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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 11:03 pm 
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And Shazzeh takes it! Consult the Elder Trees has been added to the spoiler.

Please pick a rarity and post a criterion for the next round.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 11:14 pm 
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Make a green common from the sunny side that likes creatures.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 11:22 pm 
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Scavenger's Strength
Instant (C)
Target creature gets +2/+2 until end of turn. If you have at least two creature cards in your graveyard, that creature gets +4/+4 until end of turn instead.
The scavengers of Illpyre pride themselves on their bone bracelets. On one wrist they carry the remains of those they have slain in battle, and on the other, those of their companions who have died in the heat.

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Last edited by ParadOxymoron on Sat May 17, 2014 11:32 pm, edited 1 time in total.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 11:32 pm 
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Warden of the Wild :2::g:
Creature - Human Scout
Whenever another creature enters the battlefield under your control, ~ gets +1/+1 until end of turn.
2/3

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 18, 2014 1:51 am 
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Forest Communent --
Creature - Treefolk (C)

Forest Communent gets +1/+1 for each creature you control.

3 / 3

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 18, 2014 3:27 am 
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Remnants of the Fallen
Enchantment - Aura
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Those of Illpyre have learned that everything should be put to use, especially the possessions of the dead.


Hope yall don't mind a newcomer to this.


EDIT: changed the card to be a time-shifted version of Sadistic Glee. I feel it fits the flavor of the plane.


Last edited by Arqwart on Mon May 19, 2014 3:06 pm, edited 2 times in total.

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 Post subject: Re: Starstill – Green
PostPosted: Sun May 18, 2014 8:42 pm 
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Resurgence of Strength |
Instant (C)
Target creature gets +1/+1 until end of turn.
Whenever you cast a creature spell, you may return ~ from your graveyard to your hand.


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 Post subject: Re: Starstill – Green
PostPosted: Sun May 18, 2014 11:00 pm 
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Thoughts on the entries:
Scavenger's Strength - It works.
Warden of the Wild - Quite good alongside a token maker. Surprised more cards like this haven't been made.
Forest Communent - Doesn't seem common. Eh, maybe in this set. Would take up a "great big common green dude" slot.
Remnants of the Fallen - Also not common. A neat engine, but what would you really want to draft three of them? I am incensed that a newcomer would dare show the gall to- naw I kid, welcome to the board.
Resurgence of Strength -I like this card. On the one hand it's a terrible effect for the mana cost, on the other you don't really use up a card. Would trigger the heck out of all sorts instants-matter cards and might need to be retconned into an uncommon because of it.

My submission:
Reprint Might of the Masses

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 Post subject: Re: Starstill – Green
PostPosted: Mon May 19, 2014 4:06 am 
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Predatory Spineback
Creature - Beast
When ~ enters the battlefield, you may have it fight another target creature.
It hunts by protruding the massive spikes on its back, piercing the prey to death while it's pinned to the ground.
3/4

fahny joke
I know it doesn't actually fit the criteria.
I sort of suspect this card already exists in some form.

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 Post subject: Re: Starstill – Green
PostPosted: Mon May 19, 2014 10:37 am 
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Jawsnapper Vines -
Creature - Plant
~ has defender as long as you control three or less creatures.
~'s power is equal to the number of attacking creatures.
*/3


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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 10:59 am 
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Let's start the voting!

Scavenger's Strength
Instant (C)
Target creature gets +2/+2 until end of turn. If you have at least two creature cards in your graveyard, that creature gets +4/+4 until end of turn instead.
The scavengers of Illpyre pride themselves on their bone bracelets. On one wrist they carry the remains of those they have slain in battle, and on the other, those of their companions who have died in the heat.


Cato wrote:
Warden of the Wild :2::g:
Creature - Human Scout
Whenever another creature enters the battlefield under your control, ~ gets +1/+1 until end of turn.
2/3


altimis wrote:
Forest Communent --
Creature - Treefolk (C)

Forest Communent gets +1/+1 for each creature you control.

3 / 3


Arqwart wrote:
Remnants of the Fallen
Enchantment - Aura
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Those of Illpyre have learned that everything should be put to use, especially the possessions of the dead.


Echo_Robin wrote:
Resurgence of Strength |
Instant (C)
Target creature gets +1/+1 until end of turn.
Whenever you cast a creature spell, you may return ~ from your graveyard to your hand.


Mown wrote:
Predatory Spineback
Creature - Beast
When ~ enters the battlefield, you may have it fight another target creature.
It hunts by protruding the massive spikes on its back, piercing the prey to death while it's pinned to the ground.
3/4


Confused wrote:
Jawsnapper Vines -
Creature - Plant
~ has defender as long as you control three or less creatures.
~'s power is equal to the number of attacking creatures.
*/3


Voting lasts until tomorrow at noon.

I vote for Arqwart.

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 11:32 am 
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Echo_Robin, although Arqwart's is fantastic.

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 11:48 am 
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Cato

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 12:50 pm 
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Confused.


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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 1:21 pm 
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I vote for TPzombieW, Might of the Masses fits the bill perfectly. Nuts and bolts spells don't need to innovate, just be functional, and Might sums up the entire deck you're supposed to draft in one line of text.

Arqwart's timeshifted spell is nice for similar reasons, but at today's power level it's like a 12th pick, which doesn't showcase the theme much at all. Meanwhile, Might is an archetype-defining 5th or even higher pick, or at least has the potential to be.


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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 4:36 pm 
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I vote for TPzombieW.


Er, what?


I vote for Echo Robin, since it seems rather neat. Would have voted Arqwart otherwise.

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 4:40 pm 
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I vote for TPzombieW.


Er, what?

Parad missed his post, seemingly. He nominated Might of the Masses.
Or maybe he was disappointed that TP didn't whip up some fancy new flavor text.

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 4:45 pm 
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Oh, I see. I may change my vote later.

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 5:08 pm 
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Cato.

I think Parad's is good as an uncommon. It's VERY good in limited. It's strictly better than Groundswell, and slightly better than Mirran Mettle. And those were both very good cards.

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CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Starstill – Green
PostPosted: Tue May 20, 2014 8:57 pm 
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Can I vote for myself? If so, I vote for me/ Might of the Masses. If not, I vote for Mown.

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Last edited by TPzombieW on Tue May 20, 2014 9:19 pm, edited 1 time in total.

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