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PostPosted: Tue Sep 08, 2015 11:17 am 
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but my LD deck still beats that

liquimetal coating is quite OP


It is, not gonna lie. It comes down to Meta. LD wasn't strong in my store. Ramp reigned supreme.

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PostPosted: Tue Sep 08, 2015 11:21 am 
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that deck was actually made as a reaction to birthing pod being popular at my shop so yeah very meta dependent


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PostPosted: Tue Sep 08, 2015 11:34 am 
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that deck was actually made as a reaction to birthing pod being popular at my shop so yeah very meta dependent


Thst was another very broken card.

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PostPosted: Tue Sep 08, 2015 12:00 pm 
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peaking of birthing pod I wish they'd give us crds which use phyrixian mana :/

norn's annex comes to mind as a card I'd want first

I also wish mono-brown could actually be a thing in duels :( I miss my totally OP chalice of life deck


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PostPosted: Tue Sep 08, 2015 4:33 pm 
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I love these kinds of cards. Cumber Stone was a card I really liked in one of the duels artifact decks. That and the other artifact buffing flyers and giving ground creatures -2 attack. I hope we get more unique enchantments and artifacts to build around.


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PostPosted: Tue Sep 08, 2015 4:37 pm 
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artifacts yes, enchantments no. but along side that they should give more hate for these kinds of things

we're also missing cards like cavern of souls which make these mono-brown decks great tho :/

edit: I keep looking through old cards and oo boy I found a fun strategy I might try in a mono-brown deck chromatic lantern + door to nothingness


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PostPosted: Tue Sep 08, 2015 10:55 pm 
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I'm only onboard with more powerful artifacts and enchantments if they give us ways to deal with them, like Naturalize and Smelt. Black and Red are completely hosed in this regard in the current card pool and having to use Reclamation Sage in decks it doesn't fit in is just depressing.


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PostPosted: Wed Sep 09, 2015 4:46 am 
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pls you didn't even mention some of the best artifact removal acidic slime manic vandal torch fiend ancient grudge to name a few


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PostPosted: Wed Sep 09, 2015 7:57 pm 
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Give me back the Disenchant that green stole!

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PostPosted: Wed Sep 09, 2015 8:35 pm 
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pls you didn't even mention some of the best artifact removal acidic slime manic vandal torch fiend ancient grudge to name a few


I loved Acidic Slime in 2013. Red really needs Torch Fiend or something like that.. well, not so much RDW.. Rakdos needs it the most.

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PostPosted: Thu Sep 10, 2015 4:30 am 
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acidic slime + deadeye navigator and a liquimetal coating on board was so awesome

:u::1:: destroy target permanent ;p

hell even manic vandal worked in this combo


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PostPosted: Mon Sep 14, 2015 6:19 pm 
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This is the red pile of garbage I am currently running, I think it is an improvement on my earlier post.

3 x Goblin Glory Chaser
4 x Foundry Street Denizen
2 x Molten Vortex
4 x Fiery Impulse
4 x Titan's Strength
2 x Abbot of Keral Keep
3 x Ember Hauler
4 x Mage-Ring Bully
4 x Inferno Fist
4 x Twin Bolt
4 x Goblin Fodder
2 x Exquisite Firecraft
20 x Mountain

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PostPosted: Mon Sep 14, 2015 7:21 pm 
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I think you are under valuing infectious bloodlust


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PostPosted: Mon Sep 14, 2015 8:02 pm 
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yaay I now you're 2 lands away from a okay deck covert :)


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PostPosted: Mon Sep 14, 2015 8:04 pm 
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I think you are under valuing infectious bloodlust


I have to agree, it is pretty sick.






I bet you didn't see what I did there, though.

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PostPosted: Mon Sep 14, 2015 8:07 pm 
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omg dad humor pls .-.


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PostPosted: Tue Sep 15, 2015 10:28 am 
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Red Army
Creatures(16):
3 x Goblin Glory Chaser
3 x Goblin Arsonist
2 x Foundry Street Denizen
2 x Abbot of Keral Keep
3 x Ember Hauler
2 x Flaring Flame-Kin
1 x Chandra, Fire of Kaladesh

Buffs(13):
4 x Infectious Bloodlust
3 x Inferno Fist
3 x Call of the Full Moon
3 x Titan's Strength

Burns(11):
2 x Molten Vortex
4 x Twin Bolt
3 x Fiery Impulse
2 x Exquisite Firecraft

Lands:
20 x Mountain

Mana curve: 16-19-5

Reliable A.I. farm deck. Full aggro is the key, but keep 1-2 mana sometimes for burns/sacrifices.
Good starting hand is 2 lands, 1-drop creature, 1 buff and 1 burn.
If you have 4+ lands or no 1-drop creature, mulligan down to 6. It's possible to win even with 4 cards, but better restart duel. It's possible to kill A.I. even with 1 land, but better get more lands from start.
Perfect play:
1) Mountain, 1-drop creature
2) Mountain, buff and attack
3) Mountain, buff and attack, keep 1 mana burn for incoming creature or deploy 1-drop
4) Attack and burn in the face
Quickest win in 4 turns, generally it takes 5 or 6, and if you get enemy down to 6 you can wait longer for topdecking burns.

Infectious Bloodlust is replacable, so don't hesitate to put in on even if you know creature will die next turn.
It's not possible to keep spare mana 2nd turn, and it's not always practical to keep spare mana 3-4 turn. Be greedy,
Using more than 4 lands is not generally practical, only Flaring Flame-Kin+Infectios Bloodlust are great option. If you have more lands, hope for Molten Vortex. It can deal last 8 damage a turn for this 4 red lands. Esquisite Firecraft as finisher is good. But don't forget burning sacrifices as well - everything is too to finish. They include Ember Hauler, Flame Fist - each deals 2 damage per red mana after set-up.
It's better to burn early - in enemy phase or your main phase than stall or loose attack in the face. Keep the board clean.
If possible, add 2nd creature to attack to avoid white removal.

Abbot of Keral Keep is turn 3 play if you are mana screwed. Otherwise play it turn 4 before Mountain. If you get Mountain exiled, use it intead of one from hand. If you get useful burn, you can play Mountain from hand to cast it.

Do not block if you have slim chance to trade, let them hit your face instead.
Don't use Titan's Strength too early, it can save your glorified goblin or add to damage in the face of enemy.

Prone to cheap removals, but buffs provide slim protection against Twin bolt/Firery blast/Reave Soul and other removals come later.
Prone to blue tempo, even though it's possible to win (anyone against trampling 13/9 glorified goblin?).
Prone to auras decks generally, you have to keep burns as counters and it slows you down.
Languish can be beaten, but you have to have another creature and buff for second board fill.
White weenies can be beaten, but you need good composition of removals and you cannot avoid fatties.
Gruul ramp can be beaten if you are lucky and they have no quick removals for 2-3nd turn (depends on your buffs). Esquisite Firecraft and sacrifice burns can deal with a couple of fatties and you either win by turn 6 or die.

Chandra and Flaring Flame-Kin are plan B. Mostly they will be removed anyway, but your chances are better than none.

I won games with 1 land only, but it was a long run and I was lucky with Goblin Glory Chaser and few burns.


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PostPosted: Sun Sep 27, 2015 11:15 am 
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Last edited by DaRkStAr on Mon Dec 14, 2015 9:17 pm, edited 1 time in total.

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PostPosted: Wed Sep 30, 2015 2:19 pm 
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I've been contacted by someone on Xbox who has apparently solved the mono-red deck. But I'm not going to share it until I play it.

/hype

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PostPosted: Wed Sep 30, 2015 2:26 pm 
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Hakeem928 wrote:
I've been contacted by someone on Xbox who has apparently solved the mono-red deck. But I'm not going to share it until I play it.

/hype


Lol! Getem!


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