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PostPosted: Sat Nov 21, 2015 7:49 pm 
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Well... You should not neglect the deathtouch. Having one creature, Retreat to Hagra and Evolving Wilds can simply stop your opponent from attacking. And having 40 life is nothing, if the enemy ramps sac's From Beyond and simply mills you with two attacks from Ulamog, the Ceaseless Hunger. And those monogreen eldrazi ramps can get there quite fast.


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PostPosted: Sun Nov 22, 2015 12:55 am 
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Kryder wrote:
Looks like an interesting deck, though I hope they fix Murasa sometime soon (lol as if) because it's 2nd ability doesn't work right now.


I haven't had that issue. I know you can select your own Greenwarden when you are selecting the second time around...maybe that's the issue?

Greenwarden of Murasa bug seems to happen off the second grave effect. It happened to me twice today, both times I was trying to get back an instant from the grave in my sultai deck.

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PostPosted: Sun Nov 22, 2015 12:58 am 
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chile125 wrote:
Kryder wrote:
Looks like an interesting deck, though I hope they fix Murasa sometime soon (lol as if) because it's 2nd ability doesn't work right now.


I haven't had that issue. I know you can select your own Greenwarden when you are selecting the second time around...maybe that's the issue?

Greenwarden of Murasa bug seems to happen off the second grave effect. It happened to me twice today, both times I was trying to get back an instant from the grave in my sultai deck.


Hmmm...I still haven't had that issue. Not sure what the issue could be, but I'm glad it is staying away from me. Hopefully it gets fixed for everyone else.

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PostPosted: Sun Nov 22, 2015 3:27 am 
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Happened to me too. The game wanted me to return a PERMANENT to my hand.


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PostPosted: Sun Nov 22, 2015 9:23 am 
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So, I did some testing. And the retreat combos sure like to tempo out the opponent. I am not so keen on the Cruel Revival + Fleshbag combo, but I haven't found a good replacement yet (Or now when I think about it... Maybe one Angelic Edict, Ob Nixilis Reignited and two Reprisals could do). But Nantuko Husk might do the trick there. So the edited decklist with a bit of explenation on cards. I would love to hear some more feedback on it, thogh.

2 Drops:
4x Felidar Cub - Enchantments sure look like a thing. Almost every green runs Retreat to Kazandu, From Beyond or both. And 2/2 for is not bad.
3x Reave Soul - Your standard cheap removal. This deck is little slower, until it gets few Retreats out.
2x Herald of the Pantheon - Too bad we can play only 2 of 'em. This card just rocks. It also can bait out a removal, wich still sets your opponent back so you have more time to draw and play your retreats.

3 Drops:
2x Fleshbag Marauder - Might be cut, but for now it works.
3x Read the Bones - You all should know by now how strong this card is. Especially in a deck wich can generate some lifegain.
3x Retreat to Hagra - The 1 life drain doesn't look that strong, but it can be an equivalent of a death by a thousand papercuts. And the synergy with Evolving Wilds and the deathtouch is also quite good.
1x Nissa, Vastwood Seer - An extra landfall trigger. You don't really need her to flip, but it's still quite nice when she does.
3x Retreat to Kazandu - Getting early life or placing +1/+1 counters. Arguably the best Retreat.

4 Drops:
3x Retreat to Emeria - You want to get this out asap. It does stabilize the board quite well.
2x Languish - Your standard sweeper.

5 Drops:
1x Angelic Edict - Finally found a spot for it. It's always nice to exile Ulamog, the Ceaseless Hunger
1x Planar Outburs - One more sweeper feels like needed. It's also nice to make one of your lands 4/4 creature while clearing the board later in the game.
2x Cruel Revival - To go in pair with Feshbag Marauders.
2x Gilt-Leaf Winnower - Can destroy few things. Also it has meanace. It can get quite scarry with few landfall triggers from Retreat to Kazandu. Too bad we don't get the Den Protector here...

6 Drops:
1x Greenwarden of Murasa - Overall a good card. Brings back anything you need at the moment and can do the same when he dies.
1x Oblivion Sower - A big body wich usually gains you around 2 lands on avarage. If not you at least exile some gas.

10 Drops:
1x Ulamog, the Ceaseless Hunger - This just finishes out your game if it goes for too long.

Lands:
4x Evolving Wilds - You don't have to sac it immidietly, it can stay on a board as a spell, since we don't get the fetch lands here.
2x Shambling Vent - Just overall amazing land. At worst, it's a gate, but having a 2/3 lifelink is amazing against aggro strategies.
2x Canopy Vista
2x Woodland Cemetery
2xSunpetal Grove
2x Isolated Chapel
3x Plains
5x Swamp
3x Forest

Maybe swap few Isolated Chapels for some basics?

(Fixed the Gilt-Leaf Winnower error. Silly me.)


Last edited by Illeprih on Sun Nov 22, 2015 11:03 am, edited 2 times in total.

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PostPosted: Sun Nov 22, 2015 10:04 am 
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Illeprih wrote:
So, I did some testing. And the retreat combos sure like to tempo out the opponent. I am not so keen on the Cruel Revival + Fleshbag combo, but I haven't found a good replacement yet (Or now when I think about it... Maybe one Angelic Edict, Ob Nixilis Reignited and two Reprisals could do). But Nantuko Husk might do the trick there. So the edited decklist with a bit of explenation on cards. I would love to hear some more feedback on it, thogh.

2 Drops:
4x Felidar Cub - Enchantments sure look like a thing. Almost every green runs Retreat to Kazandu, From Beyond or both. And 2/2 for is not bad.
3x Reave Soul - Your standard cheap removal. This deck is little slower, until it gets few Retreats out.
2x Herald of the Pantheon - Too bad we can play only 2 of 'em. This card just rocks. It also can bait out a removal, wich still sets your opponent back so you have more time to draw and play your retreats.

3 Drops:
2x Fleshbag Marauder - Might be cut, but for now it works.
3x Read the Bones - You all should know by now how strong this card is. Especially in a deck wich can generate some lifegain.
3x Retreat to Hagra - The 1 life drain doesn't look that strong, but it can be an equivalent of a death by a thousand papercuts. And the synergy with Evolving Wilds and the deathtouch is also quite good.
1x Nissa, Vastwood Seer - An extra landfall trigger. You don't really need her to flip, but it's still quite nice when she does.
3x Retreat to Kazandu - Getting early life or placing +1/+1 counters. Arguably the best Retreat.

4 Drops:
3x Retreat to Emeria - You want to get this out asap. It does stabilize the board quite well.
2x Languish - Your standard sweeper.

5 Drops:
1x Angelic Edict - Finally found a spot for it. It's always nice to exile Ulamog, the Ceaseless Hunger
1x Planar Outburs - One more sweeper feels like needed. It's also nice to make one of your lands 4/4 creature while clearing the board later in the game.
2x Cruel Revival - To go in pair with Feshbag Marauders.

6 Drops:
2x Gilt-Leaf Winnower - Can destroy few things. Also it has meanace. It can get quite scarry with few landfall triggers from Retreat to Kazandu. Too bad we don't get the Den Protector here...
1x Greenwarden of Murasa - Overall a good card. Brings back anything you need at the moment and can do the same when he dies.
1x Oblivion Sower - A big body wich usually gains you around 2 lands on avarage. If not you at least exile some gas.

10 Drops:
1x Ulamog, the Ceaseless Hunger - This just finishes out your game if it goes for too long.

Lands:
4x Evolving Wilds - You don't have to sac it immidietly, it can stay on a board as a spell, since we don't get the fetch lands here.
2x Shambling Vent - Just overall amazing land. At worst, it's a gate, but having a 2/3 lifelink is amazing against aggro strategies.
2x Canopy Vista
2x Woodland Cemetery
2xSunpetal Grove
2x Isolated Chapel
3x Plains
5x Swamp
3x Forest

Maybe swap few Isolated Chapels for some basics?


Couple of things...
Gilt-Leaf Winnow error is a 5-drop, not 6.
Basics in this deck aren't as needed as in mine since you have no ramp.

I will look at this closer after breakfast and get back with you.

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PostPosted: Sun Nov 22, 2015 1:42 pm 
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Good Game, Illeprih.

Told you this thing is a beast.

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PostPosted: Sun Nov 22, 2015 1:47 pm 
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Kryder wrote:
Good Game, Illeprih.

Told you this thing is a beast.


Still using some substitutes and testing few cards in there. But yea.. It kinda went down to that Ulamog play. I guess I could have just block with tokens for a while otherwise. But Good Game indeed.


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PostPosted: Sun Nov 22, 2015 3:46 pm 
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Last edited by CovertGo Blue on Sun Dec 20, 2015 4:48 pm, edited 3 times in total.

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PostPosted: Sun Nov 22, 2015 6:28 pm 
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@Kryder, I can confirm there is a bug with Warden. It seems to be coded to fetch "permanents" and not as the text says "a card". Twice it's happened when fetching a Renewal.

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PostPosted: Sun Nov 22, 2015 6:47 pm 
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@Kryder, I can confirm there is a bug with Warden. It seems to be coded to fetch "permanents" and not as the text says "a card". Twice it's happened when fetching a Renewal.

Odd...I've gotten renewal back twice today.

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PostPosted: Sun Nov 22, 2015 6:48 pm 
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Kryder wrote:
@Kryder, I can confirm there is a bug with Warden. It seems to be coded to fetch "permanents" and not as the text says "a card". Twice it's happened when fetching a Renewal.

Odd...I've gotten renewal back twice today.


Works fine on entering battlefield, doesn't work on death trigger. Just tried it again.

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PostPosted: Sun Nov 22, 2015 7:02 pm 
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Kryder wrote:
@Kryder, I can confirm there is a bug with Warden. It seems to be coded to fetch "permanents" and not as the text says "a card". Twice it's happened when fetching a Renewal.

Odd...I've gotten renewal back twice today.


Works fine on entering battlefield, doesn't work on death trigger. Just tried it again.

Ok. I have done it twice today, worked fine coming an d going.

Not saying it isn't happening, it just isn't happening to me.

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PostPosted: Mon Nov 23, 2015 9:02 am 
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Kryder wrote:
Kryder wrote:
Odd...I've gotten renewal back twice today.


Works fine on entering battlefield, doesn't work on death trigger. Just tried it again.

Ok. I have done it twice today, worked fine coming an d going.

Not saying it isn't happening, it just isn't happening to me.


:takei:OK, now it stopped working. I blame you 3B! :thumbsdown:

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PostPosted: Mon Nov 23, 2015 9:15 am 
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The important thing isn't that Stainless fix it. The important thing is nature found a way to make me right.

Good...good...

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PostPosted: Mon Nov 23, 2015 9:18 am 
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The important thing isn't that Stainless fix it. The important thing is nature found a way to make me right.

Good...good...


You can't be the Emperor...I saw Vader toss you off an impossibly high bridge.

You must be a new source of evil. But Darth BounceBurnBuff doesn't roll off the tongue well...

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PostPosted: Tue Nov 24, 2015 12:20 am 
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OK, another deck for you guys and gals. More of a fun deck, but I did go 3-2 with it, so it isn't too bad.

1 x Nissa, Vastwood Seer
3 x Retreat to Hagra
3 x Retreat to Kazandu
4 x Natural Connection
3 x Retreat to Emeria
4 x Read the Bones
2 x From Beyond
2 x Languish
1 x Gideon, Ally of Zendikar
3 x Zendikar's Roil
2 x Planar Outburst
1 x Ob Nixilis Reignited
1 x Greenwarden of Murasa
1 x Oblivion Sower
1 x Emeria Shepherd
1 x Breaker of Armies
1 x Ulamog, the Ceaseless Hunger

4 x Plains
3 x Swamp
5 x Forest
2 x Shambling Vent
2 x Woodland Cemetery
2 x Isolated Chapel
2 x Sunpetal Grove
4 x Evolving Wilds
2 x Canopy Vista


Obviously a heavy-enchantment deck, and it could be improved I am sure. Comments and suggestions if you please.

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PostPosted: Tue Nov 24, 2015 4:43 am 
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Kryder wrote:
OK, another deck for you guys and gals. More of a fun deck, but I did go 3-2 with it, so it isn't too bad.

1 x Nissa, Vastwood Seer
3 x Retreat to Hagra
3 x Retreat to Kazandu
4 x Natural Connection
3 x Retreat to Emeria
4 x Read the Bones
2 x From Beyond
2 x Languish
1 x Gideon, Ally of Zendikar
3 x Zendikar's Roil
2 x Planar Outburst
1 x Ob Nixilis Reignited
1 x Greenwarden of Murasa
1 x Oblivion Sower
1 x Emeria Shepherd
1 x Breaker of Armies
1 x Ulamog, the Ceaseless Hunger

4 x Plains
3 x Swamp
5 x Forest
2 x Shambling Vent
2 x Woodland Cemetery
2 x Isolated Chapel
2 x Sunpetal Grove
4 x Evolving Wilds
2 x Canopy Vista


Obviously a heavy-enchantment deck, and it could be improved I am sure. Comments and suggestions if you please.


Zendikar's Roil feels very slow. Btw... You should really try Nantuko Husk. As long as you have couple of tokens, your opponent is pretty much forced to block him, coz he/she can't afford to let you sac few tokens for the lethal. + also those funny moments when opponent plays Tragic Arrogance while you have Nantuko Husk, Ulamog, the Ceaseless Hunger and few tokens... Nantuko Husk sac's all the token, then he sac's himself and GG WP.

And try to get in Herald of the Pantheon. It's not like he's boss with enchantments :D


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PostPosted: Tue Nov 24, 2015 6:11 am 
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I tried to make a similar deck, but more enchantment-oriented, not only with Herald of the Pantheon but also with Blightcaster, Blessed Spirits, etc. and it's really fun. It has a lot of flexibility: you can swarm through the white retreat and From Beyond, you can pump up a single creature, or you can fetch Ulamog. It seems successful against the AI.


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PostPosted: Tue Nov 24, 2015 8:45 am 
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Illeprih wrote:
Kryder wrote:
OK, another deck for you guys and gals. More of a fun deck, but I did go 3-2 with it, so it isn't too bad.

1 x Nissa, Vastwood Seer
3 x Retreat to Hagra
3 x Retreat to Kazandu
4 x Natural Connection
3 x Retreat to Emeria
4 x Read the Bones
2 x From Beyond
2 x Languish
1 x Gideon, Ally of Zendikar
3 x Zendikar's Roil
2 x Planar Outburst
1 x Ob Nixilis Reignited
1 x Greenwarden of Murasa
1 x Oblivion Sower
1 x Emeria Shepherd
1 x Breaker of Armies
1 x Ulamog, the Ceaseless Hunger

4 x Plains
3 x Swamp
5 x Forest
2 x Shambling Vent
2 x Woodland Cemetery
2 x Isolated Chapel
2 x Sunpetal Grove
4 x Evolving Wilds
2 x Canopy Vista


Obviously a heavy-enchantment deck, and it could be improved I am sure. Comments and suggestions if you please.


Zendikar's Roil feels very slow. Btw... You should really try Nantuko Husk. As long as you have couple of tokens, your opponent is pretty much forced to block him, coz he/she can't afford to let you sac few tokens for the lethal. + also those funny moments when opponent plays Tragic Arrogance while you have Nantuko Husk, Ulamog, the Ceaseless Hunger and few tokens... Nantuko Husk sac's all the token, then he sac's himself and GG WP.

And try to get in Herald of the Pantheon. It's not like he's boss with enchantments :D


The roil IS slow...but that's ok with this deck. So far, it hasn't been an issue, pumping out 2/2's like a boss.

I tried Herald of the Pantheon, and it kept getting whacked. If you look at the deck, there isn't much else to shoot removal at besides tokens. Hell, I can't keep Breaker of Armies around a turn to attack, and Emeria Shepherd usually only sticks long enough to drop a land. Nantuko Husk, I believe, would be in the same boat. Also, this deck would cry if a Tragic Arrogance was played against it.

The only problem I see for this deck is that it lives and dies off of getting off a sweeper. Once I reset the board, the Retreats/Roil just take over the game.

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