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 Post subject: Re: What's the play?
PostPosted: Wed Apr 03, 2019 10:54 am 
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Yeah - should have waited. You had decent clock with Phoenix and control over board state with 2 counters in hand; no need to add more to the board, going shields down there and giving up control.

Niv is the seductive play - but a greedy one and opp was able to punish you for it.

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 Post subject: Re: What's the play?
PostPosted: Thu Apr 18, 2019 4:44 pm 
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Need more help with the control mirror :( Temur Reclamation vs. Jeskai control -

Opponent: 4 lands, Treasure Map @ 1 counter, 6 cards in hand
Me: 5 lands, Chemister's Insight in graveyard, 8 cards in hand

My hand is Phoenix, Crushing Canopy, 2x Niv-Mizzet, 2x Wilderness Reclamation, 2 lands. What's the play?

If I don't play anything, I can't counter anyway (although it might scare opponent to not play anything), and I have nothing good to discard. Opponent also has Treasure Map in play and is gaining incremental advantage. If I play something, and opponent counters, then the next turn he could play Teferi and I'd be in trouble. What's the play?

Or maybe I shouldn't have played Chemister's Insight the turn previous for the exact reason I might end up discarding?


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 Post subject: Re: What's the play?
PostPosted: Tue Jun 18, 2019 7:51 am 
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You're playing Bant Ramp vs. GW Proliferate. It's game 2, postboard, and you're on the play. You draw 6 lands & Incubation Druid. Keep or mull? I mulliganed into 4 lands, Hydroid Krasis and Nissa. Keep or mull?

Spoiler


You're playing Bant Ramp in BO1 vs. monored. You go first, and by turn 3, the board looks like this:

You: three lands, Paradise Druid (notably, none of the three lands produce white mana, and you're not holding any more lands)
Opponent: 2 lands, Runaway Steam-Kin, Ghitu Pyromancer (which didn't attack into your Paradise Druid last turn)

You have three options: play Shalai, play 3-mana Teferi, and play Entrancing Melody. What's the play?

Spoiler


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 Post subject: Re: What's the play?
PostPosted: Tue Jun 18, 2019 8:08 am 
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Banedon wrote:
You're playing Bant Ramp vs. GW Proliferate. It's game 2, postboard, and you're on the play. You draw 6 lands & Incubation Druid. Keep or mull? I mulliganed into 4 lands, Hydroid Krasis and Nissa. Keep or mull?

Spoiler


You're playing Bant Ramp in BO1 vs. monored. You go first, and by turn 3, the board looks like this:

You: three lands, Paradise Druid (notably, none of the three lands produce white mana, and you're not holding any more lands)
Opponent: 2 lands, Runaway Steam-Kin, Ghitu Pyromancer (which didn't attack into your Paradise Druid last turn)

You have three options: play Shalai, play 3-mana Teferi, and play Entrancing Melody. What's the play?

Spoiler

It was the right play IMO

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 Post subject: Re: What's the play?
PostPosted: Tue Jun 18, 2019 8:26 am 
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you mull the 6 lander, you keep the 4 lander. easy.


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 Post subject: Re: What's the play?
PostPosted: Tue Jun 18, 2019 12:25 pm 
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I would have mulled the 4 land hand too.

I think Shalai was the right play

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 Post subject: Re: What's the play?
PostPosted: Wed Jun 19, 2019 4:54 am 
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Shalai was the right play but just like in my tournament experience, friggin Lava Coils always seem to be the next play.

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 Post subject: Re: What's the play?
PostPosted: Wed Jun 19, 2019 5:55 am 
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sixty4half wrote:
I would have mulled the 4 land hand too.

I think Shalai was the right play


I actually remembered the scenario wrong. I was on the draw. Would you still mull?

And yes, however I flip it Shalai should be the best play. Opponent just happened to have the right answer I guess :(


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 Post subject: Re: What's the play?
PostPosted: Wed Jun 19, 2019 8:05 am 
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Banedon wrote:
sixty4half wrote:
I would have mulled the 4 land hand too.

I think Shalai was the right play


I actually remembered the scenario wrong. I was on the draw. Would you still mull?

And yes, however I flip it Shalai should be the best play. Opponent just happened to have the right answer I guess :(


Even more so. You have nothing to play and nothing to help ramp. Mull to 5 and hope for 1 mana dork and a good t3 play.

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 Post subject: Re: What's the play?
PostPosted: Wed Jun 19, 2019 8:40 am 
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Hmm and I was thinking with 12 mana dorks in the deck, plus a scry, plus two draws to cast a 2-mana mana dork on curve, it would be worth the risk. If mulligan the card I'd be looking for would be Entrancing Melody, getting that together with a mana dork plus the mana to cast them seems unrealistic.


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 Post subject: Re: What's the play?
PostPosted: Thu Jun 20, 2019 12:22 am 
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Banedon wrote:
Hmm and I was thinking with 12 mana dorks in the deck, plus a scry, plus two draws to cast a 2-mana mana dork on curve, it would be worth the risk. If mulligan the card I'd be looking for would be Entrancing Melody, getting that together with a mana dork plus the mana to cast them seems unrealistic.

I'm quite the aggressive player, but my theory is; you have 12 mana dorks, there's a better chance in getting one in 5 cards (6 with a scry) than there is one of them being the top card of my deck. IDK what other good T3 or 4cmc plays you have in the deck but any of them sounds better than a T3 1/1 Krasis, or even a T4 2/2 Krasis which is what you're looking at playing right now.

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 Post subject: Re: What's the play?
PostPosted: Thu Nov 14, 2019 5:42 am 
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You're playing Simic Food in BO1 and you mull to 6. You're on the play. What do you put back?

Island, Forest, Gilded Goose, Oko, Nissa, Wicked Wolf, Once Upon a Time


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 Post subject: Re: What's the play?
PostPosted: Thu Nov 14, 2019 7:34 am 
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Banedon wrote:
You're playing Simic Food in BO1 and you mull to 6. You're on the play. What do you put back?

Island, Forest, Gilded Goose, Oko, Nissa, Wicked Wolf, Once Upon a Time

Nice. So I think it's clear that the lands, Goose and Oko are safe.

Now what to cut? The insurance of OUaT (third land) or the power of one of the two GG cards.

I suck at mulligans and my thoughtless pick would be the OUaT - which would result in me blaming a potential loss on mana screw and thus bad luck..

So, we want to make a thoughtful decision and I think it should be the strongest card: Nissa. Reasons? Well, for one, she's the most expensive, so we need to hit 3 more lands before we can play her - might as well (not literally!) draw another. But the biggest reason is what we know about our opponent: Well, we know nothing, it's Bo1, but that means aggro is more likely and we'd love to eat a creature for free there.
You could argue that WW is dead in some matchups (not the mirror, the next likeliest opponent) while Nissa is always relevant, but I think going into a game with a guaranteed t2 Oko with WW backup t3 (Oko makes a new food for the Goose to sac) is the safest choice here.


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 Post subject: Re: What's the play?
PostPosted: Thu Nov 14, 2019 8:33 am 
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 Post subject: Re: What's the play?
PostPosted: Thu Nov 14, 2019 4:30 pm 
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Cut the Island? You're brave @@ Even if Once Upon a Time turns into a land, that's still only 2 lands and if the Goose dies you could be in trouble. I cut Nissa too, but was not sure if Wolf was the better cut, especially since the top of my deck was a land ...

Here's another play. You're playing Simic Food in BO1. Your hand is Scryland, two basics, Goose, Nissa, 2 Wicked Wolf on turn 1.

T1: play Goose, obviously. Opponent plays Once Upon a Time, getting Hydroid Krasis, then their own Goose.
T2: draw land. Play scryland, or play untapped land and make a food? I chose the latter, opponent played Paradise Druid.
T3: draw another land. Wicked Wolf his Goose, or play scryland and make a food? I chose the former, using one of the foods. Opponent plays another Goose and another Paradise Druid.
T4: play Scryland and make a food, or play untapped land and Wicked Wolf his Goose, saving the food? To note: don't have a fifth land in hand, and if choose to play scryland, have to make food because if I play Wicked Wolf, I'd have no food to cast Nissa next turn anyway. Also, he had revealed Hydroid Krasis on turn 1, so he's threatening to play Krasis as a 4/4 even without another land drop the next turn.

I chose to kill his Goose, but that meant I couldn't cast Nissa the turn after. What's the play?


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 Post subject: Re: What's the play?
PostPosted: Fri Nov 15, 2019 2:22 am 
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I think I scryland and make a food. If he keeps holding the Krasis, your wolf has to eat more food to kill it.

Theres not that many removals in Simic Food so I'd hate to use a 2nd Wolf on a goose.

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 Post subject: Re: What's the play?
PostPosted: Fri Nov 15, 2019 3:34 am 
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Banedon wrote:
You're playing Simic Food in BO1 and you mull to 6. You're on the play. What do you put back?

Island, Forest, Gilded Goose, Oko, Nissa, Wicked Wolf, Once Upon a Time


Putting back Nissa. T1 Goose/T2 Oko/T3 Wolf is the start you're looking for when mulling to 6, the hand basically guarantees that start. Nissa is great obv, but curve is more important here IMO.


Banedon wrote:
Here's another play. You're playing Simic Food in BO1. Your hand is Scryland, two basics, Goose, Nissa, 2 Wicked Wolf on turn 1.

T1: play Goose, obviously. Opponent plays Once Upon a Time, getting Hydroid Krasis, then their own Goose.
T2: draw land. Play scryland, or play untapped land and make a food? I chose the latter, opponent played Paradise Druid.
T3: draw another land. Wicked Wolf his Goose, or play scryland and make a food? I chose the former, using one of the foods. Opponent plays another Goose and another Paradise Druid.
T4: play Scryland and make a food, or play untapped land and Wicked Wolf his Goose, saving the food? To note: don't have a fifth land in hand, and if choose to play scryland, have to make food because if I play Wicked Wolf, I'd have no food to cast Nissa next turn anyway. Also, he had revealed Hydroid Krasis on turn 1, so he's threatening to play Krasis as a 4/4 even without another land drop the next turn.

I chose to kill his Goose, but that meant I couldn't cast Nissa the turn after. What's the play?


How do you not have five lands in hand when you have three in your starting hand and drew lands for t2 and t3 :confused:
Also you clearly note that you are making a choice which land to drop t4 literally the sentence before you note you alledgedly do not have a fifth land in hand...

T1: Goose (1 food)
T2: untapped, food (2 food)
T3: untapped, WW (1 food)
T4: scryland, WW (0 food)

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 Post subject: Re: What's the play?
PostPosted: Fri Nov 15, 2019 3:39 am 
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@Module had 5 lands, but one of them was a scryland, and with the lines I took it was also the only land in my hand on turn 5. With no food I couldn't play Nissa.

Yeah, I wasn't being the most precise (basing all of this off memory).


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 Post subject: Re: What's the play?
PostPosted: Fri Nov 15, 2019 5:58 am 
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You only have no food available if you play the scryland as your fourth land, meaning you have land number 5 in hand the other way around. Otherwise you keep 1 food.
I personally prefer the scryland as t4 play because this makes you less vulnerable to Wicked Wolf/Petty Theft, but in the ideal scenario both lines should work out to have a t5 Nissa...

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 Post subject: Re: What's the play?
PostPosted: Fri Nov 15, 2019 7:49 pm 
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In 1st scenario I’d ditch the Nissa and go for the goose Oko curve out with wolf coming in hungry for the food Oko/goose are generating. Nissa’s powerful but it’s the greedy keep here.

In 2nd scenario I’d have played the tap land before T5 to set up T5 Nissa. That’s clearly your most powerful line. Opp would be incentivized to play Krasis as 4/4 or 5/5 to attack Nissa and address the 3/3 lands you’re creating, then you have that 2nd wolf from starting hand to eat Krasis. Honestly not sure why you’d want to eat 2nd goose T4 when you know opps holding Krasis.

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