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 Post subject: Re: Veltrum
PostPosted: Sat Nov 22, 2014 8:50 am 
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Symmetrical Exploration?

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 Post subject: Re: Veltrum
PostPosted: Sat Nov 22, 2014 10:20 am 
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Maybe.
That becomes irrelevant very quickly though, and is more difficult to make cards for.
Fits the flavor better at least.

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 Post subject: Re: Veltrum
PostPosted: Sat Nov 22, 2014 10:46 am 
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I really like Glory.

I like the idea of phenomena but I'm not entirely sold on them. I also don't see the point of prismatic mana, why doesn't it just follow established convention and add one mana of any colour?


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 Post subject: Re: Veltrum
PostPosted: Sat Nov 22, 2014 12:25 pm 
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Why?
I don't know. Why not? (Actually, I know the answer to that. Don't do change for the sake of change.)
I've sort of been doing it for a long time, so I hardly think about it. However, there are a few reasons I prefer to:
First of all, it's shorter and more distinguishing. It leaves more space for flavor text, and communicates more directly to the player. They are minor reasons, but it's easier to identify the ability by the purple mana symbol. Unless you're color blind, maybe. Depends on how the symbol would look.
Secondly, it works better in multiples. Compare "Add PPP to your mana pool" to "Add three mana in any combination of colors to your mana pool". Magic has many examples of cards, such as Gilded Lotus, that adds several mana of only one color, but I don't find that to be an interesting limitation.
Thirdly, I like that it makes player choose how to spend it when they use it, as opposed to when they produce it. Admittedly a rare occurence.
Fourth, it's more smooth for online play.
And fifth, it has mechanical design space because it can be referenced, such as "If you would add P to your mana pool" or simply as a cost. You could theoretically even make a sixth color, although I would be opposed to such a thing.

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 Post subject: Re: Veltrum
PostPosted: Sat Nov 22, 2014 1:43 pm 
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I don't know, it's simple, evocative, and has a lot of design space. It helps that I really like stuff happening in combat too.

Cool, if it's like a big change you envision across Magic that's cool. I made a mana symbol if you want it (it's not purple though): Image


Manamorphose
Instant (U)
Add ImageImage to your mana pool. (Image may be spent as mana of any colour.)
Draw a card.


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 Post subject: Re: Veltrum
PostPosted: Sat Nov 22, 2014 1:47 pm 
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Did you or Pokémon do it? That looks oddly familiar.
Truthfully, I think having it be multicolored conveys it more properly, so I don't mind that it's not purple. Either way, thanks.

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 Post subject: Re: Veltrum
PostPosted: Sun Nov 23, 2014 9:03 am 
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I did it, but it does look a little like the colourless energy symbol in Pokemon.


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 Post subject: Re: Veltrum
PostPosted: Sun Nov 23, 2014 9:30 am 
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I was partially joking, although it seems that the Pokémon one is a six-pointed star, instead of five.
Would it be really weird for the star to be upside down? That way the points could line up with the edges of the gradients.

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 Post subject: Re: Veltrum
PostPosted: Sun Nov 23, 2014 9:43 am 
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Sounds satanic.

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 Post subject: Re: Veltrum
PostPosted: Sun Nov 23, 2014 7:12 pm 
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How's this? Image


Here's the star the right way up with the gradients aligned with points: Image


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 Post subject: Re: Veltrum
PostPosted: Mon Nov 24, 2014 5:54 am 
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I'm slightly concerned that Phenomenon is already a card type that does something different. any chance you could use a synonym? Spectacle? Portent?

:duel:

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 Post subject: Re: Veltrum
PostPosted: Mon Nov 24, 2014 6:05 am 
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oh, right, those were a thing. waaagh
I've already considered using Event, so I guess I'm doing that instead then.

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 Post subject: Re: Veltrum
PostPosted: Mon Nov 24, 2014 6:13 am 
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razorborne wrote:
I'm slightly concerned that Phenomenon is already a card type that does something different. any chance you could use a synonym? Spectacle? Portent?

:duel:


Chandra's Big Tantrum
Spectacle (R)
Just sacrifice all your permanents. Whatever. You were gonna lose anyway. Maybe punch your opponent in the face if he keeps that smug expression.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)


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 Post subject: Re: Veltrum
PostPosted: Wed Nov 26, 2014 4:40 pm 
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The Palewind
Over time, the lifeblood of Lilja receded from the world's roots, and civilization slowly climbed back. Abundant environments still dominated the surface of Veltrum, but some settlements managed to gain a foothold. One such settlement, Tremvold, became one of the more renowned Magic academies, spearheaded by the arcanist Kolbius. However, the vedalken wizard was displeased by the proliferation of human magi, and started enacting devious rituals in secret. Over several years, his proficiency with mind-magic helped him in reducing the disposition of human opinion. Kolbius would eventually go on to create his masterpiece, and the catalyst for The Grand Erasure. He erected an elaborate magic ritual that spanned the entire city, programmed to siphon mana straight from the memories of inhabitants. Entering the peak of his power, Kolbius was now able to fuel his research with the very people he hated. Their obliviousness would make him the most fearsome wizard in Veltrum. His fame, however, brought upon a wave of jealousy. As he stood alone in Tremvold, other wizard communities would come to despise him. In the short run, this mattered little when compared to his power. Nevertheless, he couldn't prevent every assault, and secrets would gradually start to drip. In due time, the source of his power was exposed. In a twist of irony, the people he looked so down upon would bring about his downfall. A group of prodigies infiltrated his castle and brought down his sorcery. This, however, was not such a wise idea. When his carefully constructed ritual crumbled, it did not fall with a whimper. Excess mana stored within caused a chain reaction of misfortune, starting The Grand Erasure. To this day, nobody truly remembers what happened.

The Palewind
Phenomenon
(There can only be one active phenomenon. A phenomenon ends if another one appears.)
At the beginning of each player's end step, that player puts the top 3 cards of his or her library into his or her graveyard.

When the vivid breeze arrives and paints the world monochrome, a select few takes it as motivation to not let their past hold them down and start anew. Most, however, cover in fear as the unnatural gust brings both color and dreams to distant places.

Kolbius' Charm
Instant
Choose one —
• Target permanent becomes colorless until end of turn.
• Target player discards a card.
• Invoke The Palewind. (During this phenomenon, at the beginning of each player's end step, that player puts the top 3 cards of his or her library into his or her graveyard.)

Membranate Anamoly
Creature - Human Horror (C)
Sacrifice ~: Target player put the top four cards of his or her library into his or her graveyard.
Those who seek out the story of The Grand Erasure often find truths they are unable to bear alone.
1/1

Memoir Exclusion
Instant (C)
Put target creature on top of its owner's library.
Most people in Veltrum remember having some days they never existed.

Nostalgic Tutor
Sorcery (U)
Search your library for a card with the same name as a card in your graveyard and reveal it, then put it into your hand and shuffle your library.
Innovation is only for those who have yet to achieve perfection.

Cease Magistry
Instant (U)
You may cast ~ for during The Palewind.
Counter target spell.

Grim Excavation
Enchantment (R)
At the beginning of your upkeep, exile a creature card from your graveyard. If you can't, sacrifice ~ and put all creature cards exiled this way onto the battlefield.

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 Post subject: Re: Veltrum
PostPosted: Thu Nov 27, 2014 4:35 am 
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Any reason Memoir Exclusion isn't Griptide?

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 Post subject: Re: Veltrum
PostPosted: Thu Nov 27, 2014 5:13 am 
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I didn't like the name in the context of the setting.
Same goes for Repel, but for being too generic.

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 Post subject: Re: Veltrum
PostPosted: Thu Dec 04, 2014 11:12 am 
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Omnath hates Prismatic mana.

Since it doesn't ramp, and there appears to be a lot of graveyard exile in your set, would it be too powerful to turn all lands into fetch lands?

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 Post subject: Re: Veltrum
PostPosted: Thu Dec 04, 2014 11:20 am 
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But fetchlands are the worst.
Also you end up with a basic-only Scapeshift each turn for 1 mana which sounds incredibly abusable.

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 Post subject: Re: Veltrum
PostPosted: Thu Dec 04, 2014 11:34 am 
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Ahh true. You'd have to add a bunch of stupid words to limit the ability at the very least.

Gold token producing effect? It doesnt solve the problem, but it mitigates it...ugh, but it ramps then.

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 Post subject: Re: Veltrum
PostPosted: Thu Dec 04, 2014 4:23 pm 
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Gold sounds sort of weird, and I'm starting to like the whole "overgrown civilization" theme, gives me some appearance to work with.
Anyway, what about this:

The Verdant Nimbus
Phenomena
Players may play land cards from their graveyard.

It may not look like it yet, but Veltrum is primarily a graveyard block, centered around graveyard management. It's going to be challenging to get right, but Grim Excavation and Soul of the Crusade are good examples of where I intend to go with it. I already have The Twin Moons and an unrevealed mechanic that supports the theme, but it would also let me implement these dual lands:

Ragged Borders
Land
: Add to your mana pool.
, Sacrifice ~: Search your library for a Mountain or Forest land card and put it onto the battlefield tapped, then shuffle your library.

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