in any deck running black as a filler card. I agree Dreadmalkin will be worse in some shells, but believe bomb level in others. You'd never spend premium removal killing a 1 rating creature, but you'll have to do that on this 1-mana guy.

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PostPosted: Thu Apr 25, 2019 12:48 am 
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I intend to finish them, but haven't found the time to do so recently.

Dreadmalkin is one of many sac outlets, quite possibly the worst of them and IMO Rakdos is not short on the outlets but on the fodder, especially seeing how the token subtheme goes tall rather than large and the Act of Treason costs 6 (!) Mana. There's the odd 1 loyality PW, but not a ton else.

Also Dreadmaklin is not really a 1-mana guy. For Dreadmalkin to be a 3/3 Menace, it takes 4 mana and something else. For Confessor to be a 3/3 Menace, it just takes 4 mana. That's better even in a Crats deck, unless you're REALLY short on sac outlets.

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PostPosted: Thu Apr 25, 2019 4:27 am 
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Kinda off-topic, but how did they miss to give God-Eternal Oketra Reach? Just look at the art and that of her Divine Arrow.

Sure, mechanics trump lore, but still. Was there ever a dragon or an angel without Flying?

edit, now on-topic:
This set reminds me of Dominaria, which was a better drafting experience than most. But then with the power level of some mythics we might get quite a few non-games between the guy that opened Lyra Dawnbringer and me with Teshar, Ancestor's Apostle.

How do you guys feel about rare-drafting each and every rare this time around? The idea isn't new: Due to the duplicate protection any rare will get you one booster closer to having all the rares of the set. But - aside from the usual competitiveness limitations - I'm not sure how important the rares of this set will be - in relation to the mythics. There is no land cycle to collect and the rares I've seen appear to be not that relevant in Constructed.


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PostPosted: Thu Apr 25, 2019 10:16 am 
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Modulo wrote:
I intend to finish them, but haven't found the time to do so recently.

Dreadmalkin is one of many sac outlets, quite possibly the worst of them and IMO Rakdos is not short on the outlets but on the fodder, especially seeing how the token subtheme goes tall rather than large and the Act of Treason costs 6 (!) Mana. There's the odd 1 loyality PW, but not a ton else.

Also Dreadmaklin is not really a 1-mana guy. For Dreadmalkin to be a 3/3 Menace, it takes 4 mana and something else. For Confessor to be a 3/3 Menace, it just takes 4 mana. That's better even in a Crats deck, unless you're REALLY short on sac outlets.


Excellent - I was hoping you hadn't abandoned the project. Looking forward to the rest.

Just disagree with malkin. Don't believe he's the worst of the outlets. Red/black amass wants to continually generate and sac small armies. Blue amass wants to go tall (hexproof granting 1/4 Dood). The red Minotaur is the best aggressive sac outlet for aggro R/B sac, but I put malkin behind him in that deck. The hellion is close and I'd be happy to include, but it's a 1-off outlet and is limited by the fact amass stacks up rather than spreads out, plus no evasion. The black 2/3 draw card sack outlet is better in some decks but I'm not as high on him for an aggressive strategy. Ob's better, but he's top end and not competing for the same deck spot. Malkin's instant speed repeatable permanent buff on evasive body should not be dismissed so casually. No way in hell do I take Confessor for a crats deck over Dreadmalkin. That's crazy talk :-P

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PostPosted: Thu Apr 25, 2019 10:39 am 
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Modulo great start to a guide! Do you want some help finishing? I'm sure this takes a while to put together, hit me up i will format the cards and ship it to you.

I am not sure I agree with you regarding single combat. Versus go wide it will be great. Funny it's in white as that's what white usually is trying to do. I just don't like that they get to choose. In duels there was a reason Tragic arrogance was a great card and Cataclysmic gearhulk was very meh. Not being able to play creatures on your next turn gives them the advantage unless your deck is designed to drop instant/sorcery tokens but in limited i dunno.

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PostPosted: Thu Apr 25, 2019 10:44 am 
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Modulo wrote:
Here's what I think are the most predominant archetypes:

WU Proliferate Control
UB Amass Control
BR Amass Aristocrats
RG Monsters (power 4 or greater)
GW Proliferate Beatdown
WB Lifegain Control
UR Spells matter (Amass subtheme)
BG Multicolour goodstuff
RW Aggro
GU Proliferate Tempo

I would love to see what each of these decks should look like. It's not hard to figure out i suppose but what cards are good in each deck can help me keep on track. I'm always like "OOH SHINY RARE must take it!" when really my deck would benefit from sticking to a plan and taking a weaker common.

WAR up on Draftism

https://draftsim.com

My first run was an unfocused mess. Buttoned down for following ones, and drafted what appeared to be a solid simic proliferate deck (opened bomb simic mythic and rare, got on color PWers and decent amount of proliferate), then got the fringe butts matter build in selesnya (dinosaur lady walker and shield mage walker in 1st pack and was able to build around that).

Simic proliferate seemed very doable. Butts matter seemed hella fringe - green and white creatures split between Gruul and Boros themed bodies with higher power than toughness. I’d prob only try to build it if I happened to get those walkers early in 1st pack - and I’d only take those if my other rare/uncommon were bad.

I don’t know what to think about Ob. I had chances to take him in every draft, but I’m not trying to draw my opponent 2 freaking cards per activation. In a sacrifice themed deck, I’d probably take him and not feel too bad, but it’s still 5 mana. Thinking Bo3 he’d be nice sideboard tool (bring in vs decks running the blue enchantment that makes creature 1/1 or to answer bomb you struggled to deal with). But man that’s a tricky drawback. The utility of alters reaping your own stuff OR removing bomb (at notable resource cost) is something - but I’m rating him fairly low at the moment.


I keep drafting UR spells but I am finding there isn't enough removal like I would like in those colors just counters and not enough burn based removal that i have seen. There isn't as many mana fixing in this set either so going 3 colors is probably a mistake.

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PostPosted: Thu Apr 25, 2019 11:43 am 
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I tried a big butts draft but I think Huatli, the Sun's Heart is terrible. If she had the defenders can attack clause she wouldn't be so bad but for whatever reason they left it out of her passive and didn't give her an ability that says it either, just a conditional player gains life. The card is really really bad imo. The lack of good color fixing is disturbing me too. I guess RNA being the first set i ever drafted i just thought decent color fixing is a thing in all sets. Where are the guild gates!?

//Deck from draftsim.com
2 x Wall of Runes
1 x Martyr for the Cause
1 x War Screecher
1 x Aven Eternal
2 x Spellkeeper Weird
1 x Thunder Drake
1 x Eternal Skylord
1 x Kiora's Dambreaker
1 x Teferi's Time Twist
1 x Contentious Plan
1 x Guild Globe
1 x Gideon Blackblade
1 x Dovin, Hand of Control
1 x Teferi, Time Raveler
1 x Jace's Triumph
1 x No Escape
1 x Huatli, the Sun's Heart
1 x Finale of Revelation
1 x Tamiyo's Epiphany
1 x Crush Dissent
1 x Wanderer's Strike
1 x Mobilized District
8 x Island
8 x Plains


sb pool:
1 x Loxodon Sergeant
1 x Gideon's Sacrifice
1 x Wall of Runes
1 x Naga Eternal
1 x Narset, Parter of Veils
1 x Vampire Opportunist
1 x Sarkhan's Catharsis
1 x Evolution Sage
1 x Kraul Stinger
2 x Primordial Wurm
1 x Steady Aim
1 x Return to Nature
1 x Courage in Crisis
1 x Feather, the Redeemed
1 x Niv-Mizzet Reborn
1 x Ashiok, Dream Render
1 x Teferi, Time Raveler

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PostPosted: Thu Apr 25, 2019 12:04 pm 
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I would love to see what each of these decks should look like. It's not hard to figure out i suppose but what cards are good in each deck can help me keep on track. I'm always like "OOH SHINY RARE must take it!" when really my deck would benefit from sticking to a plan and taking a weaker common.

WAR up on Draftism

https://draftsim.com


I keep drafting UR spells but I am finding there isn't enough removal like I would like in those colors just counters and not enough burn based removal that i have seen. There isn't as many mana fixing in this set either so going 3 colors is probably a mistake.


Check out Nizzahon Magic's limited archetype guide. it's helpful for visualizing what cards you should be looking for in which archetypes.



Last set I noticed a discrepancy between removal availability on draftism and arena. It was the first time I played with draftism before a release, and I noticed removal in general (red burn in particular) were favored a little more by draftism bots than arena bots. Draftism is more for having fun and getting a general feel for how packs will look with rarity distributions than for priming yourself for arena drafts. Red has a decent anount of burn between common and uncommon rarities - and fortunately, this set counts all noncreature spells in a number of spells matter cards, so the transmutation aura cleans up bigger butts for RU spells while still triggering many spells matter effects.

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PostPosted: Thu Apr 25, 2019 12:09 pm 
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I guess RNA being the first set i ever drafted i just thought decent color fixing is a thing in all sets. Where are the guild gates!?

Haha, sweet summer child :D

We mostly played 3 colors in DOM too, though. Modulo is your man for mana bases of only basics.


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PostPosted: Thu Apr 25, 2019 12:35 pm 
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https://draftsim.com/draft-log.php?id=3961239

I liked where this is going.

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PostPosted: Thu Apr 25, 2019 12:54 pm 
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I tried a big butts draft but I think Huatli, the Sun's Heart is terrible. If she had the defenders can attack clause she wouldn't be so bad but for whatever reason they left it out of her passive and didn't give her an ability that says it either, just a conditional player gains life. The card is really really bad imo. The lack of good color fixing is disturbing me too. I guess RNA being the first set i ever drafted i just thought decent color fixing is a thing in all sets. Where are the guild gates!?


Yeah, Hualti is pretty bad. I mock drafted a GW butts matter/proliferate deck with her that looked like it would be good, but I think that's pretty fringe. If I have a pridemate/life matters deck, I'd be ok running her provided she didn't make too many of my creatures worse (and she slots in Abzan colors where you might be making a life matters deck), and in the fringe butts matter deck - but she's no High Alert. Anywhere else and I'd feel bad picking her.

You got spoiled in Ravnica. Really hard to do 3 color decks in "normal" sets. In DOM you could do 3 colors cause they had Skittering Surveyor and Grow from the Ashes at common, but even then you were more often sticking to 2 colors than in Ravnica. Artifacts that fix mana this set aren't Surveyor good at fixing (2/1 is fragile and fixes at a cost of -1 mana, the 2 mana one that cantrips is single use, and the 3 and 4 mana ones don't put a body on board). I think G / GB is the only place I'd be comfortable splashing 3rd color bombs/premium removal. Possible to do it with artifacts in other color combos, but not going to be as good as it was in Ravnica or even DOM. You're usually going to want to stick with 2 colors (not counting hybrid costs of course).

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