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PostPosted: Fri Nov 27, 2015 12:41 am 
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Hi all,

I am trying to test and brew decks that work to share with all of you. It is hard without the game, I am doing theory-crafting to start and I am building and playing games with paper cards. Shuffling, now that is something I didn't miss. Turn one Evo Wilds, shuffle. Turn two Gatekreeper Vine, shuffle. Turn three Nissa's Pilgrimage, shuffle. Turn four Acid-Moss, shuffle. Turn five Woodland Bellower, shuffle, fetch Gatekreeper, shuffle....you get the idea...

Anyway, I have been tracking the decks that show up on the twitch streams and youtube videos of others, but it is a small sample. I also have my own opinions of what is popular, but that can be biased. For example, I spent a lot of time testing against Thopters, but recent Twitch streams are leading me to believe that nobody plays that anymore.

So this is where I need help. Please try to help me, and other readers, get an accurate picture of where the meta is headed. Please comment with what deck archetypes you are facing the most. While I welcome your impressions, I also welcome data if anyone out there feels they can take the step to write down what they play against for a day, type it up, and post it here. This will help me shape a gauntlet to tune my decks against. You are also welcome to mention trends in card choices, but mostly I want the archetypes. Try to be specific, instead of saying Ramp please say G/W ramp, Converge Ramp, R/G Ramp, it is important to know what colors are most represented so I build something that defeats the most represented decks.

Thanks to all participants in advance :)

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PostPosted: Fri Nov 27, 2015 12:52 am 
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Inb4 Selesnya/Gruul ramp w/ Acid Moss spam.

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PostPosted: Fri Nov 27, 2015 1:23 am 
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Inb4 Selesnya/Gruul ramp w/ Acid Moss spam.

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PostPosted: Fri Nov 27, 2015 1:45 am 
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RDW

LANDFALL

BURN (with moss)

MOSSTERS

MONOMOSSTARD

/X(predominantly) MOSSDRAZI

/X(predominantly, but sometimes ) WEENIE

//X MILL

LOTS OF COLOUR GOODSTUFF (temur tim, confluxandpraynomoss, sultaidurdle)

That's what people are playing, there are many other decks that are strong that people COULD play, but these have been my observations to be about 90% of above rank 30.


Last edited by Goblin Rabblemaster on Fri Nov 27, 2015 2:29 am, edited 2 times in total.

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PostPosted: Fri Nov 27, 2015 2:23 am 
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From the 10 games I played last night.

4x Selesnya Eldrazi Ramp

2x RDW

1x Abzan Eldrazi Ramp

1x Gruul Ramp (didn't see any actual Eldrazi though, so maybe just a less mid-range Gruul monsters?)

1x Gruul Landfall/Aggro

1x Sultai Mill

As far as specific cards go, a lot of these decks (even the non-ramp ones) were running Natural Connection, probably for mana fixing or triggering Landfall an extra time for pump. Moss didn't come up all that much, twice in one match of the Selesnya Ramp and once for Gruul Ramp. I think the order of Eldrazi by how commonly I've seen them tends to be:

Oblivion Sower (lowest CC, good overall effect for most decks)

Desolation Twin (makes sense since it divides it's power and makes it harder to deal with)

Ulamog, the Ceaseless Hunger (the exile of 2 permanents makes him strong even if countered)

Breaker of Armies (doesn't come up often, but did work if I was playing an aggro focussed deck)

Hope that helps, can't think of other specific cards other than maybe Planar Outburst in all decks running White that aren't aggro.

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PostPosted: Fri Nov 27, 2015 1:12 pm 
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I can tell you low ladder is a wonderful place to be, I just ran into a guy in mono blue who slammed a Prism Array on turn 5 and bounced...

Apart from that i've played 8 matches today and saw:

1)Izzet thopters
2)RDW
3) Azorious Flyers
4)Gruul elementals
5)Gruul Eldrazi
6) RDW
7)Gruul Eldrazi
8)Sultai mill

just generally though, everyone seems to be either messing around with slow decks trying to play all these new bombs, or going super aggro to try and catch these people out (usually RDW)

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PostPosted: Fri Nov 27, 2015 2:48 pm 
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Thanks guys, I really appreciate this. Currently I am testing decks vs RDW and Gruul Ramp. G/W ramp seems to be lurking near the top, which is better, G/W or R/G in your opinion/experience?

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PostPosted: Fri Nov 27, 2015 2:56 pm 
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Personally I think Naya drazi has the highest ceiling, because Moss makes getting 2 red Free. Not the build I posted though, that was a first draft on day 1. Also it's weaker to be mossed itself; so it's not a mirror deck. Barring that, G/W is probably the strongest overall, whilst Mono green is the most consistent. Gruul is no slouch though, I think the power level differences are minor.


Last edited by Goblin Rabblemaster on Fri Nov 27, 2015 3:03 pm, edited 4 times in total.

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PostPosted: Fri Nov 27, 2015 2:57 pm 
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G/W is more forgiving since it has better removal options vs a mirror matchup. Strictly speaking, R/G is better vs aggro (Radiant Flames, Twin Bolt etc) but the lifegain from Nissa's Renewal and the Green Retreat makes this a non issue with the amount of ramp you have going on IMHO. Vs any decks running toughness 4+ creatures, Gruul's red removal package suffers.

Plus Emeria Shepherd does some seriously dirty work when combo'ed with Greenwarden of Murasa.

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PostPosted: Fri Nov 27, 2015 3:16 pm 
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RDW and GW ramp seem the most dangerous to me. Over the last week, I'm 5-1 against GR ramp but 2-3 against GW ramp (though my note say one was a variance loss there). I've only seen it twice, but UW mill looks like it may be very, very strong also. Great counter to ramp. I lost to it with a ramp deck despite resolving both copies of Gaia's Revenge and Ulamog.

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PostPosted: Fri Nov 27, 2015 3:38 pm 
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U/W mill dies like and old mut to RDW though. I would propose Covert to see how a jeskai variant runs the gauntlet.


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PostPosted: Sat Nov 28, 2015 9:56 am 
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From the 10 games I played last night.

4x Selesnya Eldrazi Ramp

2x RDW

1x Abzan Eldrazi Ramp

1x Gruul Ramp (didn't see any actual Eldrazi though, so maybe just a less mid-range Gruul monsters?)

1x Gruul Landfall/Aggro

1x Sultai Mill

As far as specific cards go, a lot of these decks (even the non-ramp ones) were running Natural Connection, probably for mana fixing or triggering Landfall an extra time for pump. Moss didn't come up all that much, twice in one match of the Selesnya Ramp and once for Gruul Ramp. I think the order of Eldrazi by how commonly I've seen them tends to be:

Oblivion Sower (lowest CC, good overall effect for most decks)

Desolation Twin (makes sense since it divides it's power and makes it harder to deal with)

Ulamog, the Ceaseless Hunger (the exile of 2 permanents makes him strong even if countered)

Breaker of Armies (doesn't come up often, but did work if I was playing an aggro focussed deck)

Hope that helps, can't think of other specific cards other than maybe Planar Outburst in all decks running White that aren't aggro.


Thanks guys, entries like this one (basically the Ten Games In A Row With... Thread) are very helpful for continuing to compile a good picture of the meta, which I will put out in a blog post next week. I am optimistic that it will turn out informative and insightful.

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PostPosted: Sat Nov 28, 2015 10:29 am 
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PostPosted: Sun Nov 29, 2015 2:04 pm 
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Decks I've played against the last several days, in reverse chronological order (oldest first):

RG Ramp

UR Tempo

GW Ramp

UR Thopters

WB Control

UG Ramp

Sultai Reanimator

4 Color Eldrazi Fatstack (terrible deck honestly)

UB Aristocrats

GB Control

GB Elves

Sultai Ramp/Control hybrid (notes say this was a good deck... wish I'd have written down why.)

RDW

GR Ramp

Bant Midrange

GR Ramp

GR ramp

RDW

Temur Midrange

RG Ramp

Temur Midrange

RG Landfall aggro

Abzan Control

GW Ramp

GR Ramp

Sultai Control

Sultai Control

RDW

Sultai Control

Mono-Black Aggro

RDW

UR Thopters + Counterspells

GW Ramp

UB Mill

UG Ramp

Bant Midrange

GB Aristocrats

GB Control

GR Ramp

Jund Ramp

GW Aggro

RW Aggro/Auras

Jund Ramp

GW Ramp

RDW

UR Thopters

GW Midrange

Sultai Control

UR Thopters

GR Ramp

GW Ramp

GW Ramp

UR Tempo (notes say opponent was rank 40, probably because I thought it interesting he'd apparently done well with the deck. Had Goblin Glory Chaser, counters and bounce spells that I saw.)

Mono-Green Ramp

GW Ramp

RDW

RG Ramp

UG Ramp

RG Midrange (notes say "Kird Chieftan: No longer a fit for the meta." I was on UG ramp and was struck by how helpless what looked like a decent Gruul Monsters deck from Duels:Origins looked.)

RUBG Control

UW Control/Mill

RG Ramp

UG Ramp

BW Bears (Notes say he was rank 40, deck had a huge number of 2/2 creatures with the BW life gain/drain flier and a bunch of removal. Whatever the deck does didn't quite happen in that game.)

GW Ramp

Jund Control

Sultai Elves (Notes say this was a good deck. Splashed blue for a few counterspells and Skyrider Elf.)

RDW

RG Ramp

Looks like a total of 69 games. Most common deck was Gx Ramp, with 26 decks. Next RDW and Sultai with 7 each (one of the Sultai decks was elves though, so not really Sultai control like the others). Also 4 UR thopter decks.

Acid-Moss meta is real.

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PostPosted: Sun Nov 29, 2015 4:09 pm 
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Thanks random, you get points for the most results and for getting it to me while I was working on my next post!

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PostPosted: Thu Dec 03, 2015 2:41 am 
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Just bumping this because it would be great to have some data for week 19. I mean, I'll come up with things to write about anyway, it would just be cool if I could be informed on the meta to start with :)

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PostPosted: Thu Dec 03, 2015 4:07 am 
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The 7 games I did last night (as best I can remember). Overall a LOT more RDW this week, probably in response to Ramp.

1: Dimir Husk vs Sultai Fog (I think?) never played a Tutelage or fog as far as I saw, but lots of draw spells and eventually forced to chump block with his Nissa.

2: Dimir Husk vs RDW. As I've come to expect from this matchup, either I hit the necessary chump cycling creatures or they get Twin Bolted and swung into for lethal by turn 6.

3: Dimir Husk vs RDW. Same as above, did play that awful Belows Lizard though :/

4: Abzan Ramp vs Gruul Monsters. He moss'd me first, removed my black source, should've removed one of my white sources since Planar Outburst hit turn 6 after he dumped most of his hand for a lethal swing. R/G Monsters isn't that scary anymore.

5: Abzan Ramp vs RDW. No Retreat, no Renewal, no Offshoot. Managed to Edict his Mage Ring Bully before lethal and that was about it. First time where a load of lifegain options in the deck just didn't appear.

6: Azorius Mill vs Selesnya Ramp. Lucky matchup really, had Tutelage in hand, Spell Shrivel in hand, Planar Outburst in hand. Threw Tutelage down turn 3, opponent cast Pilgrimage turn 3, kept counter mana open for that oh-so-original turn 4 moss play and kept control from there. Had he have gone first, I might not have been able to keep the tempo swing my way with a Tutelage already up and running before I played defesnive.

7: Azorius Mill vs RDW. The only match vs red I won, purely down to a slower start. No Titan's Strength or Mage Ring Bully until turn 5. Alchemist's Vial helped out a lot, but I usually expect to lose this matchup.

It was a nice change yesterday to have only one Ramp deck, still 2 Moss's in 7 games isn't a "small factor" if you consider the lack of decks actually being represented (W/G Renown? Rakkdos? Elves?). As I put in the opener, the sheer volume of RDW is probably just a frustration reaction to all the ramp, but it was always common anyway.

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PostPosted: Thu Dec 03, 2015 4:29 am 
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I don't have much that's super useful for you at the moment, because I just started playing versus again this season and I'm still plowing through low-level folks who are running jank. That said, the semi-interesting decks I played against (not counting random 70-card piles that seem to be "whatever I happen to have"):

4 RDW. One aura-based, the others all went wide.
1 Jund mid-range Evo deck
1 G/u elf deck
1 UW tempo deck
1 BW control that desperately wished it had Vindicates to clear out Evo Leap, Nissa, and Liliana
2 G/R ramp. One of them was playing Moss, the other may have been, but I didn't see it.
1 G/R landfall
1 Monowhite aggro
1 WR aggro

And some random piles.

Somehow, I escaped the evening without seeing Ulamog or Desolation Twins even once. And only one Moss. Given what other people seem to be experiencing, I'll take that as a victory all on its own.


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PostPosted: Thu Dec 03, 2015 12:21 pm 
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Thanks guys, I really appreciate it!

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PostPosted: Thu Dec 03, 2015 2:37 pm 
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Steam (rank around 20), approx. 12 games today
3 thopters (1 deck had red auras on the thopters)
1 g/r monsters
2 red aggro
2 blue+something control
2 white enchant
1 blue mill
1 some poor guy with bad draw and black lands destroyed by acid moss


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