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PostPosted: Mon Nov 12, 2018 7:47 am 
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No, only Bo1 in Constructed Event and please bear with me for the tiny sample size ;)

Also, browsing through the matchlist, only 3 of those 7 opponents played meta cards. I intend to play this deck until the weekend though, let's see if the records even out.


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PostPosted: Mon Nov 12, 2018 11:58 am 
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Banedon wrote:
What tmp wrote, and also: how on Earth are you 7-0 vs. Golgari? Did you not play against Wildgrowth Walker? A curve of Wildgrowth Walker into Jadelight Ranger is worth 6 life and a 3/5 blocker for the Golgari deck. Even if no Jadelight Ranger, the Wildgrowth Walker is hard for you to attack through (especially if it's boosted once by Merfolk Branchwalker), you have no way to remove it on turn 2, and Find//Finality wipes you out as well.

With white you don't have to remove Wildgrowth you just need to neuter it. If it's lifegain is bothering you there are other tools.

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PostPosted: Mon Nov 12, 2018 12:46 pm 
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Banedon wrote:
What tmp wrote, and also: how on Earth are you 7-0 vs. Golgari? Did you not play against Wildgrowth Walker? A curve of Wildgrowth Walker into Jadelight Ranger is worth 6 life and a 3/5 blocker for the Golgari deck. Even if no Jadelight Ranger, the Wildgrowth Walker is hard for you to attack through (especially if it's boosted once by Merfolk Branchwalker), you have no way to remove it on turn 2, and Find//Finality wipes you out as well.

With white you don't have to remove Wildgrowth you just need to neuter it. If it's lifegain is bothering you there are other tools.


You're an aggro deck, so lifegain should bother you. Conclave Tribunal answers it but it's a 4-mana removal spell answering a 2-mana creature, which is a big tempo disadvantage. Tocatli Honor Guard would do it also of course, but Sol77 did say he wasn't running it. I don't get it.

As for cards I have ...

Spoiler


Seems to me like my cards are closest to a Golgari deck ...


Last edited by Banedon on Tue Nov 13, 2018 5:29 am, edited 3 times in total.

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PostPosted: Mon Nov 12, 2018 12:58 pm 
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Banedon wrote:
Banedon wrote:
What tmp wrote, and also: how on Earth are you 7-0 vs. Golgari? Did you not play against Wildgrowth Walker? A curve of Wildgrowth Walker into Jadelight Ranger is worth 6 life and a 3/5 blocker for the Golgari deck. Even if no Jadelight Ranger, the Wildgrowth Walker is hard for you to attack through (especially if it's boosted once by Merfolk Branchwalker), you have no way to remove it on turn 2, and Find//Finality wipes you out as well.

With white you don't have to remove Wildgrowth you just need to neuter it. If it's lifegain is bothering you there are other tools.


You're an aggro deck, so lifegain should bother you. Conclave Tribunal answers it but it's a 4-mana removal spell answering a 2-mana creature, which is a big tempo disadvantage. Tocatli Honor Guard would do it also of course, but Sol77 did say he wasn't running it. I don't get it.

Sample size I guess. Didn't have much time to play now and in 9 games I only saw Golgari once. That deck increases the rate to 8-0 but you can't really count it for it played Zombies ;)


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PostPosted: Tue Nov 13, 2018 5:48 am 
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I think I'll play a G/W deck. I realize I want to play it. The only question now is what variant. There're two token variants that did quite well at the PT, wondering if I should adopt those - they have Saproling Migration + Legion's Landing which seems like it'll make the deck worse vs. monored, but they also have Knight of Autumn (I wonder why they don't play this maindeck) as an answer to Experimental Frenzy and / or gain life, as well as March of the Multitudes + Venerated Loxodon + Trostani which should all be good. Not playing Shalai makes sense since she's something of a win-more card (although the hexproof is undoubtedly great), playing Adanto Vanguard to shore up weaknesses vs. Jeskai control is also a nice touch.

Has anyone played with G/W before and have some tips to share?


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PostPosted: Tue Nov 13, 2018 6:23 am 
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Banedon wrote:
I think I'll play a G/W deck. I realize I want to play it. The only question now is what variant. There're two token variants that did quite well at the PT, wondering if I should adopt those - they have Saproling Migration + Legion's Landing which seems like it'll make the deck worse vs. monored, but they also have Knight of Autumn (I wonder why they don't play this maindeck) as an answer to Experimental Frenzy and / or gain life, as well as March of the Multitudes + Venerated Loxodon + Trostani which should all be good. Not playing Shalai makes sense since she's something of a win-more card (although the hexproof is undoubtedly great), playing Adanto Vanguard to shore up weaknesses vs. Jeskai control is also a nice touch.

Has anyone played with G/W before and have some tips to share?

Well, that was my first wish/plan for GRN as well, after seeing Divine Visitation spoiled. I didn't get around playing it in Standard, but I have a pet Singleton deck, which I played a lot on friday and saturday.

The card that stood out the most was The Immortal Sun. I mention it for that may not necessarily be on the radar. It's not only PW-hate in a deck that doesn't have great PWs to bring anyway. There are 2 "bonus" modes (edit: lol, there are even 3) on it that are both great: the pump because you go wide and the card draw for that's a natural Selesnya weakness. Also, in that same vein but weaker, Camaraderie can break a stall. Doesn't save you when you're dead in the water, though. Some cards are obviously great: Multitudes, Trostani and Flower/Flourish. Some you bring not because of your deck's approach but because they're powerhouses in their own right: Adanto Vanguard, Carnage Tyrant, History of Benalia.

I see the two lists you probably refer to don't run all those cards, but these are my 2 cents ;)


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PostPosted: Wed Nov 14, 2018 6:31 am 
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So after saying I hadn't reached 7 wins in a while, I hit two 7-x streaks in a row and open Karn + Lyra to boot. Talk about the game sending me a message about which deck to play, wow.

Still haven't pulled the trigger, but I'm probably about 70% to build the Token deck right now with Trostani and stuff, remaining 30% to build a Shalai/Resplendent/Lyra/Carnage Tyrant/Karn midrange variant.


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PostPosted: Wed Nov 14, 2018 9:44 am 
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I'm waiting until I pull the last Trostani and last March from GRN packs before I go with the Selesnya deck. Saving the WCs I have for now as I have pretty much all the meta decks (except Control, didn't invest into Teferis etc.). Don't really know if I like Ajani over Shalai, but prefer Adanto over Thorn Lieutnant due to the sweeper resilience.


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PostPosted: Wed Nov 14, 2018 1:36 pm 
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Auunj wrote:
I'm waiting until I pull the last Trostani and last March from GRN packs before I go with the Selesnya deck. Saving the WCs I have for now as I have pretty much all the meta decks (except Control, didn't invest into Teferis etc.). Don't really know if I like Ajani over Shalai, but prefer Adanto over Thorn Lieutnant due to the sweeper resilience.

Shalai isnt very good from my experience, gets killed too fast. I'd go for Ajani in a deck with plenty creature targets.


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PostPosted: Wed Nov 14, 2018 1:43 pm 
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Turbo wrote:
Auunj wrote:
I'm waiting until I pull the last Trostani and last March from GRN packs before I go with the Selesnya deck. Saving the WCs I have for now as I have pretty much all the meta decks (except Control, didn't invest into Teferis etc.). Don't really know if I like Ajani over Shalai, but prefer Adanto over Thorn Lieutnant due to the sweeper resilience.

Shalai isnt very good from my experience, gets killed too fast. I'd go for Ajani in a deck with plenty creature targets.

BUT they have to concentrate on her instead of your other value so for one, you get at least one extra turn to do what you want (unless it's a Coil into Lightning or similar) and two, you may have another in your hand ready to replace the removed. I like her a lot and have gotten some really good value. She's also an Angel so, you know, Lyra.

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PostPosted: Wed Nov 14, 2018 2:18 pm 
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Yeah, I get ajani on top it doesn't get wiped. Just greedy on WCs :D


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PostPosted: Thu Nov 15, 2018 2:57 am 
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Question, do you run into stronger decks in Quick Constructed with a more powerful deck of your own? I'm wondering if the monoblue / monored dominated meta I see is because I'm playing monoblue.


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PostPosted: Thu Nov 15, 2018 3:05 am 
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Banedon wrote:
Question, do you run into stronger decks in Quick Constructed with a more powerful deck of your own? I'm wondering if the monoblue / monored dominated meta I see is because I'm playing monoblue.

From what I know it should be based on win:loss ration, so no. Since Quick Constructed is one of the best (if not THE best) formats for farming, it makes sense people mostly play fast decks there though.


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PostPosted: Thu Nov 15, 2018 7:40 am 
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Ok, thanks. I pulled the trigger on Selesnya tokens, and have exactly 0 rare and 0 mythic wildcards left. Just as well. Next I'll fill up my sideboard before building the more midrange version.

Played four games so far, it seems quite strong. I lost one game to mana screw, but in another game my Boros aggro opponent just conceded once he saw how many 1/1s were on the other side of the board, same for a green stompy opponent (Gigantosaurus is embarrassing against the 1/1's) and in the last game I attacked with a full 21 tokens at my BG opponent after consecutive Marches. It remains to be seen though just how bad the monored matchup is. The lifelinkers should help, and Trostani is out of common burn range + boosts the 1/1s out of Chainwhirler range as well, but Chainwhirler should still be one of the most potent cards against the deck. My land count is so low too since I have to run Flower/Flourish, can't easily sideboard in Lyra.

EDIT: Oh yeah and I'm already regretting my choice :D Tokens might be more powerful, but I feel like I enjoy decks that has answers to everything more. Unless the tokens deck turns out to be more versatile than I expected (certainly possible, using Tocatli Honor Guard as the 2-drop of choice would do wonders for the monored matchup), I should've done the midrange version.


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PostPosted: Thu Nov 15, 2018 9:44 am 
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Quote:
EDIT: Oh yeah and I'm already regretting my choice :D Tokens might be more powerful, but I feel like I enjoy decks that has answers to everything more. Unless the tokens deck turns out to be more versatile than I expected (certainly possible, using Tocatli Honor Guard as the 2-drop of choice would do wonders for the monored matchup), I should've done the midrange version.

Generally speaking from what I have seen (I do follow the meta quite a bit), the Selesnya token variation is stronger and better against the current meta than the midrange one. It also performed better at the various high level tournaments. What you can do is save wildcards and put some midrange options in your SB later on.


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PostPosted: Thu Nov 15, 2018 4:11 pm 
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Well, the token version is also more popular than the midrange one. I suppose that's also explained by tokens being stronger, but then the tokens deck itself isn't very popular. Saving for midrange options in sideboard is what I'll do. There're also ways to make the maindeck more resilient against monored. The 4-drop slot can be alternated between Ajani and Shalai for example, just like both Thorn Lieutenant and Adanto Vanguard are possible 2-drops. I can also drop some of the 2-drops entirely to play Knight of Autumn in the maindeck. It's up to the meta.


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PostPosted: Fri Nov 16, 2018 1:51 am 
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Wow, the Selesnya deck is strong. I'm like 9-2 with it right now, and the only two games I lost were to mana screw (above) and to a misplay. The second game was especially embarrassing. Opponent had drawn three Runaway Flame-Kin before landing Experimental Frenzy, and was chaining together a ton of spells. I got sick of having to let everything resolve so I used the pass turn button. Then opponent attacked me and I had a flipped Legion's Landing ready to block, except because I had used pass turn I couldn't make a token and died. Opponent was dead to my counterattack too. Oh well.

That was close to the nut red draw, but I admit, it was very scary hoping for no Goblin Chainwhirler on turn 3. I don't think this deck can beat red if they have Chainwhirler; yes it's possible to grow out of range but those cards are more expensive than 3 mana and getting all the Legion's Landing & Saproling Migration tokens swept up by Chainwhirler feels awful. Besides later in the game I might play one of these spells and they topdeck Chainwhirler for example - I'm still negated. I might configure the 2-drop slot, switch out some Adanto Vanguards for Tocatli Honor Guard and Thorn Lieutenant.


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PostPosted: Fri Nov 16, 2018 3:07 am 
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Playing mono white I play around chainwhirler, especially if you have loxodon. Play 1-2 creatures to bait the whirler or just dump everything when you have an anthem or convoke loxodon available. With WG you have lots of lifegain so you can afford to stall.

As a GB player (running 4 f//f main board) I think The real problem are soot and finality because my deck is also grindy and I can wipe all your creatures if you're not holding back.


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PostPosted: Fri Nov 16, 2018 4:59 am 
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Had to play Merfolk yesterday (3-3 quite okay for that at this point). Got to win through double-Soot and double-Chainwhirler :D

The next big thing could be Dinosaurs (like this https://www.mtggoldfish.com/deck/1460345#paper). Tempted to build that as a meta-call, but I lack too many wildcards. Even has outs against Control in Carnage Tyrants.


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PostPosted: Sun Nov 18, 2018 6:57 am 
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Doesn't that deck fold hard to Lyra & Chupacabra?


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