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 Post subject: Re: Alligator Highlander
PostPosted: Tue Aug 09, 2016 8:40 pm 
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Unless the rules are literal. Which I suppose they should be.

Makes constant posts between two people more cumbersome in generating points.

Yeah, I'd like to see that rule changed. It would end the dumbest aspect of the game, which is good. It would also lead the meta towards teambuilding which I am unsettled on.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Alligator Highlander
PostPosted: Tue Aug 09, 2016 9:24 pm 
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This guy gets it.


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 Post subject: Re: Alligator Highlander
PostPosted: Tue Aug 09, 2016 9:55 pm 
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To be clear, you want what rule changed to what?

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 Post subject: Re: Alligator Highlander
PostPosted: Tue Aug 09, 2016 10:03 pm 
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Nom... Not chomp.

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 Post subject: Re: Alligator Highlander
PostPosted: Tue Aug 09, 2016 11:00 pm 
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Don't want to expose myself to an online user's chomp, and don't want to repay kindness (I think Shocky helped me, to lazy to check) with violence, but must respond...
Ragnarokio wrote:
To be clear, you want what rule changed to what?

What I want: If you counter-chomp the user who chomped you, you get back whatever points you lost when that user chomped you. Or I guess, the loss might not be officialized until a third user posts and ends the possibility of the counter-chomp-chain continuing. Effectively it's the same thing; it's just the book keeping that changes.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Alligator Highlander
PostPosted: Tue Aug 09, 2016 11:22 pm 
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Chomp!

*Waits for ruling*

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 Post subject: Re: Alligator Highlander
PostPosted: Tue Aug 09, 2016 11:43 pm 
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Chomps, but sort of tentatively.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Alligator Highlander
PostPosted: Wed Aug 10, 2016 8:04 am 
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So, something like this?

Player A has 2 points
Player B has 0 points

Posts:

Player A
Player B
Player A
Player B
Player A
Player B
Player A
Player C

Player A now has 3 points and player B has no points?

Or, alternatively, if player B had the last post in the counter-chomp chain, Player A now has 0 points and player B has 1 point.

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 Post subject: Re: Alligator Highlander
PostPosted: Wed Aug 10, 2016 10:06 pm 
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Yep. (and chomp)

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Alligator Highlander
PostPosted: Thu Aug 11, 2016 3:36 am 
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I wonder how the development team is taking this criticism.

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 Post subject: Re: Alligator Highlander
PostPosted: Thu Aug 11, 2016 8:21 pm 
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We won't know until an announcement is made.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Alligator Highlander
PostPosted: Fri Aug 12, 2016 10:41 pm 
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Gotta protect TP.

Cuz when you work in the bush, like me, TP is an essential resource. XD

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 Post subject: Re: Alligator Highlander
PostPosted: Sat Aug 13, 2016 12:11 am 
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Zing!

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 Post subject: Re: Alligator Highlander
PostPosted: Sat Aug 13, 2016 3:25 am 
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When do I get hungry?

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"In the end, both heroes and villians are naught but furballs."

9:02 AM - Mown: Honestly though most anime characters don't look that anime.
4:06 AM: Grue: you can't put all ur problems on enchantments


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 Post subject: Re: Alligator Highlander
PostPosted: Sat Aug 13, 2016 4:07 am 
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Enlighten me.


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 Post subject: Re: Alligator Highlander
PostPosted: Sat Aug 13, 2016 12:02 pm 
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I think I understand. 48 hours with no posting from yourself.

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 Post subject: Re: Alligator Highlander
PostPosted: Sat Aug 13, 2016 10:42 pm 
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I totally forgot about that bit.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Alligator Highlander
PostPosted: Sat Aug 13, 2016 10:56 pm 
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Nom chomps.

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 Post subject: Re: Alligator Highlander
PostPosted: Sun Aug 14, 2016 12:05 am 
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Agh! Chomp.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Alligator Highlander
PostPosted: Sun Aug 14, 2016 5:02 am 
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Go for the combo TP.

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"In the end, both heroes and villians are naught but furballs."

9:02 AM - Mown: Honestly though most anime characters don't look that anime.
4:06 AM: Grue: you can't put all ur problems on enchantments


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