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PostPosted: Sat Oct 22, 2016 3:25 pm 
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Thanks for the link!

Your list is a bit slower than what I would've thought. Seeing your list I'd keep as well.


For reference, here's where I'm at. Not final by any stretch, but hasn't done horribly:

Creatures (19):
4 x Reckless Fireweaver
2 x Scrapheap Scrounger

2 x Pia Nalaar
3 x Thopter Engineer
3 x Chief of the Foundry

3 x Whirler Rogue
2 x Pia and Kieran Nalaar

Non-creature spells (16):
4 x Galvanic Bombardment

2 x Smuggler's Copter

1 x Saheeli Rai
3 x Unlicensed Disintegration
2 x Cultivator's Caravan

2 x Thopter Spy Network
1 x Chandra, Torch of Defiance

1 x Skysovereign, Consul Flagship

Lands (25):
3 x Island
1 x Swamp
3 x Mountain
2 x Wandering Fumarole
1 x Sunken Hollow
1 x Smoldering Marsh
2 x Sulfur Falls
1 x Dragonskull Summit
1 x Drowned Catacombs
3 x Foundry of the Consules
3 x Aether Hub
4 x Evolving Wilds

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PostPosted: Thu Nov 17, 2016 10:33 pm 
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Sup gang. This list has changed a few times, here's the most recent version:

Grixis Emerge / Cost Matters

=== Bodies ==
Pilgrim's Eye x3
Filigree Familiar x3
Possessed Skaab x1
Combustible Gearhulk
Elder Deep-Fiend x2
Distended Mindbender x2
Drownyard Behemoth x2

== Spells ==
Telling Time x3
Harnessed Lightning x3
Displacement Wave x2
Whispers of Emrakul x3
Reave Soul x2
Murder x2
Kozilek's Return
Unlicensed Disintegration x1
Glimmer of Genius x1
Confiscation Coup x1
Necromantic Summons x1
Chandra's Ignition x2

== Guest Star ==
Liliana, the Last Hope

== Lands ==
Island x4
Swamp x5
Mountain x3
Wandering Fumarole x1
Smoldering Marsh x1
Sunken Hollow x1
Drowned Catacomb x1
Sulfur Falls x1
Dragonskull Summit x1
Aether Hub x3
Evolving Wilds x2

Summary: The deck uses the power of the high-cost, high-power emerging Eldrazi to create assymetrical plays. It's primarily a test bed for various little combos.

Great game: Big Eldrazi on field by turn 4, combine answers and shenanigans to punish the opponent.
Okay game: Plays out like a grindy control deck that succeeds only because of all the answers.
Awful games: I ever mulligan out of a hand with 2 lands that also has Telling Time. Also sometimes has trouble with WB life drain. Also I had 2 games where I failed to see any of my Eldrazi lul wut.

Tested between ranks 7-18 (not in a row). Across its various tweaks, I won 14 games, lost 10.

Some changes I may try:
Fit 2nd Glimmer
Go for 1x Murder, 3x Unlic. Dis.
Replace Possessed Skaab with The Best Blue Artifact
Try to make 2x Languish fit
Replace one or both Drownyard Behemoth with Vexing Scuttler, or Wretched Gryff for death-from-above angle


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PostPosted: Fri Nov 25, 2016 6:10 pm 
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PostPosted: Mon Dec 05, 2016 4:43 pm 
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Posts: 8
Quote:
currently rank 40
...
can be improved a lot

Non-rank-40 person here, I took this bait.
I tried to retune this into something that 1) looked up answers, 2) kept scraping off the field with said answers, 3) had gearhulks, 4) sometimes could copy gearhulks.
I've played 6 games with it in the 10-something ranks, won 4. Lost one game due to getting over 20 cards deep and not one sweeper sadface.

--- Creatures ---
Jace, Vryn's Prodigy
Magus of the Ring
Gilt-Leaf Winnower x2 (as pretend Nox Gulks)
Torrential Gearhulk
Combustible Gearhulk
Noxious Gearhulk

--- Looks ---
Telling Time x3
Take Inventory x4
Glimmer of Genius x2

--- Support ---
Harnessed Lightning x3
Whispers of Emrakul x3
Reave Soul x1
Murder x1
Unlicensed Disintegration x3
Radiant Flames x2
Languish x2
Saheeli's Artistry x2
Saheeli Rai
Chandra, Flamecaller

--- Dirt ---
Island x5
Swamp x4
Mountain x4
Wandering Fumerole x1
Drowned Catacomb x2
Sulfur Falls x2
Dragonskull Summit x2
Aether Hub x3
Evolving Wilds x2

--------------------------------
--- Grixis Emerge Update ---
I retooled it to incorporate Insolent Neonate and Incorrigible Youths as additional cheated fat/emerge fodder. Deck ended up having no room for Murder-style "point-and-kill" answers so it has too many silly weaknesses. I may mess with it some more later.


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PostPosted: Sat Feb 18, 2017 6:27 pm 
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Posts: 1699
Here is the Grixis Control list I have been playing recently.

Fatal Push x3

Jace, Vryn's Prodigy x1
Telling Time x3
Harnessed Lightning x3

Spell Shrivel x2
Dynavolt Tower x2
Liliana, the Last Hope x1
Unlicensed Disintegration x3

Glimmer of Genius x3
Languish x2
Yahenni's Expertise x2
Kalitas, Traitor of Ghet x1

Confirm Suspicions x2
Disciple of the Ring x1
Dark Intimations x2
Jace, Unraveler of Secrets x1
Ob Nixilis Reignited x1

Torrential Gearhulk x1
Chandra, Flamecaller x1

Aether Hub x3
Dragonskull Summit x2
Drowned Catacomb x2
Evolving Wilds x4
Smoldering Marsh x2
Sulfur Falls x2
Sunken Hollow x2
Wandering Fumarole x1
Island x2
Swamp x3
Mountain x2

Been working pretty well so far. Even with the tight mana requirements on a lot of the stuff it generally isn't too much of a problem. Hitting the colors we need early for Push/Lightning/TT/ baby Jace hasn't been a problem so far. Hitting :b: :b: for T3 Liliana or T4 sweepers hasn't been too difficult to accomplish most of the time either.

I can't believe it took me this long to start messing with Dark Intimations. The card is just flat out value town and many games end up being won by abusing PW's with Dark Intimations to just bury your opponents in value.

Currently Spell Shrivel is the card I am most iffy on. The deck can generally answer creatures and PW's all day long but has a limited number of answers to non-creature artifacts and enchantments. Spell Shrivel helps to shore up that weakness while also acting as a catchall answer to certain other annoying threats (Plated Crusher, Ulamog, etc) and being removal protection for yours threats. On the other hand, the fact that Spell Shrivel does nothing to answer a threat that is already on the table can be very annoying, especially with the limited number of counterspells the deck runs to shore up that particular weakness.

I really hope that Almond Cat gives us some tri-lands, because this deck would absolutely love to splash white (which would open up Nahiri, Sorin, Anguished Unmaking, Blessed Alliance, artifact/enchantment removal, etc).

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PostPosted: Sun May 20, 2018 4:29 pm 
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Posts: 5
My latest deck, own creation:

Grixis Tutelage

Creatures (1)

Jace, Vryn's Prodigy x1

Instants (11)

Fatal Push x3
Censor x3
Disperse x3
Spell Shrivel x1
Pull from Tomorrow x1

Sorceries (15)

Take Inventory x4
Cathartic Reunion x4
Read the Bones x1
Talent of the Telepath x2
Radiant Flames x2
Languish x2

Enchantments (7)

Oath of Jace x2
Fevered Visions x2
Sphinx's Tutelage x3

Planeswalkers (2)

Ob Nixilis Reignited x1
Chandra, Flamecaller x1

Lands (24)

Island x5
Swamp x3
Mountain x4
Wandering Fumarole x1
Sunken Hollow x1
Drowned Catacomb x2
Sulfur Falls x2
Dragonskull Summit x2
Geier Reach Sanitarium x1
Evolving Wilds x3

Only tested against AI. Excellent against fast white weenie, fairly well against midrange. I accept suggestions to improve it.


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PostPosted: Mon May 21, 2018 2:37 am 
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Posts: 1592
Going three-colour, huh... Interesting. Not sure if Black adds enough, but maybe there's something here?

I would consider adding Insidious Will. If there is a deck that can use it as something other than only a counterspell, it's this one (copying Take Inventory/Cathartic Reunion mainly). It's definitely better than Spell Shrivel here IMO.
I'm very confident the deck wants the second Pull from Tomorrow.
Finally, Commit // Memory and Thing in the Ice could be worth having a look at.

I'm not sure about my position here, but I think Fevered Visions is not a good card right now; the symmetrical draw effect benefits your opponent too much and you don't really care about the damage done to them.
Not sure about Oath of Jace; it just feels like a one mana more expensive Cathartic Reunion in your shell. Soure, there's shenanigans with Disperse, but I doubt these are worth it.
Finally, I'm not sure whether you need 4 sweepers; if you think you do I'd strongly consider Yahenni's Expertise or Baral's Expertise over Languish. Playing one of your carddraw spells or your Tutelages for free is too good to pass up IMO.


Regarding the manabase, you want the fourth Evolving Wilds before you want the first Fumarole IMO; and I'd cut one Basic each for the second Sunken Hollow and both copies of Smoldering Marsh. If you decide to cut Languish and not add Yahenni's Expertise, you can also consider running Jace, Unraveler of Secrets over Ob Nixilis, which would allow you to cut an additional Swamp.

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