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Green
https://forum.nogoblinsallowed.com/viewtopic.php?f=47&t=3639
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Author:  ParadOxymoron [ Thu May 15, 2014 11:55 am ]
Post subject:  Green

LilyStorm wrote:
A plane that no longer moves. One side is completely frozen and the other is a hellish wasteland where the sun never sets.

TPzombieW wrote:
Card Type Matters (not subtype, I'm talking the stuff Tarmogoyf cares about)

How It Works

We'll make one card at a time. Each round, we vote on the winner. You can't vote for yourself. The winner picks a rarity and writes a criterion for the next round. The person who sets the criterion can't make a card for their own round, but they can vote for the winner.

This is the thread for cards.

I'll set the first criterion:

Green Rare. Create a card that counts the number of card types represented in a given zone, like Tarmogoyf does.

20/39 Green Cards

Author:  LilyStorm [ Thu May 15, 2014 2:33 pm ]
Post subject:  Re: Starstill – Green

Star Matrix
Enchantment
At the beginning of your upkeep, add to your mana pool for each card type among permanents on the battlefield. Mana produced this way doesn't empty from your mana pool until end of turn.

Author:  storyteller [ Thu May 15, 2014 4:09 pm ]
Post subject:  Re: Starstill – Green

Commenting on others' cards not a problem, right?

Why not just let it add at pre-combat main phase like all those other dudes?
Also seems a bit OP in that it produces at least GG and very likely GGG on t3.

Author:  ParadOxymoron [ Thu May 15, 2014 5:07 pm ]
Post subject:  Re: Starstill – Green

Commenting on others' cards not a problem, right?

Of course! Not a problem. :)

Author:  Shazzeh [ Thu May 15, 2014 6:24 pm ]
Post subject:  Re: Starstill – Green

Consult the Elder Trees
Sorcery (R)
For each card type among cards in your graveyard, return target card of that type from your graveyard to your hand. Exile Consult the Elder Trees.
Every tree in Frostwynd remembers when the sun set; that moment marked the end of their lineage.

Author:  altimis [ Thu May 15, 2014 6:32 pm ]
Post subject:  Re: Starstill – Green

Massive Excavation --
Sorcery (R)

Each player draws cards equal to the number of card types among cards in his or her graveyard.

Whatever wasn't destroyed during its time in the Illpyre, is buried deep within the Frostwynd.

==xx==

I'm implying that the frozen side is called Frostwynd. Just a thought.

Author:  Echo_Robin [ Thu May 15, 2014 7:51 pm ]
Post subject:  Re: Starstill – Green

Adaptive Ooze |
Creature - Ooze (R)
~'s power and toughness are each equal to the number of card types among permanents you control.
Nature has but one mantra: adapt and survive.
*/*

Author:  Cato [ Thu May 15, 2014 7:53 pm ]
Post subject:  Re: Starstill – Green

Multimaro :1::g:
Creature - Elemental
Play with your hand revealed.
~ gets +1/+1 for each card type among cards in your hand.
0/1

Author:  storyteller [ Fri May 16, 2014 11:46 am ]
Post subject:  Re: Starstill – Green

Ashen Willow :1::g:
Creature - Zombie Treefolk

Sacrifice ~: Add :b: to your mana pool for each card type among cards you control.

Even in the blasted landscape stands brittle life.

0/1

Author:  thatmarkguy [ Fri May 16, 2014 12:17 pm ]
Post subject:  Re: Starstill – Green

My first-thought card was close to Cato's. On to idea #2.

Exogoyf
Creature - Lhurgoyf (R)
When Exogoyf enters the battlefield or attacks, exile the top X cards of your library, where X is the number of creatures you control.
Exogoyf gets +1/+1 for each card type among cards exiled by Exogoyf.
0/1

Author:  storyteller [ Fri May 16, 2014 1:20 pm ]
Post subject:  Re: Starstill – Green

Nethergoyf :P

Looks cool, but it really should follow other Lhurgoyfs with the * power/toughness notation.
I also think it would be cool to be a 1+*/* rather than */1+*

Author:  thatmarkguy [ Fri May 16, 2014 2:16 pm ]
Post subject:  Re: Starstill – Green

Nethergoyf :P

Looks cool, but it really should follow other Lhurgoyfs with the * power/toughness notation.
I also think it would be cool to be a 1+*/* rather than */1+*


The CDA (Characteristic defining ability) makes sense when the characteristic is independent of the permanent, like it is for most 'goyfs - Tarmo and the original can have a nonzero power in zones other than the battlefield because their CDA can still count what it needs to count no matter whether the goyf in question is a permanent or just a card in another zone. But this one's P/T is driven by the linkage between the permanent and the cards it exiled (not 'all cards in exile'). That link doesn't exist when this is just, say, a card in a graveyard.


The way mine is worded (an ETB trigger), if it was 1+*/*, it would have 0 toughness when it enters the battlefield and would be dead before its ETB trigger fired (unless something else was propping up its toughness).

Author:  storyteller [ Fri May 16, 2014 3:02 pm ]
Post subject:  Re: Starstill – Green

My bad. A case of not reading closely.

Though, is there a reason it can't be */*+1?
It wouldn't be too awful for it to be based on all cards in exile, would it?

Author:  LilyStorm [ Fri May 16, 2014 3:39 pm ]
Post subject:  Re: Starstill – Green

Yeah it's honestly a little weak right now.

Author:  thatmarkguy [ Fri May 16, 2014 3:56 pm ]
Post subject:  Re: Starstill – Green

It's a 1-drop. At absolute minimum it's a 1/2 on the first turn with a strong chance of being a 2/3, 3/4, or better at first swing (you would play your turn 2 creature(s) before attacking in T2 and exile multiple cards on T2). Later in the game (once some other creatures are in play) it could enter at and first-swing at considerably bigger.

As a 1-drop, I'm really not sure how I could make it more powerful without making it ridiculous. I thought it was already a dangerously pushed 1-drop.

Author:  storyteller [ Fri May 16, 2014 4:46 pm ]
Post subject:  Re: Starstill – Green

I never thought it was weak. I agree it's pretty pushed.
Still, we just kinda end up comparing it to Tarmogoyf, you know?

Author:  LilyStorm [ Fri May 16, 2014 5:19 pm ]
Post subject:  Re: Starstill – Green

I am not sure it would ever be played in anything but casual. a 1/2 that might get bigger later is bad, and it can never be bigger than an 8/9, which is scary but hard to pull off and doesn't even have trample. Ghoultree was huge and cheap late game but was never played (Except by me :V)

Author:  altimis [ Fri May 16, 2014 5:45 pm ]
Post subject:  Re: Starstill – Green

I plpayed Ghoultree!
I loved BUG self-mill!

Author:  LilyStorm [ Fri May 16, 2014 5:50 pm ]
Post subject:  Re: Starstill – Green

Maybe I just don't like one drop Rares. That's a strong possibility.

Author:  altimis [ Fri May 16, 2014 6:00 pm ]
Post subject:  Re: Starstill – Green

I tend to find that for me, unless it's an instant or sorcery.
I like my rare creatures to be big and bulky. The only cheap one that I've really bonded with is Lotleth Troll, because it does SO much so quickly.

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