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PostPosted: Mon Jul 18, 2016 10:21 am 
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Hakeem928 wrote:
These are not the best cards in Bant colors, Harbinger of the Tides is in the deck and Thalia isn't.


Not sure if your trolling or providing criticism. I will assume it's the latter.

Here is my altered decklist...happy now?
Bant Tempo (take#2)


Other possible inclusions


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PostPosted: Mon Jul 18, 2016 10:36 am 
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Seriously get rid of Telling Time and put the planeswalkers back. Well put three of them back, I'd skip the non-flip Nissa easily in this list.

Little Jace also does borderline nothing here, unless you just want to loot. If so, Kiora is definitely the way to go there.

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PostPosted: Mon Jul 18, 2016 11:38 am 
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_I do not like going above 12 3-drops. I'm very particular about that I won't deviate from that rule. If I add Eldrazi Displacer, Bygone Bishop, or any of the Nissa's then cuts needs to be made.

_I do like Gideon, Ally of Zendikar & Jace, Unraveler of Secrets. So, we agree on that.

_x1 Jace, Vryn's Prodigy & x3 Telling Time are only in to smoothen out my draws and line up my mana & 3-4-5 mana plays on time. I suppose I'd have to play test to make sure I want to cut them if Oath of Nissa does that job better. If however, I do cut them then I'd add Gideon & Jace and probably 2 more 2 drops. Evolutionary Leap?

_Kiora, Master of the Depths is easily the worst walker. She never makes the cut.

Bant Tempo 'final product'


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PostPosted: Mon Jul 18, 2016 11:58 am 
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Rules are bad, guidelines are good. Cheating by one or two cards isn't horrible especially if some of those threes are better than the fours you would play in their spots.

Kiora goes four deep and grabs two cards, potentially twice. For a guy who likes Telling Time you should be all over this card.

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PostPosted: Mon Jul 18, 2016 12:20 pm 
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_ With Telling Time, it cost 2-mana and you can use it at instant speed which is relevant when trying to flip your wolves or holding up Unsubstantiate/Bounding Krasis/Spell Queller.

_I think I'll try x2 Evolutionary Leap first before I cut them for more high end. I think the balance between resilience and power needs to be met and adding more power in the form of planeswalkers would tip the scale at this point. And besides, I need more 2-mana plays. I think the list will remain like this for now.


Last edited by InFaMoUsGeMiNi on Mon Jul 18, 2016 3:03 pm, edited 1 time in total.

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PostPosted: Mon Jul 18, 2016 2:53 pm 
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If Telling Time costed 3-mana, I'd agree with Hakeem that it's a bad card ;)

Gem edited his post and ruined my joke :cry:

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Last edited by The Secret of TIMH on Tue Jul 19, 2016 11:27 am, edited 1 time in total.

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PostPosted: Mon Jul 18, 2016 9:28 pm 
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I thought Silvan Advocates were out.

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PostPosted: Tue Jul 19, 2016 11:28 am 
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I thought Silvan Advocates were out.

Sylvan Rangers are out. Advocates still around.

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PostPosted: Tue Jul 19, 2016 1:31 pm 
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This is my first post. I have gotten a lot of fun ideas from these boards and learned a lot, so I thought I might contribute something and see if there are any ideas to improve it - especially with the new cards.

Bantlands Ramp

2x Jaddi Offshoot
2x Dauntless River Marshal
2x Sylvan Advocate
2x Elvish Visionary
3x Wall of Resurgence
1x Nissa, Vastwood Seer
3x Reflector Mage
2x Roil Spout
2x Woodland Wanderer
2x Altered Ego
2x Coastal Discovery
4x Explosive Vegetation
1x Gideon, Ally of Zendikar
1x Archangel Avacyn
2x Planar Outburst
1x Tragic Arrogance
1x Greenwarden of Murasa
1x Woodland Bellower
1x Part the Waterveil
2x Nissa's Renewal

5x Plains
4x Island
5x Forest
2x Lumbering Falls
2x Canopy Vista
2x Prairie Stream
1x Hinterland Harbor
1x Glacial Fortress
1x Sunpetal Grove

The idea is to stall the board with Walls and Offshoots until you can ramp up and get 2-for-1 value from your Awaken cards. You will take some losses when things don't line up, but wins can be very satisfying (Awakened Part the Waterveil into Awakened Planar Outburst for example). Extra tip: be sure you have enough lands to ramp before spinning up a man-land with the Wall of Resurgence; there is a good chance it will be removed and you need that mana to get where the deck is going.

Hope to have some feedback - thank you.


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PostPosted: Tue Jul 19, 2016 1:45 pm 
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With all that ramp, you really should probably have something BIG to ramp into like ulamog. If left unanswered, he'll just win the game.
I tried making an awaken deck and what I didn't like was: most spells are Sorcery speed and my opponents would just use their removal as land destruction.

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PostPosted: Wed Jul 20, 2016 7:03 am 
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@Haven - thank you for the suggestion. I'm one of those "theme" type players and Ulamog really doesn't fit here. Generally your "big" ramp creature is the Altered Ego (can target a Woodland Wanderer and become a 10/10 with trample/vigilance for example). For sure I avoid awakening before I have the lands and ramp cards in hand to ensure that it isn't a problem if some are removed. The nice thing is that, with a Sylvan Advocate, they survive Languish, Radiant Flames (and of course Planar Outburst and Tragic Arrogance). You can also use the land surplus in the end game to tap down blockers with the River Marshal; so it is a little bit different from the typical ramp deck.


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PostPosted: Wed Jul 20, 2016 5:03 pm 
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I thought Silvan Advocates were out.

Sylvan Rangers are out. Advocates still around.

Thought my heart would be sorely crushed.

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PostPosted: Sat Jul 23, 2016 5:37 pm 
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Tami and her Bant (please excuse the lame pun)
Creatures (19):
1 x Jace, Vryn's Prodigy
2 x Wharf Infiltrator
2 x Deathcap Cultivator
2 x Sylvan Advocate

2 x Bygone Bishop
2 x Thalia, Heretic Cathar
1 x Nissa, Vastwood Seer
2 x Tireless Tracker
3 x Reflector Mage

1 x Archangel Avacyn

1 x Greenwarden of Murasa

Planeswalkers (5):
1 x Nissa, Voice of Zendikar

1 x Gideon, Ally of Zendikar
1 x Kiora, Master of Depths
1 x Tamiyo, Field Researcher

1 x Jace, Unraveler of Secrets

Other spells (11):
2 x Oath of Nissa

2 x Declaration In Stone
3 x Unsubstantiate

2 x Oath of Gideon
2 x Imprisoned in the Moon

Lands (25):
3 x Plains
3 x Island
3 x Forest
2 x Lumbering Falls
2 x Canopy Vista
2 x Praerie Stream
2 x Sunpetal Grove
2 x Hinterland Harbor
2 x Glacial Fortress
4 x Evolving Wilds


I really don't know how this deck should be entitled, but the deck works and that's the important part! ...I guess.
Anyway, pretty much Bant Superfriends at work here, and work it does. Hoo boy.
I'm not 100% sold on Nissa, Voice of Zendikar as her mana cost is a tad ugly, but she should perform just fine.

E: Just lost to Kryder on Steam with this. Turns out 2 lands plus Jace on the draw can go horribly wrong...

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PostPosted: Wed Jul 27, 2016 2:42 pm 
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New glitch, Reflector Mage costs 1 extra generic mana when you already have one out. Happened 3 times, but not sure if some other condition is needed.

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PostPosted: Wed Jul 27, 2016 5:03 pm 
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chile125 wrote:
New glitch, Reflector Mage costs 1 extra generic mana when you already have one out. Happened 3 times, but not sure if some other condition is needed.


I had one the board and cast a second copy yesterday without any mana cost oddness on xbone. Maybe platform specific - or at the very least another condition may be required for the problem you had?

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PostPosted: Wed Jul 27, 2016 5:30 pm 
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Modulo wrote:
Tami and her Bant (please excuse the lame pun)
Creatures (19):
1 x Jace, Vryn's Prodigy
2 x Wharf Infiltrator
2 x Deathcap Cultivator
2 x Sylvan Advocate

2 x Bygone Bishop
2 x Thalia, Heretic Cathar
1 x Nissa, Vastwood Seer
2 x Tireless Tracker
3 x Reflector Mage

1 x Archangel Avacyn

1 x Greenwarden of Murasa

Planeswalkers (5):
1 x Nissa, Voice of Zendikar

1 x Gideon, Ally of Zendikar
1 x Kiora, Master of Depths
1 x Tamiyo, Field Researcher

1 x Jace, Unraveler of Secrets

Other spells (11):
2 x Oath of Nissa

2 x Declaration In Stone
3 x Unsubstantiate

2 x Oath of Gideon
2 x Imprisoned in the Moon

Lands (25):
3 x Plains
3 x Island
3 x Forest
2 x Lumbering Falls
2 x Canopy Vista
2 x Praerie Stream
2 x Sunpetal Grove
2 x Hinterland Harbor
2 x Glacial Fortress
4 x Evolving Wilds


I really don't know how this deck should be entitled, but the deck works and that's the important part! ...I guess.
Anyway, pretty much Bant Superfriends at work here, and work it does. Hoo boy.
I'm not 100% sold on Nissa, Voice of Zendikar as her mana cost is a tad ugly, but she should perform just fine.

E: Just lost to Kryder on Steam with this. Turns out 2 lands plus Jace on the draw can go horribly wrong...


Since this deck isn't so much a tempo deck and a sweeper can ruin your day, I would suggest replacing the Unsubstantiates with real counters. The looting is an interesting choice given the power of an early walker in this deck.


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PostPosted: Sun Aug 07, 2016 9:55 am 
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Just built a bant deck real quick, haven't made any changes yet, has won 5 in a row so far on steam. 2 of those were wintervoids jeskai mill deck, net decked card for card. Which I find has been a hard deck to overcome in general.

I'm not sure but I think a lot of bant is leaning in this direction lately. Lots of staples you don't want to remove like declaration, tireless tracker, even thing in ice, it's just a good 2 drop. Any advice on this appreciated as it was a quick build

1 x Kytheon, hero of akros
2 x Oath of Nissa

1 x Jace, vryn's prodigy
2 x Thing in ice
2 x Sylvan advocate
2 x Declaration in stone

1 x Nissa, vastwood seer
2 x Tireless tracker
3 x Reflector mage
2 x Oath of gideon
1 x Nissa, voice of zendikar

1 x Gisela, the broken blade
2 x Woodland wanderer
3 x Explosive vegetation
1 x Gideon, ally of zendikar
1 x Tamiyo, field researcher
1 x Kiora, master of the depths

2 x Planar outburst
1 x Jace, unraveler of secrets

1 x Linvala, the preserver

2 x Bruna, the fading light
1 x Alhammarret, high arbiter

1 x Ulamog, the ceaseless hunger

4 x plains
3 x island
5 x forest
2 x Lumbering falls
2 x canopy vista
2 x Prairie stream
2 x hinterland harbor
2 x Glacial fortress
2 x Sunpetal grove


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PostPosted: Sun Aug 07, 2016 12:43 pm 
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beeswax wrote:
Just built a bant deck real quick, haven't made any changes yet, has won 5 in a row so far on steam. 2 of those were wintervoids jeskai mill deck, net decked card for card. Which I find has been a hard deck to overcome in general.

I'm not sure but I think a lot of bant is leaning in this direction lately. Lots of staples you don't want to remove like declaration, tireless tracker, even thing in ice, it's just a good 2 drop. Any advice on this appreciated as it was a quick build

1 x Kytheon, hero of akros
2 x Oath of Nissa

1 x Jace, vryn's prodigy
2 x Thing in ice
2 x Sylvan advocate
2 x Declaration in stone

1 x Nissa, vastwood seer
2 x Tireless tracker
3 x Reflector mage
2 x Oath of gideon
1 x Nissa, voice of zendikar

1 x Gisela, the broken blade
2 x Woodland wanderer
3 x Explosive vegetation
1 x Gideon, ally of zendikar
1 x Tamiyo, field researcher
1 x Kiora, master of the depths

2 x Planar outburst
1 x Jace, unraveler of secrets

1 x Linvala, the preserver

2 x Bruna, the fading light
1 x Alhammarret, high arbiter

1 x Ulamog, the ceaseless hunger

4 x plains
3 x island
5 x forest
2 x Lumbering falls
2 x canopy vista
2 x Prairie stream
2 x hinterland harbor
2 x Glacial fortress
2 x Sunpetal grove



Off of first glance...

-2 Thing in the Ice

-2 Oath of Gideon

-1 Bruna

-1 Alhammarrat

-2 Planar Outburst

----

+ 2 Unsubstantiate - Good for tempo.

+ 3 Krasis - Another tempo card.

+1 Avaycn - Obvious reasons.

+2 Tragic Arrogance - Good for when you're behind, or the board is cluttered. Leave yourself with a good creature, leave them with something trash.

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PostPosted: Mon Aug 22, 2016 8:07 pm 
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I was wondering what the current look of a Bant Good Stuff deck was, and InFaMoUsGeMiNi's latest update looks fairly similar to what I built this afternoon:



That said, with all the sweepers and control in the format, I think it's very hard to justify 4 drops with no ETB or self-protection, and 5-drops that don't end the game. Leap also feels a little odd; I think you want to be pushing the tempo aspect of the deck as hard as possible, rather than trying to play to a late game. We don't have Collected Company, so we can't go too long. As such, I'd suggest:

Remove
1x Gisela, the Broken Blade
2x Woodland Wanderer
2x Evolutionary Leap
1x Jace, Unraveler of Secrets
2x Forest

Add
2x Rattlechains
2x [] Elder Deep-Fiend
2x [] Lashweed Lurker
2x Plains

Rattlechains is fantastic for defending both Spell Queller and Selfless Spirit (in addition to letting you flash in Selfless Spirit for complete blowouts). Elder Deep-Fiend is a bit tough on the mana, but it's the best effect in the game for the gameplan we're trying to craft. Lashweed Lurker is just a nice card for adding insult to injury in case they slip something through - especially flip Jace. Without Leap or Nissa, we can cut down a lot of Forests, which ensures we can actually cast Gideon and Avacyn on curve. Elder Deep-Fiend will sometimes be a turn off curve - but it's a finisher anyway, so that's fine.

Thoughts?

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PostPosted: Mon Aug 22, 2016 8:29 pm 
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Zerris wrote:
Rattlechains is fantastic for defending both Spell Queller and Selfless Spirit (in addition to letting you flash in Selfless Spirit for complete blowouts). Elder Deep-Fiend is a bit tough on the mana, but it's the best effect in the game for the gameplan we're trying to craft. Lashweed Lurker is just a nice card for adding insult to injury in case they slip something through - especially flip Jace. Without Leap or Nissa, we can cut down a lot of Forests, which ensures we can actually cast Gideon and Avacyn on curve. Elder Deep-Fiend will sometimes be a turn off curve - but it's a finisher anyway, so that's fine.

Thoughts?


Lashweed Lurker doesn't seem all that great with so many nonland permanents having "enter the battlefield" abilities now-a-days. Overall, I like the suggestions; I have a Bant list I'll post soon.

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