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PostPosted: Fri Sep 23, 2016 12:38 pm 
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I love the story, Tevish, particularly the way that ending reframes the whole night. And the bit about "the kind of person who doesn't even get a name" is brilliant in context. Granted, I do wonder what Eyepatch Man was thinking...

So I'm probably going to spin him off into his own thread soon, but I think Oisin might be illiterate -- not due to a failure to learn his letters, but because his native culture never developed the written word. Any opinion on that?
Writing is a bit interesting, in that it has been established that there is a common writing system in the Expanded Multiverse, but that certain planes have their own. I wouldn't be at all surprised to find that certain planes had never developed writing at all; in fact, one on which bards are common would be even less likely to have done so. Granted, it's interesting to consider that Oisin would never have read the poetry that his songs are based on, so he should be listening to native tales nearly as often as he sings his own.


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PostPosted: Fri Sep 23, 2016 4:32 pm 
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@Bard's Eye View: Are you sure I didn't write this? Because, from the title to the references to the content to the cast, this seems like the kind of thing I would write...

Which is, of course, to say that I thoroughly enjoyed it. As Brentain mentioned, I loved the bit with the names, or lack thereof, throughout the piece, and then the nod to the convention as he's distracted Eyepatch Man. (As an aside, that would be a really strange superhero...)

I also liked Oisin's knowledgeable ignorance throughout the piece. Of course, you can't really blame him for not knowing what the Girl with the Green Eyes was up to, but as someone who picked up on who she was almost immediately, I found it funny. I do enjoy these sorts of stories where the reader has information the characters lack.

Thanks for writing!

So I'm probably going to spin him off into his own thread soon, but I think Oisin might be illiterate -- not due to a failure to learn his letters, but because his native culture never developed the written word. Any opinion on that?

Great minds!

I actually had this identical idea a few months ago for a very different character (who I have mostly scrapped, at least for now). Anyway, I really like that aspect, and I think it makes perfect sense. While writing has been around in some form or another in human culture for a very long time, wide-spread literacy has been fairly rare in human history (with a few notable exceptions, of course) so it makes sense to me that we would have planes where the only form of information transfer is oral tradition.

Oisin would probably have a very good memory.


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PostPosted: Fri Sep 23, 2016 7:19 pm 
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**At least where I grew up (city of LA) most people can claim to 'know' how to play an instrument, because the system pushed (possibly still pushes) you into beginner music in 2nd grade. But me? The music program was optional and when I asked where I'd go instead of music class if I didn't opt in, I was told an extra science lab. I liked science. No one saw fit to more than "are you really sure?" question my choice nor was it clear that opting out in second grade basically opted out forever since for any later music class you had to have basic proficiency This is kind of funny since I now know some super-musical people and often flabbergast them with dumb questions that only a kid who took extra science labs rather than being introduced to music would ask, like "What is a note, anyway?" (Answer: it's pretty arbitrary and there's no note-to-hertz map that's perfect nor a mathematical relationship between what hertz are notes that anyone could really tell me). This doesn't explain how I never just listened to music other than classical until a class project required it in 10th grade I mean, I would hear the songs in musicals as a kid and on and I listened to some Mozart, Beethoven, and Bach, but the idea of music-for-its-own-sake being a thing and not classical came basically at gunpoint when a 10th grade english project was "Come up with a mix cd for one of the stories we've covered this year, explaining your choices." Well heck, now I had to find at least ten tracks, probably with those lyric things, that together say 'Macbeth'***... That is how useless with music I am. At least now I can say I know what I like even if it's an eclectic mix of rock and things I've found via youtube.

Well, you don't have to consider yourself alone here. I was homeschooled, so I don't even think music was even an option for me (not that I remember anymore). Recently a friend tried to listen to my music collection, and I tried explaining to him that I have exactly zero understanding of music, to which he replied "it's so easy, it's [something about notes and tones]". I tried to tell him that "that's just it, I don't know what you're talking about", and I don't think he got it. Said friend was in a marching band, by the way.

The way I've come to understand it is that notes are the atoms of music: i.e. the basic building blocks that can be broken down into smaller quark-sized pieces, but that at that point they seem to lose their noticeable effects on the macro level. Not that I know anything about notes themselves.


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PostPosted: Thu Nov 03, 2016 9:17 am 
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Had this idea for a pantheon for a norse setting's gods:

- : The Odin analogue. Maybe , because of the whole "epiphany" thing and being associated with knowledge and battle, or , because of the valkyries and the "greater good" thing. However, I like the idea of focusing on his morbid-death related aspects and his scheming primarily. Plus, a "top god" in would be interesting to play with. He isn't just a tyrant, as he thinks on the long term, but definitely not very nice. Some valkyries serve him ( angels), escorting the souls of warriors to his domain, but most serve the sun god instead. Sometimes he walks around, making random deals or rewarding mortals.

His card would be mostly focused on milling effects.

- : The sun god. She spends most of her time battling evil giants and wolves, so she actually has minimal interference, letting most of the other gods do as they please. However, when she comes down, she does so hardcore, as only her shield prevents the rest of the world from being consumed in holy flames. She is served by most valkyries, that escort souls to her sacred plains. Her cult can be somewhat exclusive of the other gods, to make for a christian missionary stand in.

- : The Thor analogue. He assists the sun god in attacking enemy monsters, but is more involved with mankind. Goes on heroic quests that end in bizarre hijinks. The most beloved of the gods by humans and dwarves (which are ).

- : The Freya/Freyr analogue, depending on the mood. They are the deity of abundance, fertility and wealth, being associated with nature but also civilization in many ways. The souls not claimed by the other gods go to them, to be reborn as beasts in the woodlands. Very found of jewelry.

- : The Loki analogue. It's counter-intuitive to have the "evil" god in , but it makes sense, given his love for trickery and manipulation. He is at odds with the rest of the gods and secretly manipulates the hordes of chaos for his own ends. Maybe associated with the moon.

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PostPosted: Thu Nov 03, 2016 10:46 am 
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PostPosted: Mon Nov 21, 2016 4:54 pm 
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So I've got this idea for a buggomancer. Like, a mancer of bugs. I love bugs, those of you old enough to remember me probably remember that. There aren't enough buggomancers in fiction. My big question is whether I want her to be a host for a hive mind or to have her retain her individuality. I'm thinking of going with the latter because it would make her more relatable, but there's something so alien and dreadful about a human shaped hive consciousness. I'm thinking about making her an active antagonist, like a one woman invasive species, but I'm not sure if we have too many villains or not. I think it could work. I don't think we have anything like that. But it would be challenging to write.

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PostPosted: Mon Nov 21, 2016 5:04 pm 
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Also. Also, I need to get a feel for what our established absolute limits are on advanced technology. With the advent of Kaladesh, I feel like we've gained a lot of precedent for more high tech characters, and I'd like to work in something that stretches that to its max. I particularly like the meeting ground between fire and metal. Artifact based characters in magic are normally blue, and I love defying that. I'm thinking of a kind of quasi human, possibly etherium-mangled manbeast with a brutal array of fire-projecting weaponry. A big, angry dude that sees conflict and triumph as the purest form of self improvement. Sort of a blood knight. Easily manipulated by craftier people. Sort of like the total opposite of Chandra while keeping the same red focus. I think there's room for that, if for nothing else as an enforcer for our more manipulative villains and heroes.

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“But there is something I have that you do not possess.”

The beast uncoiled and replied, “Oh? And what is that, little one?”

The small figure raised its fist. “I have fire.”


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PostPosted: Tue Nov 22, 2016 12:35 am 
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Fuelheart wrote:
So I've got this idea for a buggomancer. Like, a mancer of bugs. I love bugs, those of you old enough to remember me probably remember that. There aren't enough buggomancers in fiction. My big question is whether I want her to be a host for a hive mind or to have her retain her individuality. I'm thinking of going with the latter because it would make her more relatable, but there's something so alien and dreadful about a human shaped hive consciousness. I'm thinking about making her an active antagonist, like a one woman invasive species, but I'm not sure if we have too many villains or not. I think it could work. I don't think we have anything like that. But it would be challenging to write.

Entomancy.
For full disclosure, there's a character I've done in the past few years who was a part of a hivemind and is now an individual.
viewtopic.php?f=31&t=6607

It's an ooze, but I just wanted to let you be aware of previously touched concept space. Shouldn't be any problem if you want to attempt either option, but that should help you keep your character distinct.

As for villains, we have probably only have half as many for heroes. The villains tend to be substantially larger in scale.

Fuelheart wrote:
Also. Also, I need to get a feel for what our established absolute limits are on advanced technology. With the advent of Kaladesh, I feel like we've gained a lot of precedent for more high tech characters, and I'd like to work in something that stretches that to its max. I particularly like the meeting ground between fire and metal. Artifact based characters in magic are normally blue, and I love defying that. I'm thinking of a kind of quasi human, possibly etherium-mangled manbeast with a brutal array of fire-projecting weaponry. A big, angry dude that sees conflict and triumph as the purest form of self improvement. Sort of a blood knight. Easily manipulated by craftier people. Sort of like the total opposite of Chandra while keeping the same red focus. I think there's room for that, if for nothing else as an enforcer for our more manipulative villains and heroes.

Well... that's a bit more of a murky bit. Because tech has any number of different areas it can exist in.
We have trains and guns in Jakkard, a post apocalyptic world populated by automatons in Siraus, and really advanced alchemic works in Solphos. Taken together, that's a LOT of tech, but it's all broken up across worlds.

In recent times, red has gotten more artifact love. One of my own is a r/w artificer, but she's much more about the magic of animating metal and creating weapons.

Etherium is probably mostly off limits. And in fairness, it sounds a lot more like you're wanting to create a Phyrexian.

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PostPosted: Tue Nov 22, 2016 12:55 am 
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Also, I just want to say that I really hate Kaladesh for a number of reasons, but the introduction of "vehicles" is chief amongst them.

Basically, though, I would say if you want a high tech level, keep it limited to a single plane. For example, we have guns on Jakkard, but even though we've had a number of planeswalkers visit Jakkard over the years, they typically don't take guns back out with them (with one notable exception).

Now, having said all that, those who know me and my work might be quick to point out that I'm the one who created the planar barges, which are, essentially, spaceships (well, aetherships, technically). They were needed for what I wanted to do with The War of the Wheel, and they were grounded in crystal magic, but their appearance is still far more "high tech" than I'm usually comfortable with in Magic, and were heavily tied to the Dual-Walkers, who were notable artificers. So sometimes, higher tech levels can be used to tell good Magic stories, but I think it should be done in moderation.


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PostPosted: Tue Nov 22, 2016 1:29 am 
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I like to see anything hightech tied into the nature of the setting. If it's not plane specific for a reason, then it's pretty implausible that nobody else found an equivalent. I assumed the vehicles needed aether to run and that aether couldn't be transported outside Kaladesh (or at least not created outside Kaladesh) but I'm not sure. How do Jakkard's guns work?

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PostPosted: Tue Nov 22, 2016 1:35 am 
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TPmanW wrote:
How do Jakkard's guns work?

Exactly like normal guns.
Unless you mean spell guns, in which case... STAY TUNED!

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PostPosted: Tue Nov 22, 2016 3:49 am 
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"Also. Also, I need to get a feel for what our established absolute limits are on advanced technology. With the advent of Kaladesh, I feel like we've gained a lot of precedent for more high tech characters, and I'd like to work in something that stretches that to its max"

Sci-fi world with interplanar portals, far away from the rest of the Multiverse. Cause why not ?

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PostPosted: Tue Nov 22, 2016 3:08 pm 
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Nah, the guy I'm concepting is definitely not a phyrexian. Although, come to think, he'd get along well with Urabrask.
Hm. I'll keep working on the idea. I really wish I could draw, that would make explaining these things so much easier.

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“But there is something I have that you do not possess.”

The beast uncoiled and replied, “Oh? And what is that, little one?”

The small figure raised its fist. “I have fire.”


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PostPosted: Tue Nov 22, 2016 3:45 pm 
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Barinellos wrote:
TPmanW wrote:
How do Jakkard's guns work?

Exactly like normal guns.
Unless you mean spell guns, in which case... STAY TUNED!

I figured as much. :(

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue Nov 22, 2016 4:24 pm 
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TPmanW wrote:
Barinellos wrote:
TPmanW wrote:
How do Jakkard's guns work?

Exactly like normal guns.
Unless you mean spell guns, in which case... STAY TUNED!

I figured as much. :(

Of course, it's pretty hard to get ammo basically anywhere that's not Jakkard.


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PostPosted: Tue Nov 22, 2016 8:29 pm 
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Solphos has advanced quasi-modern technology up to and including instant messaging, but it's essentially applied magic. That is, widespread magic harnessed for mundane and civic applications. It always bothered me that mages in fiction are capable of moving heaven and earth, but we rarely see all the economic and political ramifications of a magic-using population -- well, in Solphos, you do.

Regarding the issue of technology in the Expanded Multiverse, I have no issue with it as long as it's rooted in magic and fantasy. What is technology but the application of human ingenuity, using the tools at hand? It's only when a fantasy setting strikes too close to home, and is too logical and mundane, that I start to question it.

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Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Tue Nov 22, 2016 9:44 pm 
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I don't dislike modern tech in fanatasy on principle. I just start to question how nobody* from across multiple universes over the span of 25 millenia invented the technology that we consider simplistic. That's more than five times the length of human history, multiplied by the number of planes we've seen (lots) and not taking into account that Dominaria has longer years than we do. At that point probability actually suggests that guns can't be invented in the MTG multiverse. The next most plausible theory is that they have been invented, likely in many worlds, but WOTC avoids releasing content based on these worlds. Also Bolas and the Infinite Consortium never seemed to think much of them. The third theory is that fantasy authors just don't understand large numbers.

*Except the Alaborn that WOTC seems to have brushed under the rug.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Tue Nov 22, 2016 10:43 pm 
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TPmanW wrote:
I don't dislike modern tech in fanatasy on principle. I just start to question how nobody* from across multiple universes over the span of 25 millenia invented the technology that we consider simplistic. That's more than five times the length of human history, multiplied by the number of planes we've seen (lots) and not taking into account that Dominaria has longer years than we do. At that point probability actually suggests that guns can't be invented in the MTG multiverse. The next most plausible theory is that they have been invented, likely in many worlds, but WOTC avoids releasing content based on these worlds. Also Bolas and the Infinite Consortium never seemed to think much of them. The third theory is that fantasy authors just don't understand large numbers.

*Except the Alaborn that WOTC seems to have brushed under the rug.

The vast majority of planes that have developed guns have destroyed themselves within a few hundred years, or at least destroyed civilization on the plane. To quote Albert Einstein, "I do not know with which weapons World War III will be fought, but World War IV will be fought with sticks and stones."


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PostPosted: Tue Nov 22, 2016 10:46 pm 
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TPmanW wrote:
I don't dislike modern tech in fanatasy on principle. I just start to question how nobody* from across multiple universes over the span of 25 millenia invented the technology that we consider simplistic. That's more than five times the length of human history, multiplied by the number of planes we've seen (lots) and not taking into account that Dominaria has longer years than we do. At that point probability actually suggests that guns can't be invented in the MTG multiverse. The next most plausible theory is that they have been invented, likely in many worlds, but WOTC avoids releasing content based on these worlds. Also Bolas and the Infinite Consortium never seemed to think much of them. The third theory is that fantasy authors just don't understand large numbers.

*Except the Alaborn that WOTC seems to have brushed under the rug.

The vast majority of planes that have developed guns have destroyed themselves within a few hundred years, or at least destroyed civilization on the plane. To quote Albert Einstein, "I do not know with which weapons World War III will be fought, but World War IV will be fought with sticks and stones."

Is that cannon?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Tue Nov 22, 2016 10:47 pm 
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TPmanW wrote:
TPmanW wrote:
I don't dislike modern tech in fanatasy on principle. I just start to question how nobody* from across multiple universes over the span of 25 millenia invented the technology that we consider simplistic. That's more than five times the length of human history, multiplied by the number of planes we've seen (lots) and not taking into account that Dominaria has longer years than we do. At that point probability actually suggests that guns can't be invented in the MTG multiverse. The next most plausible theory is that they have been invented, likely in many worlds, but WOTC avoids releasing content based on these worlds. Also Bolas and the Infinite Consortium never seemed to think much of them. The third theory is that fantasy authors just don't understand large numbers.

*Except the Alaborn that WOTC seems to have brushed under the rug.

The vast majority of planes that have developed guns have destroyed themselves within a few hundred years, or at least destroyed civilization on the plane. To quote Albert Einstein, "I do not know with which weapons World War III will be fought, but World War IV will be fought with sticks and stones."

Is that cannon?

I see what you did there. Nice.


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